[gd_scene load_steps=18 format=2] [ext_resource path="res://scenes/decors/terrains/demo/ground_0_0.tscn" type="PackedScene" id=1] [ext_resource path="res://scenes/decors/terrains/demo/ground_1_-1.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/decors/terrains/demo/ground_1_1.tscn" type="PackedScene" id=3] [ext_resource path="res://scenes/decors/terrains/demo/ground_-1_-1.tscn" type="PackedScene" id=4] [ext_resource path="res://scenes/decors/terrains/demo/ground_-1_0.tscn" type="PackedScene" id=5] [ext_resource path="res://scenes/decors/terrains/demo/ground_0_1.tscn" type="PackedScene" id=6] [ext_resource path="res://scenes/decors/terrains/demo/ground_-1_1.tscn" type="PackedScene" id=7] [ext_resource path="res://scenes/decors/terrains/demo/ground_0_-1.tscn" type="PackedScene" id=8] [ext_resource path="res://scenes/decors/terrains/demo/ground_1_0.tscn" type="PackedScene" id=9] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Caustic.png" type="Texture" id=10] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_A.png" type="Texture" id=11] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_UV.png" type="Texture" id=12] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=13] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=14] [ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=15] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 15 ) shader_param/wave_speed = 0.0 shader_param/wave_a = Plane( 1, 1, 0.35, 3 ) shader_param/wave_b = Plane( 1, 0.6, 0.3, 1.55 ) shader_param/wave_c = Plane( 1, 1.3, 0.25, 0.9 ) shader_param/sampler_scale = Vector2( 1.2, 1.2 ) shader_param/sampler_direction = Vector2( 0.05, 0.04 ) shader_param/uv_sampler_scale = Vector2( 0.25, 0.25 ) shader_param/uv_sampler_strength = 0.04 shader_param/foam_level = 0.5 shader_param/refraction = 0.075 shader_param/color_deep = Color( 0.466667, 0.666667, 0.901961, 1 ) shader_param/color_shallow = Color( 0.666667, 0.752941, 0.768627, 1 ) shader_param/beers_law = 1.3 shader_param/depth_offset = -0.75 shader_param/projector = null shader_param/uv_sampler = ExtResource( 12 ) shader_param/normalmap_a_sampler = ExtResource( 11 ) shader_param/normalmap_b_sampler = ExtResource( 13 ) shader_param/foam_sampler = ExtResource( 14 ) shader_param/caustic_sampler = ExtResource( 10 ) [sub_resource type="PlaneMesh" id=2] material = SubResource( 1 ) size = Vector2( 6, 6 ) [node name="demo" type="Spatial"] [node name="ground_0_0" parent="." instance=ExtResource( 1 )] [node name="ground_0_1" parent="." instance=ExtResource( 6 )] [node name="ground_0_-1" parent="." instance=ExtResource( 8 )] [node name="ground_1_0" parent="." instance=ExtResource( 9 )] [node name="ground_1_1" parent="." instance=ExtResource( 3 )] [node name="ground_1_-1" parent="." instance=ExtResource( 2 )] [node name="ground_-1_0" parent="." instance=ExtResource( 5 )] [node name="ground_-1_1" parent="." instance=ExtResource( 7 )] [node name="ground_-1_-1" parent="." instance=ExtResource( 4 )] [node name="water" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.074535, 0 ) mesh = SubResource( 2 ) material/0 = null