EDIT amelioration des jauges de trauma/oublis/douleur.
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6 changed files with 42 additions and 6 deletions
assets/interfaces/debug_window
scenes
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@ -24,3 +24,9 @@ func _on_douleur_value_changed(value):
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func _on_trauma_value_changed(value):
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func _on_trauma_value_changed(value):
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emit_signal( "trauma_changed", value )
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emit_signal( "trauma_changed", value )
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func update_fears( oubli, douleur, trauma ):
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$v_box_container/fears_box/oubli/value.value = oubli
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$v_box_container/fears_box/douleur/value.value = douleur
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$v_box_container/fears_box/trauma/value.value = trauma
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@ -47,11 +47,17 @@ func _on_debug_window_mist_level_changed(value):
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func _on_debug_window_douleur_changed(value):
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func _on_debug_window_douleur_changed(value):
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$game_ui.set_douleur( value )
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$game_ui.set_douleur( value )
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self.update_debug_fears()
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func _on_debug_window_oubli_changed(value):
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func _on_debug_window_oubli_changed(value):
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$game_ui.set_oubli( value )
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$game_ui.set_oubli( value )
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self.update_debug_fears()
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func _on_debug_window_trauma_changed(value):
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func _on_debug_window_trauma_changed(value):
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$game_ui.set_trauma( value )
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$game_ui.set_trauma( value )
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self.update_debug_fears()
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func update_debug_fears():
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$debug_window.update_fears( $game_ui/stats_window/oubli.value, $game_ui/stats_window/douleur.value, $game_ui/stats_window/trauma.value )
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@ -25,8 +25,8 @@ noise = SubResource( 1 )
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[sub_resource type="ShaderMaterial" id=3]
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource( 5 )
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shader = ExtResource( 5 )
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shader_param/iTime = 10.7628
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shader_param/iTime = 84.4711
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shader_param/iFrame = 609
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shader_param/iFrame = 4977
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shader_param/COVERAGE = 0.5
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shader_param/COVERAGE = 0.5
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shader_param/THICKNESS = 25.0
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shader_param/THICKNESS = 25.0
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shader_param/ABSORPTION = 1.031
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shader_param/ABSORPTION = 1.031
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@ -4,9 +4,28 @@ extends Control
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func _ready():
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func _ready():
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$stats_window.popup()
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$stats_window.popup()
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func change_douleur( value ):
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$stats_window/douleur.value += value
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if value > 0.0:
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$stats_window/oubli.value -= value/2
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func change_oubli( value ):
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$stats_window/oubli.value += value
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if value > 0.0:
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$stats_window/douleur.value -= value/2
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func change_trauma( value ):
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$stats_window/trauma.value += value
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func set_douleur( value ):
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func set_douleur( value ):
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var delta = value - $stats_window/douleur.value
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$stats_window/douleur.value = value
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$stats_window/douleur.value = value
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if delta > 0.0:
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$stats_window/oubli.value -= delta/2
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func set_oubli( value ):
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func set_oubli( value ):
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$stats_window/oubli.value = value
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var delta = value - $stats_window/oubli.value
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$stats_window/oubli.value = value
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if delta > 0.0:
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$stats_window/douleur.value -= delta/2
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func set_trauma( value ):
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func set_trauma( value ):
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$stats_window/trauma.value = value
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$stats_window/trauma.value = value
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@ -43,6 +43,7 @@ __meta__ = {
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[node name="oubli" type="TextureProgress" parent="stats_window"]
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[node name="oubli" type="TextureProgress" parent="stats_window"]
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margin_right = 126.0
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margin_right = 126.0
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margin_bottom = 126.0
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margin_bottom = 126.0
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max_value = 100.0
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step = 0.1
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step = 0.1
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texture_progress = ExtResource( 3 )
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texture_progress = ExtResource( 3 )
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fill_mode = 5
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fill_mode = 5
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@ -13,12 +13,16 @@ func _on_stats_window_gui_input(event):
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self.set_position( self.get_position() - delta )
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self.set_position( self.get_position() - delta )
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func update_trauma():
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$trauma.value = ($oubli.value+$douleur.value)/2
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func _on_douleur_value_changed(value):
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func _on_douleur_value_changed(value):
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$douleur.self_modulate.a = (value / 100.0) * (value / 100.0)
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$douleur.self_modulate.a = (value / 100.0) * (value / 100.0)
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self.update_trauma()
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func _on_oubli_value_changed(value):
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func _on_oubli_value_changed(value):
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$oubli.self_modulate.a = (value / 100.0) * (value / 100.0)
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$oubli.self_modulate.a = (value / 100.0) * (value / 100.0)
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self.update_trauma()
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func _on_trauma_value_changed(value):
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func _on_trauma_value_changed(value):
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