EDIT appueyer sur jouer sans avoir entré de username et de password lance le jeu sans se connecter pour pouvoir tester sans spam le serveur.
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83881a821f
commit
70b5d6be09
3 changed files with 23 additions and 22 deletions
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@ -28,17 +28,15 @@ func _input( event ):
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rotation.y += self.player_rotation_speed
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rotation.y += self.player_rotation_speed
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elif event.is_action( "turn_right" ):
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elif event.is_action( "turn_right" ):
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rotation.y -= self.player_rotation_speed
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rotation.y -= self.player_rotation_speed
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$creatures/player.turn( rotation )
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$creatures/player.turn( rotation )
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$creatures/player.move( movment )
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$creatures/player.move( movment )
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func load_player( filename ):
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func load_player( filename ):
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$creatures/player.load_creature( filename )
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$creatures/player.load_creature( filename )
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func _on_debug_window_time_of_day_changed(value):
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func _on_debug_window_time_of_day_changed(value):
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$sky/viewport/sky.set_day_time_hours(( value ))
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$sky/viewport/sky.set_day_time_hours(( value ))
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@ -12,18 +12,18 @@
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[sub_resource type="OpenSimplexNoise" id=1]
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[sub_resource type="OpenSimplexNoise" id=1]
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period = 8.0
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period = 8.0
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[sub_resource type="NoiseTexture" id=4]
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[sub_resource type="NoiseTexture" id=2]
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resource_local_to_scene = true
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resource_local_to_scene = true
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width = 1280
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width = 1280
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height = 720
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height = 720
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seamless = true
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seamless = true
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noise = SubResource( 1 )
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noise = SubResource( 1 )
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[sub_resource type="ShaderMaterial" id=5]
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource( 5 )
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shader = ExtResource( 5 )
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shader_param/iTime = 169.046
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shader_param/iTime = 19.1832
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shader_param/iFrame = 6399
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shader_param/iFrame = 657
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shader_param/COVERAGE = 0.5
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shader_param/COVERAGE = 0.5
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shader_param/THICKNESS = 25.0
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shader_param/THICKNESS = 25.0
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shader_param/ABSORPTION = 1.031
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shader_param/ABSORPTION = 1.031
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@ -31,7 +31,7 @@ shader_param/STEPS = 50
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shader_param/earth_radius_km = 6371.0
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shader_param/earth_radius_km = 6371.0
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shader_param/atmo_radius_km = 6471.0
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shader_param/atmo_radius_km = 6471.0
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shader_param/cam_height_m = 1.8
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shader_param/cam_height_m = 1.8
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shader_param/sun_pos = Vector3( -9.32094, -70.9947, 69.806 )
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shader_param/sun_pos = Vector3( -1.15706e-06, 100, 8.66537e-06 )
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shader_param/sun_intensity = 42.0
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shader_param/sun_intensity = 42.0
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shader_param/rayleigh_coeff = Vector3( 5.5, 13, 22.4 )
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shader_param/rayleigh_coeff = Vector3( 5.5, 13, 22.4 )
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shader_param/mie_coeff = 21.0
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shader_param/mie_coeff = 21.0
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@ -39,23 +39,23 @@ shader_param/rayleigh_scale = 800.0
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shader_param/mie_scale = 120.0
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shader_param/mie_scale = 120.0
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shader_param/mie_scatter_dir = 0.758
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shader_param/mie_scatter_dir = 0.758
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shader_param/rotate_night_sky = null
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shader_param/rotate_night_sky = null
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shader_param/iChannel0 = SubResource( 4 )
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shader_param/iChannel0 = SubResource( 2 )
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[sub_resource type="ImageTexture" id=6]
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[sub_resource type="ImageTexture" id=4]
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resource_local_to_scene = true
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resource_local_to_scene = true
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size = Vector2( 1280, 720 )
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size = Vector2( 1280, 720 )
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[sub_resource type="ViewportTexture" id=2]
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[sub_resource type="ViewportTexture" id=5]
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viewport_path = NodePath("sky/viewport")
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viewport_path = NodePath("sky/viewport")
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[sub_resource type="PanoramaSky" id=3]
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[sub_resource type="PanoramaSky" id=6]
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resource_local_to_scene = true
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resource_local_to_scene = true
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panorama = SubResource( 2 )
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panorama = SubResource( 5 )
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[sub_resource type="Environment" id=7]
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[sub_resource type="Environment" id=7]
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resource_local_to_scene = true
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resource_local_to_scene = true
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background_mode = 2
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background_mode = 2
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background_sky = SubResource( 3 )
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background_sky = SubResource( 6 )
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background_energy = 0.1
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background_energy = 0.1
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ambient_light_energy = 3.82
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ambient_light_energy = 3.82
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fog_color = Color( 0.247059, 0.00784314, 0.592157, 1 )
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fog_color = Color( 0.247059, 0.00784314, 0.592157, 1 )
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@ -66,7 +66,7 @@ fog_transmit_enabled = true
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[sub_resource type="QuadMesh" id=8]
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[sub_resource type="QuadMesh" id=8]
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size = Vector2( 2, 2 )
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size = Vector2( 2, 2 )
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[sub_resource type="ShaderMaterial" id=10]
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[sub_resource type="ShaderMaterial" id=9]
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shader = ExtResource( 7 )
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shader = ExtResource( 7 )
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shader_param/mist_level = 0.0
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shader_param/mist_level = 0.0
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shader_param/mist_color = Color( 1, 0, 1, 1 )
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shader_param/mist_color = Color( 1, 0, 1, 1 )
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@ -83,18 +83,18 @@ size = Vector2( 1280, 720 )
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render_target_update_mode = 3
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render_target_update_mode = 3
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[node name="sky" type="Sprite" parent="sky/viewport"]
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[node name="sky" type="Sprite" parent="sky/viewport"]
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material = SubResource( 5 )
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material = SubResource( 3 )
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texture = SubResource( 6 )
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texture = SubResource( 4 )
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offset = Vector2( 640, 360 )
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offset = Vector2( 640, 360 )
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script = ExtResource( 6 )
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script = ExtResource( 6 )
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editor_clouds_playing = true
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editor_clouds_playing = true
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day_time_hours = 21.0154
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day_time_hours = 12.0
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directional_light_node_path = NodePath("../../sun")
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directional_light_node_path = NodePath("../../sun")
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sun_position = Vector3( -9.32094, -70.9947, 69.806 )
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sun_position = Vector3( -1.15706e-06, 100, 8.66537e-06 )
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[node name="sun" type="DirectionalLight" parent="sky"]
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[node name="sun" type="DirectionalLight" parent="sky"]
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transform = Transform( 0.991203, -0.0939627, -0.0932094, 0, 0.704255, -0.709947, 0.132352, 0.703701, 0.69806, -9.32094, -70.9947, 69.806 )
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transform = Transform( 0.991203, 0.132352, -1.15706e-08, 0, 8.74228e-08, 1, 0.132352, -0.991203, 8.66537e-08, -1.15706e-06, 100, 8.66537e-06 )
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light_energy = 0.0
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light_energy = 1.0
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shadow_enabled = true
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shadow_enabled = true
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[node name="world_environment" type="WorldEnvironment" parent="."]
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[node name="world_environment" type="WorldEnvironment" parent="."]
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@ -117,7 +117,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.7098, 0 )
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cast_shadow = 0
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cast_shadow = 0
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extra_cull_margin = 16384.0
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extra_cull_margin = 16384.0
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mesh = SubResource( 8 )
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mesh = SubResource( 8 )
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material/0 = SubResource( 10 )
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material/0 = SubResource( 9 )
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[node name="debug_window" parent="." instance=ExtResource( 8 )]
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[node name="debug_window" parent="." instance=ExtResource( 8 )]
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[connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"]
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[connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"]
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@ -97,6 +97,9 @@ func _on_main_menu_play_pressed():
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var password = $main_menu/screen_box/login_box/password.text;
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var password = $main_menu/screen_box/login_box/password.text;
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if username != null and username != "" and password != null and password != "":
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if username != null and username != "" and password != null and password != "":
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Connection.do_request(username, password)
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Connection.do_request(username, password)
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else:
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self.load_scene( "res://scenes/interfaces/creatures_menu/creatures_menu_ui.tscn" )
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func _on_creatures_menu_ui_new_pressed( slot ):
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func _on_creatures_menu_ui_new_pressed( slot ):
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