168 lines
4.3 KiB
GDScript3
168 lines
4.3 KiB
GDScript3
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# Bakes a global albedo map using the same shader the terrain uses,
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# but renders top-down in orthographic mode.
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tool
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extends Node
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const HTerrain = preload("../hterrain.gd")
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const HTerrainData = preload("../hterrain_data.gd")
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const HTerrainMesher = preload("../hterrain_mesher.gd")
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# Must be power of two
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const DEFAULT_VIEWPORT_SIZE = 512
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signal progress_notified(info)
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signal permanent_change_performed(message)
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var _terrain : HTerrain = null
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var _viewport : Viewport = null
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var _viewport_size := DEFAULT_VIEWPORT_SIZE
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var _plane : MeshInstance = null
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var _camera : Camera = null
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var _sectors := []
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var _sector_index := 0
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func _ready():
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set_process(false)
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func bake(terrain: HTerrain):
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assert(terrain != null)
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var data := terrain.get_data()
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assert(data != null)
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_terrain = terrain
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var splatmap := data.get_texture(HTerrainData.CHANNEL_SPLAT)
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var colormap := data.get_texture(HTerrainData.CHANNEL_COLOR)
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var terrain_size := data.get_resolution()
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if _viewport == null:
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_setup_scene(terrain_size)
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var cw := terrain_size / _viewport_size
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var ch := terrain_size / _viewport_size
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for y in ch:
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for x in cw:
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_sectors.append(Vector2(x, y))
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var mat := _plane.material_override
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_terrain.setup_globalmap_material(mat)
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_sector_index = 0
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set_process(true)
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func _setup_scene(terrain_size: int):
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assert(_viewport == null)
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_viewport_size = DEFAULT_VIEWPORT_SIZE
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while _viewport_size > terrain_size:
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_viewport_size /= 2
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_viewport = Viewport.new()
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_viewport.size = Vector2(_viewport_size + 1, _viewport_size + 1)
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_viewport.render_target_update_mode = Viewport.UPDATE_ALWAYS
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_viewport.render_target_clear_mode = Viewport.CLEAR_MODE_ALWAYS
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_viewport.render_target_v_flip = true
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_viewport.world = World.new()
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_viewport.own_world = true
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_viewport.debug_draw = Viewport.DEBUG_DRAW_UNSHADED
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var mat := ShaderMaterial.new()
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_plane = MeshInstance.new()
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# Make a very small mesh, vertex precision isn't required
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var plane_res := 4
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_plane.mesh = \
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HTerrainMesher.make_flat_chunk(plane_res, plane_res, _viewport_size / plane_res, 0)
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_plane.material_override = mat
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_viewport.add_child(_plane)
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_camera = Camera.new()
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_camera.projection = Camera.PROJECTION_ORTHOGONAL
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_camera.size = _viewport.size.x
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_camera.near = 0.1
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_camera.far = 10.0
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_camera.current = true
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_camera.rotation_degrees = Vector3(-90, 0, 0)
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_viewport.add_child(_camera)
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add_child(_viewport)
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func _cleanup_scene():
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_viewport.queue_free()
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_viewport = null
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_plane = null
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_camera = null
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func _process(delta):
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if not is_processing():
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return
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if _sector_index > 0:
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_grab_image(_sectors[_sector_index - 1])
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if _sector_index >= len(_sectors):
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set_process(false)
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_finish()
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emit_signal("progress_notified", { "finished": true })
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else:
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_setup_pass(_sectors[_sector_index])
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_report_progress()
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_sector_index += 1
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func _report_progress():
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var sector = _sectors[_sector_index]
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emit_signal("progress_notified", {
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"progress": float(_sector_index) / len(_sectors),
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"message": "Calculating sector (" + str(sector.x) + ", " + str(sector.y) + ")"
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})
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func _setup_pass(sector: Vector2):
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# Note: we implicitely take off-by-one pixels into account
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var origin = sector * _viewport_size
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var center = origin + 0.5 * _viewport.size
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# The heightmap is left empty, so will default to white, which is a height of 1.
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# The camera must be placed above the terrain to see it.
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_camera.translation = Vector3(center.x, 2.0, center.y)
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_plane.translation = Vector3(origin.x, 0.0, origin.y)
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func _grab_image(sector: Vector2):
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var tex := _viewport.get_texture()
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var src := tex.get_data()
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assert(_terrain != null)
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var data := _terrain.get_data()
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assert(data != null)
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if data.get_map_count(HTerrainData.CHANNEL_GLOBAL_ALBEDO) == 0:
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data._edit_add_map(HTerrainData.CHANNEL_GLOBAL_ALBEDO)
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var dst := data.get_image(HTerrainData.CHANNEL_GLOBAL_ALBEDO)
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src.convert(dst.get_format())
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var origin = sector * _viewport_size
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dst.blit_rect(src, Rect2(0, 0, src.get_width(), src.get_height()), origin)
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func _finish():
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assert(_terrain != null)
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var data := _terrain.get_data() as HTerrainData
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assert(data != null)
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var dst := data.get_image(HTerrainData.CHANNEL_GLOBAL_ALBEDO)
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data.notify_region_change(Rect2(0, 0, dst.get_width(), dst.get_height()),
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HTerrainData.CHANNEL_GLOBAL_ALBEDO)
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emit_signal("permanent_change_performed", "Bake globalmap")
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_cleanup_scene()
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_terrain = null
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