khanat-client/addons/zylann.hterrain/native/factory.gd

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const NATIVE_PATH = "res://addons/zylann.hterrain/native/"
const ImageUtilsGeneric = preload("./image_utils_generic.gd")
# See https://docs.godotengine.org/en/3.2/classes/class_os.html#class-os-method-get-name
const _supported_os = {
"Windows": true,
"X11": true,
#"OSX": true
}
static func is_native_available() -> bool:
var os = OS.get_name()
if not _supported_os.has(os):
return false
# API changes can cause binary incompatibility
var v = Engine.get_version_info()
return v.major == 3 and v.minor == 2
static func get_image_utils():
if is_native_available():
var ImageUtilsNative = load(NATIVE_PATH + "image_utils.gdns")
if ImageUtilsNative != null:
return ImageUtilsNative.new()
return ImageUtilsGeneric.new()