253 lines
6.8 KiB
GDScript3
253 lines
6.8 KiB
GDScript3
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# Used to store temporary images on disk.
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# This is useful for undo/redo as image edition can quickly fill up memory.
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# Image data is stored in archive files together,
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# because when dealing with many images it speeds up filesystem I/O on Windows.
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# If the file exceeds a predefined size, a new one is created.
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# Writing to disk is performed from a thread, to leave the main thread responsive.
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# However if you want to obtain an image back while it didn't save yet, the main thread will block.
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# When the application or plugin is closed, the files get cleared.
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const Logger = preload("./logger.gd")
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const CACHE_FILE_SIZE_THRESHOLD = 1048576
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var _cache_dir := ""
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var _next_id := 0
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var _session_id := ""
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var _cache_image_info := {}
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var _logger = Logger.get_for(self)
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var _current_cache_file_index := 0
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var _cache_file_offset := 0
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var _saving_thread := Thread.new()
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var _save_queue := []
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var _save_queue_mutex := Mutex.new()
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var _save_semaphore := Semaphore.new()
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var _save_thread_running := false
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func _init(cache_dir: String):
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assert(cache_dir != "")
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_cache_dir = cache_dir
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var rng := RandomNumberGenerator.new()
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rng.randomize()
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for i in 16:
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_session_id += str(rng.randi() % 10)
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_logger.debug(str("Image cache session ID: ", _session_id))
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var dir := Directory.new()
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if not dir.dir_exists(_cache_dir):
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var err = dir.make_dir(_cache_dir)
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if err != OK:
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_logger.error("Could not create directory {0}, error {1}" \
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.format([_cache_dir, err]))
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_save_thread_running = true
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_saving_thread.start(self, "_save_thread_func")
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# TODO Cannot cleanup the cache in destructor!
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# Godot doesn't allow me to call clear()...
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# https://github.com/godotengine/godot/issues/31166
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func _notification(what: int):
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if what == NOTIFICATION_PREDELETE:
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#clear()
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_save_thread_running = false
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_save_semaphore.post()
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_saving_thread.wait_to_finish()
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func _create_new_cache_file(fpath: String):
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var f := File.new()
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var err := f.open(fpath, File.WRITE)
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if err != OK:
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_logger.error("Failed to create new cache file {0}, error {1}".format([fpath, err]))
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return
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f.close()
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func _get_current_cache_file_name() -> String:
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return _cache_dir.plus_file(str(_session_id, "_", _current_cache_file_index, ".cache"))
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func save_image(im: Image) -> int:
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assert(im != null)
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if im.has_mipmaps():
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# TODO Add support for this? Didn't need it so far
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_logger.error("Caching an image with mipmaps, this isn't supported")
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var fpath := _get_current_cache_file_name()
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if _next_id == 0:
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# First file
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_create_new_cache_file(fpath)
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var id := _next_id
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_next_id += 1
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var item := {
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# Duplicate the image so we are sure nothing funny will happen to it
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# while the thread saves it
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"image": im.duplicate(),
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"path": fpath,
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"data_offset": _cache_file_offset,
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"saved": false
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}
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_cache_file_offset += _get_image_data_size(im)
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if _cache_file_offset >= CACHE_FILE_SIZE_THRESHOLD:
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_cache_file_offset = 0
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_current_cache_file_index += 1
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_create_new_cache_file(_get_current_cache_file_name())
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_cache_image_info[id] = item
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_save_queue_mutex.lock()
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_save_queue.append(item)
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_save_queue_mutex.unlock()
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_save_semaphore.post()
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return id
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static func _get_image_data_size(im: Image) -> int:
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return 1 + 4 + 4 + 4 + len(im.get_data())
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static func _write_image(f: File, im: Image):
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f.store_8(im.get_format())
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f.store_32(im.get_width())
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f.store_32(im.get_height())
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var data := im.get_data()
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f.store_32(len(data))
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f.store_buffer(data)
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static func _read_image(f: File) -> Image:
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var format := f.get_8()
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var width := f.get_32()
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var height := f.get_32()
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var data_size := f.get_32()
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var data := f.get_buffer(data_size)
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var im = Image.new()
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im.create_from_data(width, height, false, format, data)
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return im
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func load_image(id: int) -> Image:
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var info := _cache_image_info[id] as Dictionary
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var timeout = 5.0
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var time_before = OS.get_ticks_msec()
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# We could just grab `image`, because the thread only reads it.
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# However it's still not safe to do that if we write or even lock it,
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# so we have to assume it still has ownership of it.
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while not info.saved:
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OS.delay_msec(8.0)
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_logger.debug("Waiting for cached image {0}...".format([id]))
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if OS.get_ticks_msec() - time_before > timeout:
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_logger.error("Could not get image {0} from cache. Something went wrong.".format([id]))
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return null
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var fpath := info.path as String
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var f := File.new()
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var err = f.open(fpath, File.READ)
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if err != OK:
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_logger.error("Could not load cached image from {0}, error {1}" \
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.format([fpath, err]))
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return null
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f.seek(info.data_offset)
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var im = _read_image(f)
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f.close()
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assert(im != null)
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return im
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func clear():
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_logger.debug("Clearing image cache")
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var dir := Directory.new()
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var err := dir.open(_cache_dir)
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if err != OK:
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_logger.error("Could not open image file cache directory '{0}'" \
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.format([_cache_dir]))
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return
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err = dir.list_dir_begin(true, true)
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if err != OK:
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_logger.error("Could not start list_dir_begin in '{0}'".format([_cache_dir]))
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return
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# Delete all cache files
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while true:
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var fpath := dir.get_next()
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if fpath == "":
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break
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if fpath.ends_with(".cache"):
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_logger.debug(str("Deleting ", fpath))
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err = dir.remove(fpath)
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if err != OK:
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_logger.error("Failed to delete cache file '{0}'" \
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.format([_cache_dir.plus_file(fpath)]))
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_cache_image_info.clear()
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func _save_thread_func(_unused_userdata):
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# Threads keep a reference to the function they run.
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# So if it's a Reference, and that reference owns the thread... we get a cycle.
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# We can break the cycle by removing 1 to the count inside the thread.
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# The thread's reference will never die unexpectedly because we stop and destroy the thread
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# in the destructor of the reference.
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# If that workaround explodes one day, another way could be to use an intermediary instance
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# extending Object, and run a function on that instead
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unreference()
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while _save_thread_running:
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_save_queue_mutex.lock()
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var to_save := _save_queue.duplicate(false)
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_save_queue.clear()
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_save_queue_mutex.unlock()
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if len(to_save) == 0:
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_save_semaphore.wait()
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continue
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var f := File.new()
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var path := ""
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for item in to_save:
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# Keep re-using the same file if we did not change path.
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# It makes I/Os faster.
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if item.path != path:
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path = item.path
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if f.is_open():
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f.close()
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var err := f.open(path, File.READ_WRITE)
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if err != OK:
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call_deferred("_on_error", "Could not open file {0}, error {1}" \
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.format([path, err]))
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continue
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f.seek(item.data_offset)
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_write_image(f, item.image)
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# Notify main thread.
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# The thread does not modify data, only reads it.
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call_deferred("_on_image_saved", item)
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func _on_error(msg: String):
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_logger.error(msg)
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func _on_image_saved(item: Dictionary):
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_logger.debug(str("Saved ", item.path))
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item.saved = true
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# Should remove image from memory (for usually being last reference)
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item.image = null
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