2021-10-15 14:29:08 +00:00
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tool
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extends Control
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# Emitted when a texture item is selected
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signal texture_selected(index)
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signal edit_texture_pressed(index)
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signal import_textures_pressed
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# Emitted when a detail item is selected (grass painting)
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signal detail_selected(index)
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signal detail_list_changed
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onready var _minimap = $HSplitContainer/HSplitContainer/MinimapContainer/Minimap
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onready var _brush_editor = $HSplitContainer/BrushEditor
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onready var _texture_editor = $HSplitContainer/HSplitContainer/HSplitContainer/TextureEditor
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onready var _detail_editor = $HSplitContainer/HSplitContainer/HSplitContainer/DetailEditor
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func setup_dialogs(base_control):
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_brush_editor.setup_dialogs(base_control)
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func set_terrain(terrain):
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_minimap.set_terrain(terrain)
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_texture_editor.set_terrain(terrain)
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_detail_editor.set_terrain(terrain)
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func set_undo_redo(ur: UndoRedo):
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_detail_editor.set_undo_redo(ur)
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func set_image_cache(image_cache):
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_detail_editor.set_image_cache(image_cache)
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func set_camera_transform(cam_transform: Transform):
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_minimap.set_camera_transform(cam_transform)
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2022-01-16 15:40:52 +00:00
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func set_terrain_painter(terrain_painter):
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_brush_editor.set_terrain_painter(terrain_painter)
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2021-10-15 14:29:08 +00:00
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func _on_TextureEditor_texture_selected(index):
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emit_signal("texture_selected", index)
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func _on_DetailEditor_detail_selected(index):
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emit_signal("detail_selected", index)
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func set_brush_editor_display_mode(mode):
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_brush_editor.set_display_mode(mode)
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func set_detail_layer_index(index):
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_detail_editor.set_layer_index(index)
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func _on_DetailEditor_detail_list_changed():
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emit_signal("detail_list_changed")
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func _on_TextureEditor_import_pressed():
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emit_signal("import_textures_pressed")
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func _on_TextureEditor_edit_pressed(index: int):
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emit_signal("edit_texture_pressed", index)
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