khanat-ressources-NeL/primitives/newbieland/urban_newbieland.primitive

5935 lines
236 KiB
XML

<?xml version="1.0"?>
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<STRING>begin_state</STRING>
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<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
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<STRING>wait_2</STRING>
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<NAME>autoSpawn</NAME>
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<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>ligo</STRING>
</PROPERTY>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<NAME>class</NAME>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<ANGLE VALUE="9.169522"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop : Matis:Fyros:HAIRDRESSING_FEMALE:TATOO_FEMALE</STRING>
<STRING>item : pendo_toy1.sitem 1</STRING>
<STRING>item : pendo_toy2.sitem 1</STRING>
<STRING>item : pendo_toy3.sitem 1</STRING>
<STRING>item : icrava.sitem 10</STRING>
<STRING>item : icrave.sitem 10</STRING>
<STRING>item : icravg.sitem 10</STRING>
<STRING>item : icravr.sitem 10</STRING>
<STRING>item : icravt.sitem 10</STRING>
<STRING>item : icravu.sitem 10</STRING>
<STRING>item : icravv.sitem 10</STRING>
<STRING>item : icravw.sitem 10</STRING>
<STRING>item : icrapa.sitem 10</STRING>
<STRING>item : icrape.sitem 10</STRING>
<STRING>item : icrapg.sitem 10</STRING>
<STRING>item : icrapr.sitem 10</STRING>
<STRING>item : icrapt.sitem 10</STRING>
<STRING>item : icrapu.sitem 10</STRING>
<STRING>item : icrapv.sitem 10</STRING>
<STRING>item : icrapw.sitem 10</STRING>
<STRING>item : iccalb.sitem 10</STRING>
<STRING>item : icfalb.sitem 10</STRING>
<STRING>item : ictalb.sitem 10</STRING>
<STRING>item : icmalb.sitem 10</STRING>
<STRING>item : iczalb.sitem 10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>nbland_marchand_larmor$fct_larmor_merchant$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>nbland_marchand_larmor</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>wait_2</STRING>
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<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>start_of_state</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1465"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>set_timer_t0</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>daytime 8:00</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>timer_t0_triggered</STRING>
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<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>begin_state</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>wait_1</STRING>
</PROPERTY>
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<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>wait_3</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_jimman_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string_array">
<NAME>ai_profile_params</NAME>
<STRING>disp_cook</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1899"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<ANGLE VALUE="-0.333794"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_jimman$fct_dispensary_steward$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>disp_jimman</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1900"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20160603a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : forage</STRING>
<STRING>mission_icon : generic_forage</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jimman</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20160603a_TITLE</STRING>
<STRING>mission_desc : qabb20160603a_DESC</STRING>
<STRING># step_4</STRING>
<STRING>set_obj : qabb20160603a_OBJ</STRING>
<STRING>forage : mgedja 20 5</STRING>
<STRING>add_compass_npc : disp_sipvandil</STRING>
<STRING>set_obj : qabb20160603a_OBJ1</STRING>
<STRING>give_item : mgedja 20 5 : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_a 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING># chat_end</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160603a_1 : chat_end_resp ANSWER_OK</STRING>
<STRING>jump_point : chat_end_resp</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1901"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160603b</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20160603b.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : loot</STRING>
<STRING>mission_icon : generic_travel</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jimman</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20160603b_TITLE</STRING>
<STRING>mission_desc : qabb20160603b_DESC</STRING>
<STRING># give</STRING>
<STRING>set_obj : qabb20160603b_OBJ</STRING>
<STRING>talk_to : disp_jimman : qabb20160603b_PHR</STRING>
<STRING>recv_item : mgourd_empty 5 1 : disp_jimman</STRING>
<STRING>add_compass_npc : disp_bagflour</STRING>
<STRING>forage : mgedja 3 1</STRING>
<STRING>set_obj : qabb20160603b_OBJ4</STRING>
<STRING>give_item : mgedja 3 1 : disp_bagflour</STRING>
<STRING>recv_item : mflour 3 1 : disp_bagflour</STRING>
<STRING>add_compass_npc : source1</STRING>
<STRING># search</STRING>
<STRING>set_obj : qabb20160603b_OBJ2</STRING>
<STRING>give_item : mgourd_empty 1 1 : source1</STRING>
<STRING>add_compass_npc : source2</STRING>
<STRING>recv_item : mgourd_full 1 1 : source1</STRING>
<STRING>set_obj : qabb20160603b_OBJ2</STRING>
<STRING>give_item : mgourd_empty 1 1 : source2</STRING>
<STRING>add_compass_npc : source3</STRING>
<STRING>recv_item : mgourd_full 1 1 : source2</STRING>
<STRING>set_obj : qabb20160603b_OBJ2</STRING>
<STRING>give_item : mgourd_empty 1 1 : source3</STRING>
<STRING>add_compass_npc : source2</STRING>
<STRING>recv_item : mgourd_full 1 1 : source3</STRING>
<STRING>set_obj : qabb20160603b_OBJ2</STRING>
<STRING>give_item : mgourd_empty 1 1 : source2</STRING>
<STRING>add_compass_npc : source1</STRING>
<STRING>recv_item : mgourd_full 1 1 : source2</STRING>
<STRING>set_obj : qabb20160603b_OBJ2</STRING>
<STRING>give_item : mgourd_empty 1 1 : source1</STRING>
<STRING>add_compass_npc : disp_sipvandil</STRING>
<STRING>recv_item : mgourd_full 1 1 : source1</STRING>
<STRING># thanks</STRING>
<STRING>set_obj : qabb20160603b_OBJ3</STRING>
<STRING>talk_to : disp_sipvandil : TEXT_qabb20160603b_1</STRING>
<STRING># cook</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160603b_2 : ANSWER1 ANSWER_qabb20160603b_1 : ANSWER2 ANSWER_qabb20160603b_2</STRING>
<STRING># jump to ANSWER1</STRING>
<STRING>jump : ANSWER1</STRING>
<STRING># ANSWER1</STRING>
<STRING>jump_point : ANSWER1</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160603b_3 : chat_end_resp ANSWER_qabb20160603b_3</STRING>
<STRING>jump_point : chat_end_resp</STRING>
<STRING>jump : ANSWER2</STRING>
<STRING># ANSWER2</STRING>
<STRING>jump_point : ANSWER2</STRING>
<STRING>give_item : mflour 1 1; mgourd_full 5 1 : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_b 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1902"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160607a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20160607a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : loot</STRING>
<STRING>mission_icon : generic_travel</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jimman</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20160607a_TITLE</STRING>
<STRING>mission_desc : qabb20160607a_DESC</STRING>
<STRING># INTRO</STRING>
<STRING>dyn_chat : disp_jimman : TEXT_qabb20160607a_1 : INTRO_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_resp</STRING>
<STRING># step_egg</STRING>
<STRING>add_compass_place : region_newbieland_shining_lake</STRING>
<STRING>set_obj : qabb20160607a_OBJ</STRING>
<STRING>loot_mp : meggchdca01 10 5</STRING>
<STRING>set_obj : qabb20160607a_OBJ2</STRING>
<STRING>give_item : meggchdca01 10 5 : disp_sipvandil</STRING>
<STRING>remove_compass_place : region_newbieland_shining_lake</STRING>
<STRING># cadeau</STRING>
<STRING>set_obj : qabb20160607a_OBJ3</STRING>
<STRING>dyn_chat : disp_sipvandil : TEXT_qabb20160607a_2 : chat_end_resp ANSWER_OK</STRING>
<STRING>jump_point : chat_end_resp</STRING>
<STRING>recv_item : conso_fireworks_c 3 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1903"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20161025a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20161025a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>auto_remove</STRING>
<STRING>mission_category : disp_mission</STRING>
<STRING>mission_icon : generic_travel</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jimman</STRING>
<STRING>decl : place : place_klum</STRING>
<STRING>decl : place : place_klum_exit</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20161025a_TITLE</STRING>
<STRING>mission_desc : qabb20161025a_DESC</STRING>
<STRING># intro</STRING>
<STRING>dyn_chat : giver : qabb20161025a_INTRO : intro_resp ANSWER_OK</STRING>
<STRING>jump_point : intro_resp</STRING>
<STRING># visit1</STRING>
<STRING>jump_point : visit1</STRING>
<STRING>add_compass_place : place_klum</STRING>
<STRING>timer : 0</STRING>
<STRING>set_obj : qabb20161025a_OBJ1</STRING>
<STRING>visit : place_klum</STRING>
<STRING>remove_compass_place : place_klum</STRING>
<STRING># failure1</STRING>
<STRING>failure</STRING>
<STRING> system_msg : qabb20161025a_DSP1</STRING>
<STRING> jump : talk_scout</STRING>
<STRING>/failure</STRING>
<STRING># examine1</STRING>
<STRING>timer : 150</STRING>
<STRING>system_msg : qabb20161025a_DSP2</STRING>
<STRING>set_obj : qabb20161025a_OBJ2</STRING>
<STRING>visit : place_klum_exit</STRING>
<STRING>system_msg : qabb20161025a_DSP3</STRING>
<STRING>jump : visit1</STRING>
<STRING># failure2</STRING>
<STRING>failure</STRING>
<STRING> jump : talk_scout</STRING>
<STRING>/failure</STRING>
<STRING># talk_scout</STRING>
<STRING>jump_point : talk_scout</STRING>
<STRING>recv_item : klum_fruit 10 1</STRING>
<STRING>system_msg : qabb20161025a_DSP4</STRING>
<STRING>add_compass_npc : disp_sipvandil</STRING>
<STRING>set_obj : qabb20161025a_OBJ3</STRING>
<STRING>talk_to : disp_sipvandil : qabb20161025a_PHR1</STRING>
<STRING>give_item : klum_fruit 10 1 : disp_sipvandil</STRING>
<STRING>recv_money : 1000</STRING>
<STRING>remove_compass_npc : disp_sipvandil</STRING>
<STRING>recv_item : conso_fireworks_d 3 1 : disp_sipvandil</STRING>
<STRING># fin</STRING>
<STRING>dyn_chat : disp_sipvandil : qabb20161025a_PHR2 : fin_resp ANSWER_OK</STRING>
<STRING>jump_point : fin_resp</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1904"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_pets_day</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1503"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimZone">
<PT X="8761.983398" Y="-10793.817383" Z="0.000000"/>
<PT X="8762.946289" Y="-10799.729492" Z="0.000000"/>
<PT X="8768.721680" Y="-10803.854492" Z="0.000000"/>
<PT X="8774.496094" Y="-10803.441406" Z="0.000000"/>
<PT X="8781.508789" Y="-10800.142578" Z="0.000000"/>
<PT X="8784.396484" Y="-10792.441406" Z="0.000000"/>
<PT X="8782.747070" Y="-10785.979492" Z="0.000000"/>
<PT X="8778.484375" Y="-10782.265625" Z="0.000000"/>
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<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : forage</STRING>
<STRING>auto : qabb20170302a_PHR</STRING>
<STRING>mission_icon : generic_forage</STRING>
<STRING>need_validation</STRING>
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<STRING>#Variables declaration</STRING>
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<STRING>decl : bot : disp_tydorss</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
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<STRING>mission_desc : qabb20170302a_DESC</STRING>
<STRING># linear_dyn_chat_continue_1</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR1 : linear_dyn_chat_continue_1_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_1_resp</STRING>
<STRING># step_2</STRING>
<STRING>set_obj_rp : qabb20170302a_OBJ</STRING>
<STRING>forage : mgedja 4 1</STRING>
<STRING>add_compass_npc : giver</STRING>
<STRING># step_3</STRING>
<STRING>jump_point : step_3</STRING>
<STRING>talk_to : giver : qabb20170302a_PHR2</STRING>
<STRING># Step_item_inv</STRING>
<STRING>if_item_in_inv : mflour : jump to linear_dyn_chat_continue_3</STRING>
<STRING># no: jump to linear_dyn_chat_continue_2</STRING>
<STRING>jump : linear_dyn_chat_continue_2</STRING>
<STRING>jump : Step_item_inv_endif</STRING>
<STRING># yes: jump to linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : jump to linear_dyn_chat_continue_3</STRING>
<STRING>jump : linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : Step_item_inv_endif</STRING>
<STRING># linear_dyn_chat_continue_2</STRING>
<STRING>jump_point : linear_dyn_chat_continue_2</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR3 : linear_dyn_chat_continue_2_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_2_resp</STRING>
<STRING># step_jump_test</STRING>
<STRING>jump : step_3</STRING>
<STRING># linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : linear_dyn_chat_continue_3</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR4 : linear_dyn_chat_continue_3_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_3_resp</STRING>
<STRING># step_4</STRING>
<STRING>give_item : mflour 1 1 : giver</STRING>
<STRING>talk_to : giver : qabb20170302a_PHR5</STRING>
<STRING>recv_money : 1000</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
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<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>start_of_state</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<NAME>action</NAME>
<STRING>set_timer_t0</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>daytime 20:00</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>timer_t0_triggered</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<NAME>action</NAME>
<STRING>begin_state</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>wait_2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_jiscez_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
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<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1792"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8762.946289" Y="-10672.889648" Z="0.000000"/>
<ANGLE VALUE="3.180863"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_jiscez$fct_dispensary_miller$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>disp_jiscez</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1793"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20170302a2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20170302a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : forage</STRING>
<STRING>auto : qabb20170302a_PHR</STRING>
<STRING>mission_icon : generic_forage</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_jiscez</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20170302a_TITLE</STRING>
<STRING>mission_desc : qabb20170302a_DESC</STRING>
<STRING># linear_dyn_chat_continue_1</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR1 : linear_dyn_chat_continue_1_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_1_resp</STRING>
<STRING># step_2</STRING>
<STRING>set_obj_rp : qabb20170302a_OBJ</STRING>
<STRING>forage : mgedja 4 1</STRING>
<STRING>add_compass_npc : giver</STRING>
<STRING># step_3</STRING>
<STRING>jump_point : step_3</STRING>
<STRING>talk_to : giver : qabb20170302a_PHR2</STRING>
<STRING># Step_item_inv</STRING>
<STRING>if_item_in_inv : mflour : jump to linear_dyn_chat_continue_3</STRING>
<STRING># no: jump to linear_dyn_chat_continue_2</STRING>
<STRING>jump : linear_dyn_chat_continue_2</STRING>
<STRING>jump : Step_item_inv_endif</STRING>
<STRING># yes: jump to linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : jump to linear_dyn_chat_continue_3</STRING>
<STRING>jump : linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : Step_item_inv_endif</STRING>
<STRING># linear_dyn_chat_continue_2</STRING>
<STRING>jump_point : linear_dyn_chat_continue_2</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR3 : linear_dyn_chat_continue_2_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_2_resp</STRING>
<STRING># step_jump_test</STRING>
<STRING>jump : step_3</STRING>
<STRING># linear_dyn_chat_continue_3</STRING>
<STRING>jump_point : linear_dyn_chat_continue_3</STRING>
<STRING>dyn_chat : giver : qabb20170302a_PHR4 : linear_dyn_chat_continue_3_resp ANSWER_OK</STRING>
<STRING>jump_point : linear_dyn_chat_continue_3_resp</STRING>
<STRING># step_4</STRING>
<STRING>give_item : mflour 1 1 : giver</STRING>
<STRING>talk_to : giver : qabb20170302a_PHR5</STRING>
<STRING>recv_money : 1000</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1794"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
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<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>wait_2</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<NAME>event</NAME>
<STRING>start_of_state</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>set_timer_t0</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>daytime 8:00</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_state_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>timer_t0_triggered</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
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<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>begin_state</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>wait_1</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_revif_day</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1810"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>wander</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>wait_1</STRING>
</PROPERTY>
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<ALIAS VALUE="1811"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
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<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>dispensary_worker</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1840"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="8869.108398" Y="-10589.008789" Z="0.000000"/>
<ANGLE VALUE="9.365874"/>
<PROPERTY TYPE="string_array">
<NAME>chat_parameters</NAME>
<STRING>shop:guild_creator</STRING>
<STRING>menu: MENU_WHOAMI WELCOME_RA_WELCOME</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>welcome_ra$fct_dispensary_worker$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>disp_welcome_ra</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1841"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>NEWBIELAND_START</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'missions_newbieland.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>solo</STRING>
<STRING>auto_remove</STRING>
<STRING>mission_category : newbie_mission</STRING>
<STRING>not_proposed</STRING>
<STRING>auto : AUTO_MISSION_NEWBIE1</STRING>
<STRING>mission_icon : generic_rite</STRING>
<STRING>fail_if_inventory_is_full</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : welcome_ra</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : NEWBIELAND_START_MIS_TITLE</STRING>
<STRING>mission_desc : NEWBIELAND_START_MIS_DESC</STRING>
<STRING># step_1</STRING>
<STRING>set_respawn_points : newbieland : kami_respawn_starting_city : false</STRING>
<STRING>add_compass_npc : welcome_ra</STRING>
<STRING>set_obj : OBJ_INTRO</STRING>
<STRING>talk_to : welcome_ra : NEWBIE_INTRO</STRING>
<STRING>remove_compass_npc : welcome_ra</STRING>
<STRING># INTRO_1</STRING>
<STRING>dyn_chat : welcome_ra : TEXT_INTRO_NEWBIE_1 : INTRO_1_resp ANSWER_WHAT</STRING>
<STRING>jump_point : INTRO_1_resp</STRING>
<STRING># INTRO_2</STRING>
<STRING>dyn_chat : welcome_ra : TEXT_INTRO_NEWBIE_2 : INTRO_2_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_2_resp</STRING>
<STRING># INTRO_3</STRING>
<STRING>dyn_chat : welcome_ra : TEXT_INTRO_NEWBIE_3 : INTRO_3_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_3_resp</STRING>
<STRING># INTRO_4</STRING>
<STRING>dyn_chat : welcome_ra : TEXT_INTRO_NEWBIE_4 : INTRO_4_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_4_resp</STRING>
<STRING># INTRO_5</STRING>
<STRING>dyn_chat : welcome_ra : TEXT_INTRO_NEWBIE_5 : INTRO_5_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_5_resp</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1842"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160310a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20160310a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : talk to</STRING>
<STRING>global_replay_timer : 90000</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : welcome_ra</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20160310a_TITLE</STRING>
<STRING>mission_desc : qabb20160310a_DESC</STRING>
<STRING># step_4</STRING>
<STRING>set_obj : qabb20160310a_OBJ</STRING>
<STRING>talk_to : disp_jimman : TEXT_qabb20160310a</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1843"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_event_handler</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>event</NAME>
<STRING>timer_t1_triggered</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1844"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>multi_actions</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>set_timer_t1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>1500</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>random_select</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_1</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_1</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_2</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_2</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_3</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_3</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_4</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_4</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_5</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_5</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_6</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_6</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_7</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_7</STRING>
</PROPERTY>
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<NAME>action</NAME>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
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<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_8</STRING>
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</CHILD>
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<NAME>class</NAME>
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<NAME>event</NAME>
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<NAME>class</NAME>
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<NAME>action</NAME>
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<NAME>class</NAME>
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<NAME>parameters</NAME>
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</CHILD>
</CHILD>
</CHILD>
</CHILD>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_revif_night</STRING>
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<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
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<NAME>ai_movement</NAME>
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<NAME>class</NAME>
<STRING>npc_zone</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
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<NAME>class</NAME>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<NAME>class</NAME>
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<NAME>class</NAME>
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<NAME>name</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_dzefii$fct_dispensary_worker$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>disp_dzefii</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>solo</STRING>
<STRING>auto_remove</STRING>
<STRING>mission_category : newbie_mission</STRING>
<STRING>not_proposed</STRING>
<STRING>auto : AUTO_MISSION_NEWBIE1</STRING>
<STRING>mission_icon : generic_rite</STRING>
<STRING>fail_if_inventory_is_full</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_dzefii</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : NEWBIELAND_START_MIS_TITLE</STRING>
<STRING>mission_desc : NEWBIELAND_START_MIS_DESC</STRING>
<STRING># step_1</STRING>
<STRING>set_respawn_points : newbieland : kami_respawn_starting_city : false</STRING>
<STRING>add_compass_npc : disp_dzefii</STRING>
<STRING>set_obj : OBJ_INTRO</STRING>
<STRING>talk_to : disp_dzefii : NEWBIE_INTRO</STRING>
<STRING>remove_compass_npc : disp_dzefii</STRING>
<STRING># INTRO_1</STRING>
<STRING>dyn_chat : disp_dzefii : TEXT_INTRO_NEWBIE_1 : INTRO_1_resp ANSWER_WHAT</STRING>
<STRING>jump_point : INTRO_1_resp</STRING>
<STRING># INTRO_2</STRING>
<STRING>dyn_chat : disp_dzefii : TEXT_INTRO_NEWBIE_2 : INTRO_2_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_2_resp</STRING>
<STRING># INTRO_3</STRING>
<STRING>dyn_chat : disp_dzefii : TEXT_INTRO_NEWBIE_3 : INTRO_3_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_3_resp</STRING>
<STRING># INTRO_4</STRING>
<STRING>dyn_chat : disp_dzefii : TEXT_INTRO_NEWBIE_4 : INTRO_4_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_4_resp</STRING>
<STRING># INTRO_5</STRING>
<STRING>dyn_chat : disp_dzefii : TEXT_INTRO_NEWBIE_5 : INTRO_5_resp ANSWER_OK</STRING>
<STRING>jump_point : INTRO_5_resp</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>qabb20160310a</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'qabb20160310a.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>mission_category : talk to</STRING>
<STRING>global_replay_timer : 90000</STRING>
<STRING>need_validation</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : disp_dzefii</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : qabb20160310a_TITLE</STRING>
<STRING>mission_desc : qabb20160310a_DESC</STRING>
<STRING># step_4</STRING>
<STRING>set_obj : qabb20160310a_OBJ</STRING>
<STRING>talk_to : disp_ceijes : TEXT_qabb20160310a</STRING>
</PROPERTY>
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<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<NAME>class</NAME>
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<NAME>event</NAME>
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<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
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<NAME>action</NAME>
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<NAME>class</NAME>
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<NAME>action</NAME>
<STRING>set_timer_t1</STRING>
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<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
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<NAME>parameters</NAME>
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<NAME>action</NAME>
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<NAME>class</NAME>
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<NAME>action</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_1</STRING>
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<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_1</STRING>
</PROPERTY>
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<NAME>action</NAME>
<STRING>say</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_2</STRING>
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<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_2</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_3</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_3</STRING>
</PROPERTY>
</CHILD>
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<NAME>action</NAME>
<STRING>say</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_4</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_4</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_5</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_5</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_6</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_6</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>action</NAME>
<STRING>say</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_7</STRING>
</PROPERTY>
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<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_7</STRING>
</PROPERTY>
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<NAME>action</NAME>
<STRING>say</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>say_WELCOME_RA_8</STRING>
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<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
<STRING>say: WELCOME_RA_8</STRING>
</PROPERTY>
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</CHILD>
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<NAME>class</NAME>
<STRING>npc_group_event_handler</STRING>
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<PROPERTY TYPE="string">
<NAME>event</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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<NAME>name</NAME>
<STRING>alias</STRING>
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<CHILD TYPE="CPrimNode">
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<NAME>action</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_event_handler_action</STRING>
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<PROPERTY TYPE="string_array">
<NAME>parameters</NAME>
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</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
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<NAME>ai_manager_type</NAME>
<STRING>NPC</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_manager</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_itenerant</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>disp_itenerant_folder</STRING>
</PROPERTY>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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<NAME>name</NAME>
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<CHILD TYPE="CPrimNode">
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<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
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</PROPERTY>
<CHILD TYPE="CPrimAlias">
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
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<NAME>ai_movement</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_route</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
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<NAME>class</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
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<PROPERTY TYPE="string_array">
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<NAME>class</NAME>
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<NAME>class</NAME>
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<NAME>parameters</NAME>
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<NAME>class</NAME>
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<STRING>item :icrm1pd 1</STRING>
<STRING>item :icrm2ms 1</STRING>
<STRING>item :itrtfo 1</STRING>
<STRING>item :itrtar 1</STRING>
<STRING>item :itrtje 1</STRING>
<STRING>item :itrtmw 1</STRING>
<STRING>item :itrtrw 1</STRING>
<STRING>item :itrtam 1</STRING>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
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</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
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<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
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<NAME>name</NAME>
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