281 lines
13 KiB
Python
281 lines
13 KiB
Python
#!/usr/bin/python
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#
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# #################################################################
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# ## WARNING : this is a generated file, don't change it !
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# #################################################################
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-09-19-14-19-GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration for 'lacustre' ecosystem.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** ECOSYSTEM AND CONTINENT NAMES ***
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EcosystemName = "lacustre"
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EcosystemPath = "ecosystems/" + EcosystemName
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CommonName = EcosystemName
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CommonPath = EcosystemPath
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DatabaseRootName = "tryker"
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DatabaseRootPath = "stuff/" + DatabaseRootName
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
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ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
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# Maps directories
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MapSourceDirectories = [ ]
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MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
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MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
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MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
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MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
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MapUncompressedSourceDirectories = [ ]
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# Tiles directories
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TilesSourceDirectories = [ ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1a-sable-marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-plages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-ilesa" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles-marines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fondmarin2plage" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-parois-marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-fond_marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-bassesiles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-mousseter" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-racines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-mousse_marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/constructible" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1a-sable-marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-plages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-ilesa" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles-marines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fondmarin2plage" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-parois-marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-fond_marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-bassesiles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-mousseter" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-racines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-mousse_marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/constructible" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1a-sable-marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-plages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-ilesa" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles-marines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fondmarin2plage" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-parois-marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-fond_marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-bassesiles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-mousseter" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-racines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-mousse_marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/constructible" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1a-sable-marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-plages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-ilesa" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles-marines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fondmarin2plage" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-marecages" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-parois-marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-fond_marin" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-bassesiles" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-mousseter" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-racines" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-mousse_marine" ]
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TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/constructible" ]
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# Tiles root directory
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TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
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# Displace directory
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DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
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# Do not use, needs to be removed and fixed in processes
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DisplaceSourceDirectories = [ ]
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DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
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# Bank directory
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BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
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# Vegetable set directories
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VegetSetSourceDirectories = [ ]
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VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
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# Veget directories
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VegetSourceDirectories = [ ]
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VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
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# Ligo directories
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LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
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LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
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# Zone directories
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ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
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# Ig landscape directories
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IgLandSourceDirectory = "_invalid"
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# Ig other directories
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IgOtherSourceDirectory = "_invalid"
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# PACS primitives directories
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PacsPrimSourceDirectories = [ ]
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PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
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# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
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# Ig lookup directories used by rbank
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IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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MapLookupDirectories = [ ]
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MapLookupDirectories += [ EcosystemPath + "/map_export" ]
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MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapExportDirectory = CommonPath + "/map_export"
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MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
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# Shape directories
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ShapeTagExportDirectory = CommonPath + "/shape_tag"
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ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
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ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
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ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
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ShapeAnimExportDirectory = CommonPath + "/shape_anim"
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# Smallbank directories
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SmallbankExportDirectory = CommonPath + "/smallbank"
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# Tiles directories
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TilesExportDirectory = CommonPath + "/tiles"
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# Tiles directories
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DisplaceExportDirectory = CommonPath + "/diplace"
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# Veget directories
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VegetExportDirectory = CommonPath + "/veget"
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VegetTagExportDirectory = CommonPath + "/veget_tag"
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# Veget Set directories
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VegetSetExportDirectory = CommonPath + "/veget_set"
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# Ligo directories
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LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
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LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
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LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
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LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
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LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
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LigoTagExportDirectory = CommonPath + "/ligo_tag"
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# Zone directories
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ZoneExportDirectory = CommonPath + "/zone"
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# PACS primitives directories
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PacsPrimExportDirectory = CommonPath + "/pacs_prim"
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PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapBuildDirectory = CommonPath + "/map"
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MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
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MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
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MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
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MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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# Farbank directories
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FarbankBuildDirectory = CommonPath + "/farbank"
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# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
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IgLandBuildDirectory = "_invalid"
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IgOtherBuildDirectory = "_invalid"
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# Rbank directories
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RbankOutputBuildDirectory = "_invalid"
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# Ligo directories
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Map directory
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MapInstallDirectory = CommonName + "_maps"
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BitmapInstallDirectory = MapInstallDirectory
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# Shape directory
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ShapeInstallDirectory = CommonName + "_shapes"
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# Lightmap directory
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LightmapInstallDirectory = CommonName + "_lightmaps"
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# Tile directory
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TilesInstallDirectory = CommonName + "_tiles"
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# Displace directory
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DisplaceInstallDirectory = CommonName + "_displaces"
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# Bank directory
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BankInstallDirectory = CommonName + "_bank"
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# Vegetable set directory
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VegetSetInstallDirectory = CommonName + "_vegetable_sets"
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# Vegetable shape directory
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VegetInstallDirectory = CommonName + "_vegetables"
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# PACS primitives directories
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PacsPrimInstallDirectory = CommonName + "_pacs_prim"
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