#!/usr/bin/python # # ################################################################# # ## WARNING : this is a generated file, don't change it ! # ################################################################# # # \file directories.py # \brief Directories configuration # \date 2010-09-19-14-19-GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration for 'lacustre' ecosystem. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** ECOSYSTEM AND CONTINENT NAMES *** EcosystemName = "lacustre" EcosystemPath = "ecosystems/" + EcosystemName CommonName = EcosystemName CommonPath = EcosystemPath DatabaseRootName = "tryker" DatabaseRootPath = "stuff/" + DatabaseRootName # *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ] MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ] MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ] MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ] MapUncompressedSourceDirectories = [ ] # Tiles directories TilesSourceDirectories = [ ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1a-sable-marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-plages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-ilesa" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles-marines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fondmarin2plage" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-parois-marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-fond_marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-bassesiles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-mousseter" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-racines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-mousse_marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/constructible" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1a-sable-marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-plages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-ilesa" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles-marines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fondmarin2plage" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-parois-marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-fond_marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-bassesiles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-mousseter" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-racines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-mousse_marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/constructible" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1a-sable-marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-plages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-ilesa" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles-marines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fondmarin2plage" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-parois-marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-fond_marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-bassesiles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-mousseter" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-racines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-mousse_marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/constructible" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1a-sable-marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-plages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-ilesa" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles-marines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fondmarin2plage" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-marecages" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-parois-marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-fond_marin" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-bassesiles" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-mousseter" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-racines" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-mousse_marine" ] TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/constructible" ] # Tiles root directory TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName # Displace directory DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" # Do not use, needs to be removed and fixed in processes DisplaceSourceDirectories = [ ] DisplaceSourceDirectories += [ DisplaceSourceDirectory ] # Bank directory BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName # Vegetable set directories VegetSetSourceDirectories = [ ] VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] # Veget directories VegetSourceDirectories = [ ] VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ] # Ligo directories LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" # Zone directories ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo # Ig landscape directories IgLandSourceDirectory = "_invalid" # Ig other directories IgOtherSourceDirectory = "_invalid" # PACS primitives directories PacsPrimSourceDirectories = [ ] PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ] # *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) # Ig lookup directories used by rbank IgLookupDirectories = [ ] # Shape lookup directories used by rbank ShapeLookupDirectories = [ ] ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ] ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ] # Map lookup directories not yet used MapLookupDirectories = [ ] MapLookupDirectories += [ EcosystemPath + "/map_export" ] MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapExportDirectory = CommonPath + "/map_export" MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # Smallbank directories SmallbankExportDirectory = CommonPath + "/smallbank" # Tiles directories TilesExportDirectory = CommonPath + "/tiles" # Tiles directories DisplaceExportDirectory = CommonPath + "/diplace" # Veget directories VegetExportDirectory = CommonPath + "/veget" VegetTagExportDirectory = CommonPath + "/veget_tag" # Veget Set directories VegetSetExportDirectory = CommonPath + "/veget_set" # Ligo directories LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" LigoTagExportDirectory = CommonPath + "/ligo_tag" # Zone directories ZoneExportDirectory = CommonPath + "/zone" # PACS primitives directories PacsPrimExportDirectory = CommonPath + "/pacs_prim" PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" MapTagBuildDirectory = CommonPath + "/map_tag" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # Farbank directories FarbankBuildDirectory = CommonPath + "/farbank" # Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED *********** IgLandBuildDirectory = "_invalid" IgOtherBuildDirectory = "_invalid" # Rbank directories RbankOutputBuildDirectory = "_invalid" # Ligo directories # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Map directory MapInstallDirectory = CommonName + "_maps" BitmapInstallDirectory = MapInstallDirectory # Shape directory ShapeInstallDirectory = CommonName + "_shapes" # Lightmap directory LightmapInstallDirectory = CommonName + "_lightmaps" # Tile directory TilesInstallDirectory = CommonName + "_tiles" # Displace directory DisplaceInstallDirectory = CommonName + "_displaces" # Bank directory BankInstallDirectory = CommonName + "_bank" # Vegetable set directory VegetSetInstallDirectory = CommonName + "_vegetable_sets" # Vegetable shape directory VegetInstallDirectory = CommonName + "_vegetables" # PACS primitives directories PacsPrimInstallDirectory = CommonName + "_pacs_prim"