<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="HP Default" Revision="$Revision: 1.5 $" State="modified">
  <DEFINITION Label="HP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="HP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="HP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="HP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="HP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="SAP Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="SAP Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="SAP Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="SAP High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="SAP Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="STA Very Low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="STA Low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="STA Default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="STA High" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
  <DEFINITION Label="STA Very High" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>

  <DEFINITION Label="Player HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player HP Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player HP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player SAP Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player STA Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player STA High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Player STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>

  <DEFINITION Label="Item HP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item HP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item HP Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item HP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item HP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item SAP Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item SAP Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item SAP Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item SAP High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item SAP Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item STA Very Low" Value="0.6*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item STA Low" Value="0.8*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item STA Default" Value="&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item STA High" Value="1.2*&quot;Basics.Level&quot;*100"/>
  <DEFINITION Label="Item STA Very High" Value="1.4*&quot;Basics.Level&quot;*100"/>



  <LOG>Mon Dec 02 14:10:34 2002 (brigand) Type Default = HP default
Fri Dec 06 17:29:50 2002 (brigand) Type Default = HP Default
Fri Dec 06 17:29:50 2002 (brigand) Type Predef = </LOG>
</TYPE>