<?xml version="1.0"?> <FORM Revision="$Revision: 1.4 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="family" Value="raw material (mp)"/> <ATOM Name="stackable" Value="100"/> <ATOM Name="Drop or Sell" Value="false"/> </STRUCT> <STRUCT Name="mp"> <ATOM Name="Family" Value="System"/> <ATOM Name="Ecosystem" Value="Common"/> <ATOM Name="MpColor" Value="Beige"/> <ATOM Name="Rarity" Value="1"/> <STRUCT Name="MpParam"> <STRUCT Name="A MpL (Blade)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="B MpH (Hammer)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="C MpP (Point)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="D MpM (Shaft)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="E MpG (Grip)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="F MpC (Counterweight)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="G MpGA (Trigger)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="H MpPE (Firing pin)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="I MpCA (Barrel)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="J MpE (Explosive)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> 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Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="K MpEN (Ammo jacket)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="L MpPR (Ammo bullet)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="M MpCR (Armor shell)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="N MpRI (Armor interior coating)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="O MpRE (Armor interieur stuffing)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="P MpAT (Armor clip)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Q MpSU (Jewel stone support)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="R MpED (Jewel stone)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="S MpBT (Blacksmith tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="T MpPES (Pestle tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="U MpSH (Sharpener tool)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="V MpTK (Tunneling Knife)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="W MpJH (Jewelry hammer)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="X MpCF (Campfire)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Y MpVE (Clothes)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> <STRUCT Name="Z MpMF (Magic Focus)"> <ATOM Name="Durability" Value="100"/> <ATOM Name="Weight" Value="100"/> <ATOM Name="SapLoad" Value="100"/> <ATOM Name="DMG" Value="100"/> <ATOM Name="Speed" Value="100"/> <ATOM Name="Range" Value="100"/> <ATOM Name="DodgeModifier" Value="100"/> <ATOM Name="ParryModifier" Value="100"/> <ATOM Name="AdversaryDodgeModifier" Value="100"/> <ATOM Name="AdversaryParryModifier" Value="100"/> <ATOM Name="ProtectionFactor" Value="100"/> <ATOM Name="MaxSlashingProtection" Value="100"/> <ATOM Name="MaxBluntProtection" Value="100"/> <ATOM Name="MaxPiercingProtection" Value="100"/> <ATOM Name="AcidProtection" Value="100"/> <ATOM Name="ColdProtection" Value="100"/> <ATOM Name="FireProtection" Value="100"/> <ATOM Name="RotProtection" Value="100"/> <ATOM Name="ShockWaveProtection" Value="100"/> <ATOM Name="PoisonProtection" Value="100"/> <ATOM Name="ElectricityProtection" Value="100"/> <ATOM Name="DesertResistance" Value="100"/> <ATOM Name="ForestResistance" Value="100"/> <ATOM Name="LacustreResistance" Value="100"/> <ATOM Name="JungleResistance" Value="100"/> <ATOM Name="PrimaryRootResistance" Value="100"/> <ATOM Name="HpBuff" Value="0"/> <ATOM Name="SapBuff" Value="0"/> <ATOM Name="StaBuff" Value="0"/> <ATOM Name="FocusBuff" Value="0"/> <ATOM Name="ElementalCastingTimeFactor" Value="100"/> <ATOM Name="ElementalPowerFactor" Value="100"/> <ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="OffensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="HealCastingTimeFactor" Value="100"/> <ATOM Name="HealPowerFactor" Value="100"/> <ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="100"/> <ATOM Name="DefensiveAfflictionPowerFactor" Value="100"/> <ATOM Name="CraftEstimatedQuality" Value="Slightly"/> </STRUCT> </STRUCT> </STRUCT> <STRUCT Name="3d"> <ATOM Name="icon" Value="MP_generic.tga"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50 Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50 Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50 Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0 Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0 Fri Aug 13 17:33:26 2004 (puzin) formName Pasted = Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 100 Wed Nov 17 17:27:03 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 100 Wed Nov 17 17:27:03 2004 (peloille) formName Pasted = Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0 Thu Nov 18 11:12:24 2004 (peloille) formName Pasted = Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 100 Thu Jul 28 19:45:18 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 100 Thu Jul 28 19:45:37 2005 (puzin) formName Pasted = Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 100 Thu Aug 04 19:33:52 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 100 Thu Aug 04 19:34:11 2005 (puzin) formName Pasted = </LOG> </FORM>