<?xml version="1.0"?>
<FORM Revision="$Revision: 1.37 $" State="modified">
  <STRUCT>
    <ARRAY Name="properties">
      <STRUCT>
        <ATOM Name="name" Value="Sheet"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="10"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="SheetServer"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="10"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="X"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="5"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Y"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="5"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Z"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="5"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Theta"/>
        <ATOM Name="type" Value="float"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="5"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="AIInstance"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Mode"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="8"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Behaviour"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="5"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="NameIndex"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="2"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Target"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="2"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="VisualPropertyA"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="VisualPropertyB"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="VisualPropertyC"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="EntityMounted"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="RiderEntity"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="TickPos"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="LocalX"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="4"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="LocalY"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="4"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="LocalZ"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="4"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="ContextualProperty"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="AvailableImpulseBitSize"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Cell"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="VisionCounter"/>
        <ATOM Name="type" Value="uint8"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="CombatState"/>
        <ATOM Name="type" Value="uint8"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="CurrentHitPoints"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="MaxHitPoints"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="BestRole"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="BestRoleLevel"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="CurrentRunSpeed"/>
        <ATOM Name="type" Value="float"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="CurrentWalkSpeed"/>
        <ATOM Name="type" Value="float"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Stunned"/>
        <ATOM Name="type" Value="boolean"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="WhoSeesMe"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Bars"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="TeamId"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="ActionFlags"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="TargetList"/>
        <ATOM Name="type" Value="sint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
        <ATOM Name="is a list" Value="true"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="VisualFX"/>
        <ATOM Name="type" Value="sint16"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="GuildSymbol"/>
        <ATOM Name="type" Value="uint64"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="GuildNameId"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="EventFactionId"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="PvpMode"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="PvpClan"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="Fuel"/>
        <ATOM Name="type" Value="boolean"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="InOutpostZoneAlias"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="InOutpostZoneSide"/>
        <ATOM Name="type" Value="uint8"/>
        <ATOM Name="persistant" Value="true"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="OwnerPeople"/>
        <ATOM Name="type" Value="uint8"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="3"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="OutpostInfos"/>
        <ATOM Name="type" Value="uint16"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
      <STRUCT>
        <ATOM Name="name" Value="NPCAlias"/>
        <ATOM Name="type" Value="uint32"/>
        <ATOM Name="persistant" Value="false"/>
        <ATOM Name="mirror" Value="true"/>
        <ATOM Name="weight" Value="1"/>
      </STRUCT>
    </ARRAY>
    <ATOM Name="max number of rows or entities" Value="500000"/>
    <ARRAY Name="entity types">
      <ATOM Value="player"/>
      <ATOM Value="object"/>
      <ATOM Value="npc"/>
      <ATOM Value="creature"/>
      <ATOM Value="forageSource"/>
      <ATOM Value="fx_entity"/>
    </ARRAY>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Fri Dec 12 14:33:57 2003 (saffray) .entity types[1] = 6
Fri Dec 12 14:33:57 2003 (saffray) .entity types[2] = 1
Fri Dec 12 14:33:57 2003 (saffray) .entity types[3] = 2
Fri Dec 12 14:33:57 2003 (saffray) formName Resized = 4
Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].mirror = true
Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].name = OutpostInfos
Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].type = uint16
Fri Sep 09 15:08:36 2005 (coutelas) .properties[47].weight = 16
Fri Sep 09 15:08:36 2005 (coutelas) formName Resized = 48
Tue Sep 13 16:26:47 2005 (coutelas) .properties[47].persistant = false</LOG>
</FORM>