////////////////////////////////////////////////////////////////////////////////////
// enchantment related messages
////////////////////////////////////////////////////////////////////////////////////
RIGHT_HAND_EMPTY ()
{
	right_hand_empty [&CHK&You must carry an item in your right hand to enchant it]
}

ITEM_IS_NOT_CRYSTALLIZED_ACTION (item i)
{
	item_is_not_crystallized_action [&CHK&item $i$ is not an action cristal]
}

CANT_FOUND_ITEM (int i)
{
	cant_found_item [&CHK&item in slot $i$ was not found.]
}

WEAPONS_ONLY_CAN_BEEN_ENCHANTED()
{
	weapons_only_can_been_enchanted [&CHK&Only weapons can be enchanted.]
}

ITEM_IS_NOW_ENCHANTED(item i)
{
	item_is_now_enchanted [&SPLM&You have enchanted item $i$.]
}

ITEM_IS_NOT_CRYSTALLIZED_SAPLOAD_RECHARGE(item i)
{
	item_is_not_crystallized_sapload_recharge [&CHK&Item $i$ is not a recharge cristal.]
}

WEAPONS_ONLY_CAN_BEEN_RECHARGED ()
{
	weapons_only_can_been_recharged [&CHK&Only weapons can be recharged.]
}

ITEM_IN_RIGHT_HAND_HAVE_NOT_EBOUGHT_SAP ()
{
	item_in_right_hand_have_not_ebought_sap [&CHK&The item in your right hand has not enough sap.]
}
CANT_BE_ENCHANTED ()
{
	[&CHK&This item cant be enchanted.]
}


ITEM_IS_RECHARGED (item it, int current, int max )
{
	item_is_recharged [&ITM&Item $it$ is now recharged. Sap load is $current$ on $max$.]
}