<?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified"> <PARENT Filename="_combat.automaton"/> <PARENT Filename="_homin.automaton"/> <STRUCT> <!-- ATK STATES --> <STRUCT Name="atk states"> <STRUCT Name="attack1"> <ATOM Name="slide" Value="false"/> </STRUCT> <STRUCT Name="attack2"> <ATOM Name="slide" Value="false"/> </STRUCT> </STRUCT> <!-- SPELL STATES --> <STRUCT Name="spell states"> <!-- Offensive --> <STRUCT Name="offensive_cast_init"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="offensive_cast_begin"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="offensive_cast_loop"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="offensive_cast_end"/> <ATOM Name="on move backward" Value="offensive_cast_end"/> <ATOM Name="on move left" Value="offensive_cast_end"/> <ATOM Name="on move right" Value="offensive_cast_end"/> </STRUCT> <STRUCT Name="offensive_cast_fail"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="offensive_cast_fumble"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="offensive_cast_success"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="offensive_cast_link"> <ATOM Name="slide" Value="false" /> </STRUCT> <!-- Curative --> <STRUCT Name="curative_cast_init"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="curative_cast_begin"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="curative_cast_loop"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="curative_cast_end"/> <ATOM Name="on move backward" Value="curative_cast_end"/> <ATOM Name="on move left" Value="curative_cast_end"/> <ATOM Name="on move right" Value="curative_cast_end"/> </STRUCT> <STRUCT Name="curative_cast_fail"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="curative_cast_fumble"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="curative_cast_success"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="curative_cast_link"> <ATOM Name="slide" Value="false" /> </STRUCT> <!-- Mixed --> <STRUCT Name="mixed_cast_init"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="mixed_cast_begin"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="mixed_cast_loop"> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="mixed_cast_end"/> <ATOM Name="on move backward" Value="mixed_cast_end"/> <ATOM Name="on move left" Value="mixed_cast_end"/> <ATOM Name="on move right" Value="mixed_cast_end"/> </STRUCT> <STRUCT Name="mixed_cast_fail"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="mixed_cast_fumble"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="mixed_cast_success"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="mixed_cast_link"> <ATOM Name="slide" Value="false" /> </STRUCT> </STRUCT> <!-- OTHER STATES --> <STRUCT Name="other states"> <STRUCT Name="use_init"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="use_begin"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="use_loop"> <ATOM Name="default next" Value="use_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="use_end" /> <ATOM Name="on move backward" Value="use_end" /> <ATOM Name="on move left" Value="use_end" /> <ATOM Name="on move right" Value="use_end" /> </STRUCT> <STRUCT Name="use_end"> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="use_post_end"> <ATOM Name="slide" Value="false" /> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG> </FORM>