<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
  <PARENT Filename="_combat.automaton"/>
  <PARENT Filename="_homin.automaton"/>
  <STRUCT>
    <!-- ATK STATES -->
    <STRUCT Name="atk states">
      <STRUCT Name="attack1">
        <ATOM Name="slide"                   Value="false"/>
      </STRUCT>
      <STRUCT Name="attack2">
        <ATOM Name="slide"                   Value="false"/>
      </STRUCT>
    </STRUCT>
   <!-- SPELL STATES -->
    <STRUCT Name="spell states">
      <!-- Offensive -->
      <STRUCT Name="offensive_cast_init">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="offensive_cast_begin">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="offensive_cast_loop">
        <ATOM Name="slide"                         Value="false"             />
        <ATOM Name="on move forward"               Value="offensive_cast_end"/>
        <ATOM Name="on move backward"              Value="offensive_cast_end"/>
        <ATOM Name="on move left"                  Value="offensive_cast_end"/>
        <ATOM Name="on move right"                 Value="offensive_cast_end"/>
      </STRUCT>
      <STRUCT Name="offensive_cast_fail">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="offensive_cast_fumble">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="offensive_cast_success">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="offensive_cast_link">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <!-- Curative -->
      <STRUCT Name="curative_cast_init">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="curative_cast_begin">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="curative_cast_loop">
        <ATOM Name="slide"                         Value="false"             />
        <ATOM Name="on move forward"               Value="curative_cast_end"/>
        <ATOM Name="on move backward"              Value="curative_cast_end"/>
        <ATOM Name="on move left"                  Value="curative_cast_end"/>
        <ATOM Name="on move right"                 Value="curative_cast_end"/>
      </STRUCT>
      <STRUCT Name="curative_cast_fail">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="curative_cast_fumble">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="curative_cast_success">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="curative_cast_link">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <!-- Mixed -->
      <STRUCT Name="mixed_cast_init">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="mixed_cast_begin">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="mixed_cast_loop">
        <ATOM Name="slide"                         Value="false"             />
        <ATOM Name="on move forward"               Value="mixed_cast_end"/>
        <ATOM Name="on move backward"              Value="mixed_cast_end"/>
        <ATOM Name="on move left"                  Value="mixed_cast_end"/>
        <ATOM Name="on move right"                 Value="mixed_cast_end"/>
      </STRUCT>
      <STRUCT Name="mixed_cast_fail">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="mixed_cast_fumble">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="mixed_cast_success">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="mixed_cast_link">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
    </STRUCT>
    <!-- OTHER STATES -->
    <STRUCT Name="other states">
      <STRUCT Name="use_init">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="use_begin">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="use_loop">
        <ATOM Name="default next"                  Value="use_loop"          />
        <ATOM Name="slide"                         Value="false"             />
        <ATOM Name="on move forward"               Value="use_end"           />
        <ATOM Name="on move backward"              Value="use_end"           />
        <ATOM Name="on move left"                  Value="use_end"           />
        <ATOM Name="on move right"                 Value="use_end"           />
      </STRUCT>
      <STRUCT Name="use_end">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
      <STRUCT Name="use_post_end">
        <ATOM Name="slide"                         Value="false"             />
      </STRUCT>
    </STRUCT>
  </STRUCT>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <STRUCT/>
  <LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG>
</FORM>