<?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified"> <STRUCT> <STRUCT Name="motion states"> <!-- Turn --> <STRUCT Name="turn_left"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_left_to_walk"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right_to_walk"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_left_to_backward"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> <STRUCT Name="turn_right_to_backward"> <ATOM Name="max duration" Value="0.25"/> </STRUCT> </STRUCT> <!-- SPELL STATES --> <STRUCT Name="spell states"> <!-- Acid --> <STRUCT Name="cast_acid_init"> <ATOM Name="default next" Value="cast_acid_loop" /> <ATOM Name="adjust orientation" Value="false" /> <ATOM Name="slide" Value="false" /> </STRUCT> <STRUCT Name="cast_acid_loop"> <ATOM Name="default next" Value="cast_acid_loop" /> <ATOM Name="slide" Value="false" /> <ATOM Name="on move forward" Value="cast_acid_fail" /> <ATOM Name="on move backward" Value="cast_acid_fail" /> <ATOM Name="on move left" Value="cast_acid_fail" /> <ATOM Name="on move right" Value="cast_acid_fail" /> <ATOM Name= "alert mode transition" Value="idle" /> <ATOM Name= "combat mode transition" Value="idle" /> <ATOM Name= "combat_float mode transition" Value="idle" /> <ATOM Name= "death mode transition" Value="idle" /> <ATOM Name= "normal mode transition" Value="idle" /> <ATOM Name= "eat mode transition" Value="idle" /> <ATOM Name= "hungry mode transition" Value="idle" /> <ATOM Name= "rest mode transition" Value="idle" /> <ATOM Name= "sit mode transition" Value="idle" /> <ATOM Name= "mount_normal mode transition" Value="idle" /> </STRUCT> <!-- Blind --> <STRUCT Name="cast_blind_init"> <ATOM Name="default next" Value="cast_blind_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_blind_loop"> <ATOM Name="default next" Value="cast_blind_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_blind_fail" /> <ATOM Name="on move backward" Value="cast_blind_fail" /> <ATOM Name="on move left" Value="cast_blind_fail" /> <ATOM Name="on move right" Value="cast_blind_fail" /> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Cold --> <STRUCT Name="cast_cold_init"> <ATOM Name="default next" Value="cast_cold_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_cold_loop"> <ATOM Name="default next" Value="cast_cold_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_cold_fail"/> <ATOM Name="on move backward" Value="cast_cold_fail"/> <ATOM Name="on move left" Value="cast_cold_fail"/> <ATOM Name="on move right" Value="cast_cold_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Elec --> <STRUCT Name="cast_elec_init"> <ATOM Name="default next" Value="cast_elec_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_elec_loop"> <ATOM Name="default next" Value="cast_elec_loop" /> <ATOM Name="on move forward" Value="cast_elec_fail"/> <ATOM Name="on move backward" Value="cast_elec_fail"/> <ATOM Name="on move left" Value="cast_elec_fail"/> <ATOM Name="on move right" Value="cast_elec_fail"/> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Fear --> <STRUCT Name="cast_fear_init"> <ATOM Name="default next" Value="cast_fear_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_fear_loop"> <ATOM Name="default next" Value="cast_fear_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_fear_fail"/> <ATOM Name="on move backward" Value="cast_fear_fail"/> <ATOM Name="on move left" Value="cast_fear_fail"/> <ATOM Name="on move right" Value="cast_fear_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Fire --> <STRUCT Name="cast_fire_init"> <ATOM Name="default next" Value="cast_fire_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_fire_loop"> <ATOM Name="default next" Value="cast_fire_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_fire_fail"/> <ATOM Name="on move backward" Value="cast_fire_fail"/> <ATOM Name="on move left" Value="cast_fire_fail"/> <ATOM Name="on move right" Value="cast_fire_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Heal HP --> <STRUCT Name="cast_healhp_init"> <ATOM Name="default next" Value="cast_healhp_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_healhp_loop"> <ATOM Name="default next" Value="cast_healhp_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_healhp_fail"/> <ATOM Name="on move backward" Value="cast_healhp_fail"/> <ATOM Name="on move left" Value="cast_healhp_fail"/> <ATOM Name="on move right" Value="cast_healhp_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Mad --> <STRUCT Name="cast_mad_init"> <ATOM Name="default next" Value="cast_mad_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_mad_loop"> <ATOM Name="default next" Value="cast_mad_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_mad_fail"/> <ATOM Name="on move backward" Value="cast_mad_fail"/> <ATOM Name="on move left" Value="cast_mad_fail"/> <ATOM Name="on move right" Value="cast_mad_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Poison --> <STRUCT Name="cast_poison_init"> <ATOM Name="default next" Value="cast_poison_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_poison_loop"> <ATOM Name="default next" Value="cast_poison_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_poison_fail"/> <ATOM Name="on move backward" Value="cast_poison_fail"/> <ATOM Name="on move left" Value="cast_poison_fail"/> <ATOM Name="on move right" Value="cast_poison_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Root --> <STRUCT Name="cast_root_init"> <ATOM Name="default next" Value="cast_root_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_root_loop"> <ATOM Name="default next" Value="cast_root_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_root_fail"/> <ATOM Name="on move backward" Value="cast_root_fail"/> <ATOM Name="on move left" Value="cast_root_fail"/> <ATOM Name="on move right" Value="cast_root_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Rot --> <STRUCT Name="cast_rot_init"> <ATOM Name="default next" Value="cast_rot_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_rot_loop"> <ATOM Name="default next" Value="cast_rot_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_rot_fail"/> <ATOM Name="on move backward" Value="cast_rot_fail"/> <ATOM Name="on move left" Value="cast_rot_fail"/> <ATOM Name="on move right" Value="cast_rot_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Shock --> <STRUCT Name="cast_shock_init"> <ATOM Name="default next" Value="cast_shock_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_shock_loop"> <ATOM Name="default next" Value="cast_shock_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_shock_fail"/> <ATOM Name="on move backward" Value="cast_shock_fail"/> <ATOM Name="on move left" Value="cast_shock_fail"/> <ATOM Name="on move right" Value="cast_shock_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Sleep --> <STRUCT Name="cast_sleep_init"> <ATOM Name="default next" Value="cast_sleep_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_sleep_loop"> <ATOM Name="default next" Value="cast_sleep_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_sleep_fail"/> <ATOM Name="on move backward" Value="cast_sleep_fail"/> <ATOM Name="on move left" Value="cast_sleep_fail"/> <ATOM Name="on move right" Value="cast_sleep_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Slow --> <STRUCT Name="cast_slow_init"> <ATOM Name="default next" Value="cast_slow_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_slow_loop"> <ATOM Name="default next" Value="cast_slow_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_slow_fail"/> <ATOM Name="on move backward" Value="cast_slow_fail"/> <ATOM Name="on move left" Value="cast_slow_fail"/> <ATOM Name="on move right" Value="cast_slow_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> <!-- Stun --> <STRUCT Name="cast_stun_init"> <ATOM Name="default next" Value="cast_stun_loop" /> <ATOM Name="adjust orientation" Value=""spell states.cast_acid_init.adjust orientation"" /> <ATOM Name="slide" Value=""spell states.cast_acid_init.slide"" /> </STRUCT> <STRUCT Name="cast_stun_loop"> <ATOM Name="default next" Value="cast_stun_loop" /> <ATOM Name="slide" Value=""spell states.cast_acid_loop.slide"" /> <ATOM Name="on move forward" Value="cast_stun_fail"/> <ATOM Name="on move backward" Value="cast_stun_fail"/> <ATOM Name="on move left" Value="cast_stun_fail"/> <ATOM Name="on move right" Value="cast_stun_fail"/> <ATOM Name= "alert mode transition" Value=""spell states.cast_acid_loop.alert mode transition"" /> <ATOM Name= "combat mode transition" Value=""spell states.cast_acid_loop.combat mode transition"" /> <ATOM Name= "combat_float mode transition" Value=""spell states.cast_acid_loop.combat_float mode transition"" /> <ATOM Name= "death mode transition" Value=""spell states.cast_acid_loop.death mode transition"" /> <ATOM Name= "normal mode transition" Value=""spell states.cast_acid_loop.normal mode transition"" /> <ATOM Name= "eat mode transition" Value=""spell states.cast_acid_loop.eat mode transition"" /> <ATOM Name= "hungry mode transition" Value=""spell states.cast_acid_loop.hungry mode transition"" /> <ATOM Name= "rest mode transition" Value=""spell states.cast_acid_loop.rest mode transition"" /> <ATOM Name= "sit mode transition" Value=""spell states.cast_acid_loop.sit mode transition"" /> <ATOM Name= "mount_normal mode transition" Value=""spell states.cast_acid_loop.mount_normal mode transition"" /> </STRUCT> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG>Tue Aug 19 19:13:43 2003 (puzin)</LOG> </FORM>