correction des DS boskurji

This commit is contained in:
compil 2017-08-25 21:01:37 +02:00
parent 018a9399c8
commit cabc93a213
2 changed files with 74 additions and 84 deletions
leveldesign/game_elem/creature/fauna
bestiary/forest
parent_creature_prototype

View file

@ -5,7 +5,7 @@
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
@ -22,7 +22,7 @@
<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="1"/>
<ATOM Name="XPLevel" Value="3"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
@ -146,5 +146,11 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
</FORM>

View file

@ -1,81 +1,65 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_heavy_blunt_piercing_slashing_armor_set.creature"/>
<PARENT Filename="_ai_herbivore_hargneux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<ATOM Name="Size" Value="big"/>
<ATOM Name="Profile" Value="harvester"/>
<ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="high"/>
<ATOM Name="ChaScore3" Value="very low"/>
<ATOM Name="ChaScore2" Value="high"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="arma_heavy_blunt_slashing_piercing_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*0.901592"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.420276"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_Arma.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50"/>
<ATOM Name="Scale" Value="int((&quot;Basics.Level&quot;+4)/5)*0.4"/>
<ATOM Name="NamePosZLow" Value="1.9"/>
<ATOM Name="NamePosZNormal" Value="2.2"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="arma thick hide"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="arma meat"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="arma powder"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.4"/>
<ATOM Name="Dist Bip01 to back" Value="-&quot;Collision.Length&quot;+&quot;Collision.Dist Bip01 to front&quot;"/>
</STRUCT>
<ATOM Name="attack_list1" Value="arma.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Scores">
<ATOM Name="ChaScore1" Value="default"/>
<ATOM Name="ChaScore3" Value="default"/>
<ATOM Name="ChaScore2" Value="default"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="arma_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_Arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>