correction des DS boskurji
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018a9399c8
commit
cabc93a213
2 changed files with 74 additions and 84 deletions
leveldesign/game_elem/creature/fauna
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@ -5,7 +5,7 @@
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<PARENT Filename="_chdfa1_mp.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="PlayerSkillLevel" Value="1"/>
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<ATOM Name="PlayerSkillLevel" Value="2"/>
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<ATOM Name="NbPlayers" Value="1"/>
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<ATOM Name="PlayerChaScore1Level" Value="1"/>
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<ATOM Name="NbHitToKillPlayer" Value="15"/>
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@ -22,7 +22,7 @@
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<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
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<ATOM Name="AttackLevel" Value="1"/>
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<ATOM Name="DefenseLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="1"/>
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<ATOM Name="XPLevel" Value="3"/>
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<ATOM Name="TauntLevel" Value="0"/>
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<ATOM Name="MeleeReachValue" Value="0"/>
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<ATOM Name="RegionForce" Value="1"/>
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@ -146,5 +146,11 @@
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
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Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
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Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
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</FORM>
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@ -1,81 +1,65 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_heavy_blunt_piercing_slashing_armor_set.creature"/>
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<PARENT Filename="_ai_herbivore_hargneux.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="arma"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<ATOM Name="Size" Value="big"/>
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<ATOM Name="Profile" Value="harvester"/>
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<ATOM Name="Level" Value="$filename"/>
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<STRUCT Name="Scores">
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<ATOM Name="ChaScore1" Value="high"/>
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<ATOM Name="ChaScore3" Value="very low"/>
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<ATOM Name="ChaScore2" Value="high"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="arma_heavy_blunt_slashing_piercing_chest.item"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="MovementSpeeds">
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<ATOM Name="WalkSpeed" Value=""3d data.Scale"*0.901592"/>
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<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.420276"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Skel" Value="TR_MO_Arma.skel"/>
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<ATOM Name="AnimSetBaseName" Value="arma"/>
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<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
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<ATOM Name="LodCharacterDistance" Value="50"/>
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<ATOM Name="Scale" Value="int(("Basics.Level"+4)/5)*0.4"/>
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<ATOM Name="NamePosZLow" Value="1.9"/>
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<ATOM Name="NamePosZNormal" Value="2.2"/>
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</STRUCT>
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<STRUCT Name="Harvest">
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<STRUCT Name="MP1">
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<ATOM Name="Name" Value="arma thick hide"/>
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<ATOM Name="MinQuantity" Value="1"/>
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<ATOM Name="Quantity" Value="1"/>
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</STRUCT>
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<STRUCT Name="MP2">
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<ATOM Name="Name" Value="arma meat"/>
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<ATOM Name="MinQuantity" Value="1"/>
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<ATOM Name="Quantity" Value="1"/>
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</STRUCT>
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<STRUCT Name="MP3">
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<ATOM Name="Name" Value="arma powder"/>
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<ATOM Name="MinQuantity" Value="1"/>
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<ATOM Name="Quantity" Value="1"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="1.4"/>
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<ATOM Name="Dist Bip01 to back" Value="-"Collision.Length"+"Collision.Dist Bip01 to front""/>
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</STRUCT>
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<ATOM Name="attack_list1" Value="arma.attack_list"/>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.12 $" State="modified">
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<PARENT Filename="_formuli.creature"/>
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<PARENT Filename="_ai_herbivore_craintif.creature"/>
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<PARENT Filename="_medium_slashing_armor_set.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Race" Value="arma"/>
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<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
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<STRUCT Name="Scores">
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<ATOM Name="ChaScore1" Value="default"/>
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<ATOM Name="ChaScore3" Value="default"/>
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<ATOM Name="ChaScore2" Value="default"/>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Item" Value="arma_chest.item"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
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</STRUCT>
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</STRUCT>
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<ATOM Name="type" Value="pet"/>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Skel" Value="TR_MO_Arma_mount.skel"/>
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<ATOM Name="AnimSetBaseName" Value="arma"/>
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<STRUCT Name="Shadow">
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<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
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<ATOM Name="Shadow Size 0" Value="2.0"/>
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<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
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<ATOM Name="Shadow Size 1" Value="2.0"/>
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<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
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<ATOM Name="Shadow Size 2" Value="2.0"/>
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<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
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<ATOM Name="Shadow Size 3" Value="2.0"/>
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<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
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<ATOM Name="Shadow Size 4" Value="2.0"/>
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<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
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<ATOM Name="Shadow Size 5" Value="3.0"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Collision">
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<ATOM Name="CollisionRadius" Value="1.13"/>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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