From c7e0298c51c4463223bc408406666c9eba761cbc Mon Sep 17 00:00:00 2001 From: deed <devnull@localhost> Date: Thu, 11 Feb 2016 13:50:47 +0100 Subject: [PATCH] Changement animset pour sagass --- .../sagass_selle_alert__.animation_set | 99 ------ .../sagass_selle_combat__.animation_set | 294 +++++++++++------- .../sagass_selle_death__.animation_set | 17 + .../sagass_selle_default__.animation_set | 234 ++++++++------ .../sagass_selle_eat__.animation_set | 93 ------ .../sagass_selle_hungry__.animation_set | 96 ------ .../sagass_selle_mount__.animation_set | 103 ------ ...sagass_selle_mount_default__.animation_set | 159 ++++++++++ .../sagass_selle_mount_swim_.animation_set | 103 ------ .../sagass_selle_mount_swim__.animation_set | 161 ++++++++++ .../sagass_selle_rest__.animation_set | 27 ++ .../sagass_selle_swim__.animation_set | 185 ++++++++++- 12 files changed, 843 insertions(+), 728 deletions(-) delete mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set deleted file mode 100644 index 0de8d89..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set +++ /dev/null @@ -1,99 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_occupation.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_sentirdanger.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set index 4a03e15..d81d8fe 100644 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set @@ -1,116 +1,180 @@ <?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="strafe_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="strafe_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="attack1"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_1.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_2.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="backward atk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> +<FORM Revision="$Revision: 1.9 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="idle_to_walk"> + <ARRAY Name="animations"/> + </STRUCT> + <STRUCT Name="walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> + <ATOM Name="head controlable" Value="true"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="impact"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_begin"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_loop"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_end"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="attack1"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_1"/> + </STRUCT> + </ARRAY> + <ATOM Name="MeleeImpactDelay" Value="0.350"/> + </STRUCT> + <STRUCT Name="attack2"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_2"/> + </STRUCT> + </ARRAY> + <ATOM Name="MeleeImpactDelay" Value="0.350"/> + </STRUCT> + <STRUCT Name="backward atk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> + </STRUCT> + </ARRAY> + <ATOM Name="MeleeImpactDelay" Value="0.233"/> + </STRUCT> + <STRUCT Name="death_mode"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value=""/> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set new file mode 100644 index 0000000..4b9faae --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set @@ -0,0 +1,17 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.4 $" State="modified"> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value=""/> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set index 9dc33b6..c3766f1 100644 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set @@ -1,103 +1,133 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="strafe_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.13 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="walk_to_run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> + <ATOM Name="head controlable" Value="true"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droit.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="impact"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="combat_mode"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> </FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set deleted file mode 100644 index 9d5c43b..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set +++ /dev/null @@ -1,93 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set deleted file mode 100644 index 7c93110..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set +++ /dev/null @@ -1,96 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_occupation.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set deleted file mode 100644 index 9dc33b6..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="strafe_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set new file mode 100644 index 0000000..0c9a793 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set @@ -0,0 +1,159 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.4 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT Name="walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_left"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="strafe_right"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="impact"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="stun_begin"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_loop"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_end"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="attack1"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="attack2"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="death_mode"> + <ATOM Name="Display Objects" Value="false"/> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set deleted file mode 100644 index 9dc33b6..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set +++ /dev/null @@ -1,103 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="idle"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -</ARRAY> -<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> -</STRUCT> -<STRUCT Name="backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_left_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="turn_right_to_backward"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> -</STRUCT> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="strafe_right"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -<STRUCT Name="impact"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set new file mode 100644 index 0000000..b65d05a --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set @@ -0,0 +1,161 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.3 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT Name="walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + <STRUCT Name="backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_left"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="strafe_right"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="impact"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="stun_begin"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_loop"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_end"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="attack1"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="attack2"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="death_mode"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set new file mode 100644 index 0000000..ea97c87 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set @@ -0,0 +1,27 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.1 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="default_mode"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="rest_mode"> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set index dd123f7..ec60b2f 100644 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set @@ -1,18 +1,169 @@ <?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> -<STRUCT> -<STRUCT Name="walk"> -<ARRAY Name="animations"> -<STRUCT> -<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> -</STRUCT> -</ARRAY> -</STRUCT> -</STRUCT> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<STRUCT/> -<COMMENTS></COMMENTS> -<LOG></LOG> -</FORM> +<FORM Revision="$Revision: 1.7 $" State="modified"> + <STRUCT> + <STRUCT Name="idle"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + </ARRAY> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> + </STRUCT> + <STRUCT Name="walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + <STRUCT Name="run"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> + </STRUCT> + <STRUCT Name="idle_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_walk"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_left_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="turn_right_to_backward"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> + </STRUCT> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="strafe_left"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="strafe_right"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="impact"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="stun_begin"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_loop"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="stun_end"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + </STRUCT> + <STRUCT Name="attack1"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="attack2"> + <ARRAY Name="animations"/> + <STRUCT> + <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> + </STRUCT> + </STRUCT> + <STRUCT Name="death_mode"> + <ARRAY Name="animations"> + <STRUCT> + <ATOM Name="filename" Value=""/> + </STRUCT> + </ARRAY> + <ATOM Name="LodCharacterAnimation" Value=""/> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <COMMENTS></COMMENTS> + <LOG></LOG> +</FORM>