From 6a968e83dfbaa143efe1e653ae370fb32fe2cb21 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 14:22:58 +0100 Subject: [PATCH] Test pour corriger les animset des arma --- .../fauna/bestiary/forest/armamonte.creature | 6 +- .../anim/anim_set/entities.animset_list | 2 +- .../arma_mount_alert__.animation_set | Bin 10044 -> 0 bytes ...nt.animset_mode => armamount.animset_mode} | 0 .../armamount_alert__.animation_set | 1 + ...n_set => armamount_combat__.animation_set} | 0 ...on_set => armamount_death__.animation_set} | 0 ..._set => armamount_default__.animation_set} | 0 ...tion_set => armamount_eat__.animation_set} | 0 ...n_set => armamount_hungry__.animation_set} | 0 ...ion_set => armamount_rest__.animation_set} | 0 ...ion_set => armamount_swim__.animation_set} | 0 ...et => armamount_swim_death_.animation_set} | 0 .../armamount_swim_mount_.animation_set | 67 ++++++++++++++++++ 14 files changed, 72 insertions(+), 4 deletions(-) delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount.animset_mode => armamount.animset_mode} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_alert__.animation_set rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_combat__.animation_set => armamount_combat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_death__.animation_set => armamount_death__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_default__.animation_set => armamount_default__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_eat__.animation_set => armamount_eat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_hungry__.animation_set => armamount_hungry__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_rest__.animation_set => armamount_rest__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_swim__.animation_set => armamount_swim__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_swim_death__.animation_set => armamount_swim_death_.animation_set} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature index 9fb8725..297b3b2 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature @@ -14,15 +14,15 @@ - + - + - + diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index b33ea5e..76e8339 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -6,7 +6,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set deleted file mode 100644 index a0a36ee0997759a39de5ddda88da025b3141d409..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 10044 zcmeI0&u<$=6vr2GDG^Z#e*g>-QWF)$UfW5EQxD&uf48^WMz7d9yR` zZ?4^%HC{0;?L2tZ5U)$}O}u8s|6k(b@5|ApF%g;L>B>fY4e!Lb7Ja;BycXFX*Q{^< z`TcnMi$B-Cy!-IG=5Fd`@%>B2qlJf8>9fklbL z4=m*Qi@DQ?`;CH&b-)9QxvwMcV+9xMfCo0_P8cw5Zy@f+W^(^x9q_>7 zc;7_aT?H5GfCm=v)&UPJ=FTDRwt|aw zF)yCg@-yaMMclH2i**nuSj>F~aVrWg)&UPJ=B5xgr>Hwv2RyKtn?~HCf{S&)1B}Y@$}cf#p~wUe^S}MZektqz+&!Ci2HdDcfx@6 z80&xs7IS|_+@l_DXPw77;DN>5UlI40f2Fd&AFvL1*vh98xsqMHl6s(1|C4^b`0l*- zz{U8V_Yof4zKii6+&}02*9n8fuR?0OQogxbS(%!IFN)=I@pkJP{alE}WRtpVd8QeJ zo>gW0jyKb}J-WLkpq}H>!129iM?gpm(!NFdEfgzTrPf`0PJ?;E!3^1=)D^;rVRa zV>24mMLyW(|*6I&z#$6^{@-t30&YHoCXo>A}*WuRbXHU;eYfbBTChA_SZk0;c zH!IsKtG;)S@qpQ6kNYn18{&fqlLm!UTO&(U;l|c`E0uak)>w_08DcKx&0O9zNhY1n zklDlV$noZ;CQH5-D;A0Pd0`=+&9)R(Mnjj)k@+Z*=5P4+YMpXg3m7j#xgyJ?Qnthn zakcI+uQT%cT+6W=OdB4nWg*k@pv{hi+E^ZXS`pX$kT+R0tF^+tPa6kXV3+b*9l-0{ zAtlO5#w2DspLsW*%gGVUl3B_<8roGcgpMobXFMt6W#(>rcOI4xG>EbYB49vr!< zn@$9l$)>qb#C&+HBKEbu{7zD2R#nz2b?fi*|;Y^2tAS(`}xKEg4pp#`+2b&?A^~t$0<64 zg|;w**$FX;Z6KU6q{R+3m(Pg5zL+{Eq&hM6o@wekfHSrs4~7vQwEFb+k)#g3E!N?y zyEPh)C1Nh+v*Pq7I^4;14K
\ No newline at end of file diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_rest__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_rest__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_death_.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_death_.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set new file mode 100644 index 0000000..f0dbe5e --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set @@ -0,0 +1,67 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +