diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature
index a3b1363..edf2834 100644
--- a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature
+++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
 <FORM Revision="$Revision: 1.64 $" State="modified">
-  <PARENT Filename="_arma_mount.creature"/>
+  <PARENT Filename="_arma_monte_for.creature"/>
   <STRUCT>
     <STRUCT Name="Basics">
       <ATOM Name="PlayerSkillLevel" Value="22"/>
diff --git a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature
index 10b99b5..6273ac8 100644
--- a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature
+++ b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature
@@ -1,6 +1,6 @@
 <?xml version="1.0"?>
 <FORM Revision="$Revision: 1.4 $" State="modified">
-  <PARENT Filename="_armamonte.creature"/>
+  <PARENT Filename="_arma_mount.creature"/>
   <STRUCT>
     <STRUCT Name="Basics">
       <ATOM Name="Ecosystem" Value="Forest"/>
diff --git a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature
index 02801fa..9a2e30d 100644
--- a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature
+++ b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature
@@ -5,7 +5,7 @@
   <PARENT Filename="_medium_slashing_armor_set.creature"/>
   <STRUCT>
     <STRUCT Name="Basics">
-      <ATOM Name="Race" Value="arma mount"/>
+      <ATOM Name="Race" Value="arma"/>
       <ATOM Name="DamageLocalisationTable" Value="quadruped"/>
       <STRUCT Name="Scores">
         <ATOM Name="HitPoints" Value="default"/>
@@ -14,7 +14,7 @@
       </STRUCT>
       <STRUCT Name="Equipment">
         <STRUCT Name="Body">
-          <ATOM Name="Item" Value="TR_MO_arma_mount.shape"/>
+          <ATOM Name="Item" Value="armamonte_chest.item"/>
         </STRUCT>
         <STRUCT Name="Legs">
           <ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list
index 9f4bcde..6e25627 100644
--- a/leveldesign/game_element/anim/anim_set/entities.animset_list
+++ b/leveldesign/game_element/anim/anim_set/entities.animset_list
@@ -6,8 +6,8 @@
       <ATOM Name="fy_hom" Value="fy_hom.animset_mode"/>
       <ATOM Name="dag" Value="dag.animset_mode"/>
       <ATOM Name="arma" Value="arma.animset_mode"/>
-      <ATOM Name="arma_mount" Value="armamount.animset_mode"/>
-      <ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/>
+      <ATOM Name="armamount" Value="armamount.animset_mode"/>
+      <ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/>
 	  <ATOM Name="clapclap" Value="clapclap.animset_mode"/>
 	  <ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
  </ARRAY>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode
deleted file mode 100644
index 8efcde9..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode
+++ /dev/null
@@ -1,26 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="_pet.animset_mode"/>
-  <STRUCT>
-    <STRUCT Name="swim">
-      <ATOM Name="__" Value="true"/>
-    </STRUCT>
-    <STRUCT Name="swim_death">
-      <ATOM Name="__" Value="true"/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
-Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
-Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
-Sat Jan 16 02:47:21 2016 (g) .death.__ = false
-Sat Jan 16 02:47:21 2016 (g) .default.__ = false
-Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
-Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
-Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
-Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
-Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set
deleted file mode 100644
index 6db5529..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="clapclap_swim__.animation_set"/>
-  <STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set
deleted file mode 100644
index 6db5529..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="clapclap_swim__.animation_set"/>
-  <STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set
deleted file mode 100644
index 6db5529..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="clapclap_swim__.animation_set"/>
-  <STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set
deleted file mode 100644
index bd408e4..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set
+++ /dev/null
@@ -1,206 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-          <ATOM Name="next1" Value="-1"/>
-          <ATOM Name="next1 weight" Value="1"/>
-          <ATOM Name="next2" Value="-1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
-          <ATOM Name="next1" Value="-1"/>
-          <ATOM Name="next1 weight" Value="1"/>
-          <ATOM Name="next2" Value="-1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="impact">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set
deleted file mode 100644
index 6db5529..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="clapclap_swim__.animation_set"/>
-  <STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set
deleted file mode 100644
index 52eacf6..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <PARENT Filename="clapclap_swim__.animation_set"/>
-  <STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set
deleted file mode 100644
index 59c01ac..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set
+++ /dev/null
@@ -1,184 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
-		  <ATOM Name="next1" Value="1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
-		  <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="2"/>
-          <ATOM Name="next2" Value="1"/>
-          <ATOM Name="next2 weight" Value="5"/>
-          <ATOM Name="next3" Value="2"/>
-          <ATOM Name="next4" Value="3"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
-		  <ATOM Name="next1" Value="1"/>
-          <ATOM Name="next1 weight" Value="5"/>
-          <ATOM Name="next2" Value="4"/>
-          <ATOM Name="next3" Value="3"/>
-          <ATOM Name="next3 weight" Value="3"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-        <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-          <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="10"/>
-          <ATOM Name="next2" Value="1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
-          <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="10"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="impact">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set
deleted file mode 100644
index 1bb92fd..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set
+++ /dev/null
@@ -1,206 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
-		  <ATOM Name="next1" Value="1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
-		            <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="2"/>
-          <ATOM Name="next2" Value="1"/>
-          <ATOM Name="next2 weight" Value="5"/>
-          <ATOM Name="next3" Value="2"/>
-          <ATOM Name="next4" Value="3"/>
-          <ATOM Name="next4 weight" Value="2"/>
-          <ATOM Name="next5" Value="4"/>
-
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
-		            <ATOM Name="next1" Value="1"/>
-          <ATOM Name="next1 weight" Value="7"/>
-          <ATOM Name="next2" Value="3"/>
-          <ATOM Name="next2 weight" Value="3"/>
-
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
-		            <ATOM Name="next1" Value="1"/>
-          <ATOM Name="next1 weight" Value="5"/>
-          <ATOM Name="next2" Value="4"/>
-          <ATOM Name="next3" Value="3"/>
-          <ATOM Name="next3 weight" Value="3"/>
-          <ATOM Name="next4" Value="4"/>
-          <ATOM Name="next4 weight" Value="0"/>
-          <ATOM Name="next5" Value="3"/>
-
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
-            <ATOM Name="next1" Value="1"/>
-          <ATOM Name="next1 weight" Value="7"/>
-          <ATOM Name="next2" Value="3"/>
-          <ATOM Name="next2 weight" Value="3"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-        <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
-          <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="10"/>
-          <ATOM Name="next2" Value="1"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
-          <ATOM Name="next1" Value="0"/>
-          <ATOM Name="next1 weight" Value="10"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="impact">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode
deleted file mode 100644
index 4f0e499..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-	<PARENT Filename="_pet.animset_mode"/>
-	<STRUCT/>
-	<STRUCT/>
-	<STRUCT/>
-	<STRUCT/>
-	<STRUCT/>
-	<LOG></LOG>
-</FORM>
-
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set
deleted file mode 100644
index d81d8fe..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set
+++ /dev/null
@@ -1,180 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.9 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="idle_to_walk">
-      <ARRAY Name="animations"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="run">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/>
-          <ATOM Name="head controlable" Value="true"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="impact">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_1"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="MeleeImpactDelay" Value="0.350"/>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_2"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="MeleeImpactDelay" Value="0.350"/>
-    </STRUCT>
-    <STRUCT Name="backward atk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="MeleeImpactDelay" Value="0.233"/>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value=""/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set
deleted file mode 100644
index 4b9faae..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.4 $" State="modified">
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value=""/>
-    </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set
deleted file mode 100644
index 1cc2c62..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set
+++ /dev/null
@@ -1,114 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_idle.anim"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_nage.anim"/>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_recul.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_straff_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations"/>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations"/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set
deleted file mode 100644
index 0c9a793..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set
+++ /dev/null
@@ -1,159 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.4 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="run">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_left">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="impact">
-       <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ATOM Name="Display Objects" Value="false"/>
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set
deleted file mode 100644
index b65d05a..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set
+++ /dev/null
@@ -1,161 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.3 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="run">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_left">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="impact">
-       <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set
deleted file mode 100644
index ea97c87..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.1 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="default_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="rest_mode">
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set
deleted file mode 100644
index ec60b2f..0000000
--- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set
+++ /dev/null
@@ -1,169 +0,0 @@
-<?xml version="1.0"?>
-<FORM Revision="$Revision: 1.7 $" State="modified">
-  <STRUCT>
-    <STRUCT Name="idle">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
-        </STRUCT>
-      </ARRAY>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
-    </STRUCT>
-    <STRUCT Name="walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
-    </STRUCT>
-    <STRUCT Name="run">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/>
-    </STRUCT>
-    <STRUCT Name="idle_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_walk">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_left_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="turn_right_to_backward">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
-        </STRUCT>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="strafe_left">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="strafe_right">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="impact">
-       <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="stun_begin">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_loop">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="stun_end">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-    </STRUCT>
-    <STRUCT Name="attack1">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="attack2">
-      <ARRAY Name="animations"/>
-        <STRUCT>
-          <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/>
-        </STRUCT>
-    </STRUCT>
-    <STRUCT Name="death_mode">
-      <ARRAY Name="animations">
-        <STRUCT>
-          <ATOM Name="filename" Value=""/>
-        </STRUCT>
-      </ARRAY>
-      <ATOM Name="LodCharacterAnimation" Value=""/>
-    </STRUCT>
-  </STRUCT>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <STRUCT/>
-  <COMMENTS></COMMENTS>
-  <LOG></LOG>
-</FORM>
diff --git a/primitives/newbieland/urban_newbieland.primitive b/primitives/newbieland/urban_newbieland.primitive
index 0abc0d0..b79a41a 100644
--- a/primitives/newbieland/urban_newbieland.primitive
+++ b/primitives/newbieland/urban_newbieland.primitive
@@ -1,7 +1,7 @@
 <?xml version="1.0"?>
 <PRIMITIVES VERSION="1">
   <ROOT_PRIMITIVE TYPE="CPrimNode">
-    <ALIAS LAST_GENERATED="1302"/>
+    <ALIAS LAST_GENERATED="1307"/>
     <CHILD TYPE="CPrimZone">
       <PROPERTY TYPE="string">
         <NAME>class</NAME>
@@ -603,7 +603,7 @@
           </PROPERTY>
           <PROPERTY TYPE="string">
             <NAME>name</NAME>
-            <STRING>disp_cook</STRING>
+            <STRING>disp_jimman_group</STRING>
           </PROPERTY>
           <CHILD TYPE="CPrimNode">
             <PROPERTY TYPE="string_array">
@@ -864,6 +864,80 @@
               </CHILD>
             </CHILD>
           </CHILD>
+          <CHILD TYPE="CPrimNode">
+            <PROPERTY TYPE="string">
+              <NAME>class</NAME>
+              <STRING>npc_group_event_handler</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>event</NAME>
+              <STRING>start_of_state</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>name</NAME>
+              <STRING>disp_jimman_handler</STRING>
+            </PROPERTY>
+            <CHILD TYPE="CPrimAlias">
+              <ALIAS VALUE="1304"/>
+              <PROPERTY TYPE="string">
+                <NAME>class</NAME>
+                <STRING>alias</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>name</NAME>
+                <STRING>alias</STRING>
+              </PROPERTY>
+            </CHILD>
+            <CHILD TYPE="CPrimNode">
+              <PROPERTY TYPE="string">
+                <NAME>action</NAME>
+                <STRING>code</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>class</NAME>
+                <STRING>npc_event_handler_action</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>name</NAME>
+                <STRING>disp_jimman_action</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string_array">
+                <NAME>parameters</NAME>
+                <STRING>()rename("Jimman$#(Intendant)");</STRING>
+              </PROPERTY>
+            </CHILD>
+          </CHILD>
+        </CHILD>
+        <CHILD TYPE="CPrimNode">
+          <PROPERTY TYPE="string">
+            <NAME>class</NAME>
+            <STRING>npc_group</STRING>
+          </PROPERTY>
+          <PROPERTY TYPE="string">
+            <NAME>name</NAME>
+            <STRING>disp_sipvandil_group</STRING>
+          </PROPERTY>
+          <CHILD TYPE="CPrimNode">
+            <PROPERTY TYPE="string">
+              <NAME>class</NAME>
+              <STRING>npc_group_parameters</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>name</NAME>
+              <STRING>parameters</STRING>
+            </PROPERTY>
+          </CHILD>
+          <CHILD TYPE="CPrimAlias">
+            <ALIAS VALUE="1305"/>
+            <PROPERTY TYPE="string">
+              <NAME>class</NAME>
+              <STRING>alias</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>name</NAME>
+              <STRING>alias</STRING>
+            </PROPERTY>
+          </CHILD>
           <CHILD TYPE="CPrimPoint">
             <PT X="8818.428711" Y="-10625.725586" Z="0.000000"/>
             <PROPERTY TYPE="string">
@@ -885,7 +959,7 @@
               <STRING>welcome_ra</STRING>
             </PROPERTY>
             <CHILD TYPE="CPrimAlias">
-              <ALIAS VALUE="1285"/>
+              <ALIAS VALUE="1306"/>
               <PROPERTY TYPE="string">
                 <NAME>class</NAME>
                 <STRING>alias</STRING>
@@ -896,6 +970,49 @@
               </PROPERTY>
             </CHILD>
           </CHILD>
+          <CHILD TYPE="CPrimNode">
+            <PROPERTY TYPE="string">
+              <NAME>class</NAME>
+              <STRING>npc_group_event_handler</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>event</NAME>
+              <STRING>start_of_state</STRING>
+            </PROPERTY>
+            <PROPERTY TYPE="string">
+              <NAME>name</NAME>
+              <STRING>disp_sipvandil_handler</STRING>
+            </PROPERTY>
+            <CHILD TYPE="CPrimAlias">
+              <ALIAS VALUE="1307"/>
+              <PROPERTY TYPE="string">
+                <NAME>class</NAME>
+                <STRING>alias</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>name</NAME>
+                <STRING>alias</STRING>
+              </PROPERTY>
+            </CHILD>
+            <CHILD TYPE="CPrimNode">
+              <PROPERTY TYPE="string">
+                <NAME>action</NAME>
+                <STRING>code</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>class</NAME>
+                <STRING>npc_event_handler_action</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string">
+                <NAME>name</NAME>
+                <STRING>disp_sipvandil_action</STRING>
+              </PROPERTY>
+              <PROPERTY TYPE="string_array">
+                <NAME>parameters</NAME>
+                <STRING>()rename("Sipvandil$#(Cuisinier)");</STRING>
+              </PROPERTY>
+            </CHILD>
+          </CHILD>
         </CHILD>
       </CHILD>
       <CHILD TYPE="CPrimZone">