diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature index a3b1363..edf2834 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/arma_mount.creature @@ -1,6 +1,6 @@ <?xml version="1.0"?> <FORM Revision="$Revision: 1.64 $" State="modified"> - <PARENT Filename="_arma_mount.creature"/> + <PARENT Filename="_arma_monte_for.creature"/> <STRUCT> <STRUCT Name="Basics"> <ATOM Name="PlayerSkillLevel" Value="22"/> diff --git a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature index 10b99b5..6273ac8 100644 --- a/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature +++ b/leveldesign/game_elem/creature/fauna/ecosystem/forest/_armamonte_for.creature @@ -1,6 +1,6 @@ <?xml version="1.0"?> <FORM Revision="$Revision: 1.4 $" State="modified"> - <PARENT Filename="_armamonte.creature"/> + <PARENT Filename="_arma_mount.creature"/> <STRUCT> <STRUCT Name="Basics"> <ATOM Name="Ecosystem" Value="Forest"/> diff --git a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature index 02801fa..9a2e30d 100644 --- a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature +++ b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_arma_mount.creature @@ -5,7 +5,7 @@ <PARENT Filename="_medium_slashing_armor_set.creature"/> <STRUCT> <STRUCT Name="Basics"> - <ATOM Name="Race" Value="arma mount"/> + <ATOM Name="Race" Value="arma"/> <ATOM Name="DamageLocalisationTable" Value="quadruped"/> <STRUCT Name="Scores"> <ATOM Name="HitPoints" Value="default"/> @@ -14,7 +14,7 @@ </STRUCT> <STRUCT Name="Equipment"> <STRUCT Name="Body"> - <ATOM Name="Item" Value="TR_MO_arma_mount.shape"/> + <ATOM Name="Item" Value="armamonte_chest.item"/> </STRUCT> <STRUCT Name="Legs"> <ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/> diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index 9f4bcde..6e25627 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -6,8 +6,8 @@ <ATOM Name="fy_hom" Value="fy_hom.animset_mode"/> <ATOM Name="dag" Value="dag.animset_mode"/> <ATOM Name="arma" Value="arma.animset_mode"/> - <ATOM Name="arma_mount" Value="armamount.animset_mode"/> - <ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/> + <ATOM Name="armamount" Value="armamount.animset_mode"/> + <ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/> <ATOM Name="clapclap" Value="clapclap.animset_mode"/> <ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/> </ARRAY> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode deleted file mode 100644 index 8efcde9..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap.animset_mode +++ /dev/null @@ -1,26 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="_pet.animset_mode"/> - <STRUCT> - <STRUCT Name="swim"> - <ATOM Name="__" Value="true"/> - </STRUCT> - <STRUCT Name="swim_death"> - <ATOM Name="__" Value="true"/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true -Sat Jan 16 02:47:21 2016 (g) .alert.__ = false -Sat Jan 16 02:47:21 2016 (g) .combat.__ = false -Sat Jan 16 02:47:21 2016 (g) .death.__ = false -Sat Jan 16 02:47:21 2016 (g) .default.__ = false -Sat Jan 16 02:47:21 2016 (g) .eat.__ = false -Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false -Sat Jan 16 02:47:21 2016 (g) .rest.__ = false -Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true -Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set deleted file mode 100644 index 6db5529..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_alert__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="clapclap_swim__.animation_set"/> - <STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set deleted file mode 100644 index 6db5529..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_combat__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="clapclap_swim__.animation_set"/> - <STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set deleted file mode 100644 index 6db5529..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_death__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="clapclap_swim__.animation_set"/> - <STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set deleted file mode 100644 index bd408e4..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_default__.animation_set +++ /dev/null @@ -1,206 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - <ATOM Name="next1" Value="-1"/> - <ATOM Name="next1 weight" Value="1"/> - <ATOM Name="next2" Value="-1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/> - <ATOM Name="next1" Value="-1"/> - <ATOM Name="next1 weight" Value="1"/> - <ATOM Name="next2" Value="-1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set deleted file mode 100644 index 6db5529..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_eat__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="clapclap_swim__.animation_set"/> - <STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set deleted file mode 100644 index 52eacf6..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_hungry__.animation_set +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="clapclap_swim__.animation_set"/> - <STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set deleted file mode 100644 index 59c01ac..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_rest__.animation_set +++ /dev/null @@ -1,184 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> - <ATOM Name="next1" Value="1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="2"/> - <ATOM Name="next2" Value="1"/> - <ATOM Name="next2 weight" Value="5"/> - <ATOM Name="next3" Value="2"/> - <ATOM Name="next4" Value="3"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/> - <ATOM Name="next1" Value="1"/> - <ATOM Name="next1 weight" Value="5"/> - <ATOM Name="next2" Value="4"/> - <ATOM Name="next3" Value="3"/> - <ATOM Name="next3 weight" Value="3"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="10"/> - <ATOM Name="next2" Value="1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="10"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set deleted file mode 100644 index 1bb92fd..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/clapclap/clapclap_swim__.animation_set +++ /dev/null @@ -1,206 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/> - <ATOM Name="next1" Value="1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="2"/> - <ATOM Name="next2" Value="1"/> - <ATOM Name="next2 weight" Value="5"/> - <ATOM Name="next3" Value="2"/> - <ATOM Name="next4" Value="3"/> - <ATOM Name="next4 weight" Value="2"/> - <ATOM Name="next5" Value="4"/> - - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/> - <ATOM Name="next1" Value="1"/> - <ATOM Name="next1 weight" Value="7"/> - <ATOM Name="next2" Value="3"/> - <ATOM Name="next2 weight" Value="3"/> - - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/> - <ATOM Name="next1" Value="1"/> - <ATOM Name="next1 weight" Value="5"/> - <ATOM Name="next2" Value="4"/> - <ATOM Name="next3" Value="3"/> - <ATOM Name="next3 weight" Value="3"/> - <ATOM Name="next4" Value="4"/> - <ATOM Name="next4 weight" Value="0"/> - <ATOM Name="next5" Value="3"/> - - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/> - <ATOM Name="next1" Value="1"/> - <ATOM Name="next1 weight" Value="7"/> - <ATOM Name="next2" Value="3"/> - <ATOM Name="next2 weight" Value="3"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="10"/> - <ATOM Name="next2" Value="1"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/> - <ATOM Name="next1" Value="0"/> - <ATOM Name="next1 weight" Value="10"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode deleted file mode 100644 index 4f0e499..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <PARENT Filename="_pet.animset_mode"/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <LOG></LOG> -</FORM> - diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set deleted file mode 100644 index d81d8fe..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set +++ /dev/null @@ -1,180 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.9 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="idle_to_walk"> - <ARRAY Name="animations"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="run"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> - <ATOM Name="head controlable" Value="true"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_1"/> - </STRUCT> - </ARRAY> - <ATOM Name="MeleeImpactDelay" Value="0.350"/> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_coup_2"/> - </STRUCT> - </ARRAY> - <ATOM Name="MeleeImpactDelay" Value="0.350"/> - </STRUCT> - <STRUCT Name="backward atk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="MeleeImpactDelay" Value="0.233"/> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value=""/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set deleted file mode 100644 index 4b9faae..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_death__.animation_set +++ /dev/null @@ -1,17 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.4 $" State="modified"> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value=""/> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set deleted file mode 100644 index 1cc2c62..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set +++ /dev/null @@ -1,114 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_idle.anim"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_nage.anim"/> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_recul.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_straff_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"/> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set deleted file mode 100644 index 0c9a793..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_default__.animation_set +++ /dev/null @@ -1,159 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.4 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="run"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_left"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="death_mode"> - <ATOM Name="Display Objects" Value="false"/> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set deleted file mode 100644 index b65d05a..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim__.animation_set +++ /dev/null @@ -1,161 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.3 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="run"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_left"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set deleted file mode 100644 index ea97c87..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_rest__.animation_set +++ /dev/null @@ -1,27 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.1 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="default_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="rest_mode"> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set deleted file mode 100644 index ec60b2f..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set +++ /dev/null @@ -1,169 +0,0 @@ -<?xml version="1.0"?> -<FORM Revision="$Revision: 1.7 $" State="modified"> - <STRUCT> - <STRUCT Name="idle"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - </ARRAY> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/> - </STRUCT> - <STRUCT Name="walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - <STRUCT Name="run"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_nage.anim"/> - </STRUCT> - <STRUCT Name="idle_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_walk"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_left_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="turn_right_to_backward"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/> - </STRUCT> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="strafe_left"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="strafe_right"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="impact"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="stun_begin"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_loop"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="stun_end"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - </STRUCT> - <STRUCT Name="attack1"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_1.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="attack2"> - <ARRAY Name="animations"/> - <STRUCT> - <ATOM Name="filename" Value="tr_mo_sagass_selle_attack_2.anim"/> - </STRUCT> - </STRUCT> - <STRUCT Name="death_mode"> - <ARRAY Name="animations"> - <STRUCT> - <ATOM Name="filename" Value=""/> - </STRUCT> - </ARRAY> - <ATOM Name="LodCharacterAnimation" Value=""/> - </STRUCT> - </STRUCT> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <STRUCT/> - <COMMENTS></COMMENTS> - <LOG></LOG> -</FORM> diff --git a/primitives/newbieland/urban_newbieland.primitive b/primitives/newbieland/urban_newbieland.primitive index 0abc0d0..b79a41a 100644 --- a/primitives/newbieland/urban_newbieland.primitive +++ b/primitives/newbieland/urban_newbieland.primitive @@ -1,7 +1,7 @@ <?xml version="1.0"?> <PRIMITIVES VERSION="1"> <ROOT_PRIMITIVE TYPE="CPrimNode"> - <ALIAS LAST_GENERATED="1302"/> + <ALIAS LAST_GENERATED="1307"/> <CHILD TYPE="CPrimZone"> <PROPERTY TYPE="string"> <NAME>class</NAME> @@ -603,7 +603,7 @@ </PROPERTY> <PROPERTY TYPE="string"> <NAME>name</NAME> - <STRING>disp_cook</STRING> + <STRING>disp_jimman_group</STRING> </PROPERTY> <CHILD TYPE="CPrimNode"> <PROPERTY TYPE="string_array"> @@ -864,6 +864,80 @@ </CHILD> </CHILD> </CHILD> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_group_event_handler</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>event</NAME> + <STRING>start_of_state</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>disp_jimman_handler</STRING> + </PROPERTY> + <CHILD TYPE="CPrimAlias"> + <ALIAS VALUE="1304"/> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>alias</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>alias</STRING> + </PROPERTY> + </CHILD> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>action</NAME> + <STRING>code</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_event_handler_action</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>disp_jimman_action</STRING> + </PROPERTY> + <PROPERTY TYPE="string_array"> + <NAME>parameters</NAME> + <STRING>()rename("Jimman$#(Intendant)");</STRING> + </PROPERTY> + </CHILD> + </CHILD> + </CHILD> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_group</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>disp_sipvandil_group</STRING> + </PROPERTY> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_group_parameters</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>parameters</STRING> + </PROPERTY> + </CHILD> + <CHILD TYPE="CPrimAlias"> + <ALIAS VALUE="1305"/> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>alias</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>alias</STRING> + </PROPERTY> + </CHILD> <CHILD TYPE="CPrimPoint"> <PT X="8818.428711" Y="-10625.725586" Z="0.000000"/> <PROPERTY TYPE="string"> @@ -885,7 +959,7 @@ <STRING>welcome_ra</STRING> </PROPERTY> <CHILD TYPE="CPrimAlias"> - <ALIAS VALUE="1285"/> + <ALIAS VALUE="1306"/> <PROPERTY TYPE="string"> <NAME>class</NAME> <STRING>alias</STRING> @@ -896,6 +970,49 @@ </PROPERTY> </CHILD> </CHILD> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_group_event_handler</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>event</NAME> + <STRING>start_of_state</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>disp_sipvandil_handler</STRING> + </PROPERTY> + <CHILD TYPE="CPrimAlias"> + <ALIAS VALUE="1307"/> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>alias</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>alias</STRING> + </PROPERTY> + </CHILD> + <CHILD TYPE="CPrimNode"> + <PROPERTY TYPE="string"> + <NAME>action</NAME> + <STRING>code</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>class</NAME> + <STRING>npc_event_handler_action</STRING> + </PROPERTY> + <PROPERTY TYPE="string"> + <NAME>name</NAME> + <STRING>disp_sipvandil_action</STRING> + </PROPERTY> + <PROPERTY TYPE="string_array"> + <NAME>parameters</NAME> + <STRING>()rename("Sipvandil$#(Cuisinier)");</STRING> + </PROPERTY> + </CHILD> + </CHILD> </CHILD> </CHILD> <CHILD TYPE="CPrimZone">