trie et correction

This commit is contained in:
deed 2016-08-13 00:02:57 +02:00
parent 49bb63fa36
commit 380a91a41d
15 changed files with 269 additions and 397 deletions

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@ -1,124 +1,84 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified"> <FORM Revision="$Revision: 1.64 $" State="modified">
<PARENT Filename="_formuli.creature"/> <PARENT Filename="_arma_mount.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT> <STRUCT>
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/> <ATOM Name="PlayerSkillLevel" Value="22"/>
<ATOM Name="NbPlayers" Value="2"/> <ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="2"/> <ATOM Name="PlayerHpLevel" Value="22"/>
<ATOM Name="NbHitToKillPlayer" Value="5.376"/> <ATOM Name="NbHitToKillPlayer" Value="6.72"/>
<ATOM Name="Race" Value="mektoub mount"/>
<ATOM Name="First Name" Value="forest mektoub mount"/>
<ATOM Name="Ecosystem" Value="Forest"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Characteristics"> <STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00125"/> <ATOM Name="DynamicEnergyValue" Value="0.00125"/>
</STRUCT> </STRUCT>
<STRUCT Name="MovementSpeeds"> <STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/> <ATOM Name="WalkSpeed" Value="4"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/> <ATOM Name="RunSpeed" Value="8"/>
<ATOM Name="GroupDispersion" Value="0.85"/> <ATOM Name="GroupDispersion" Value="0.6"/>
</STRUCT> </STRUCT>
<STRUCT Name="Scores"> <ATOM Name="life" Value="12540.38"/>
<ATOM Name="HitPoints" Value="high"/> <ATOM Name="AttackSpeed" Value="3.5"/>
<ATOM Name="Sap" Value="default"/> <ATOM Name="LifeRegen" Value="18.361657459"/>
<ATOM Name="Stamina" Value="high"/> <ATOM Name="AttackLevel" Value="183"/>
</STRUCT> <ATOM Name="DefenseLevel" Value="183"/>
<ATOM Name="life" Value="716.4"/> <ATOM Name="XPLevel" Value="183"/>
<ATOM Name="AttackSpeed" Value="2.5"/> <ATOM Name="TauntLevel" Value="210"/>
<ATOM Name="LifeRegen" Value="1.822900763"/> <ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="AttackLevel" Value="33"/> <ATOM Name="RegionForce" Value="6"/>
<ATOM Name="DefenseLevel" Value="33"/> <ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="XPLevel" Value="33"/>
<ATOM Name="TauntLevel" Value="10"/>
<ATOM Name="MeleeReachValue" Value="5"/>
<ATOM Name="RegionForce" Value="2"/>
<ATOM Name="ForceLevel" Value="3"/>
<ATOM Name="LocalCode" Value="2"/> <ATOM Name="LocalCode" Value="2"/>
<ATOM Name="DodgeAsDefense" Value="true"/> <ATOM Name="DodgeAsDefense" Value="false"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="armamonte_chest.item"/>
<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
<STRUCT Name="Sheath0RightHand">
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
</STRUCT>
<STRUCT Name="Sheath1RightHand">
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT> </STRUCT>
<STRUCT Name="3d data"> <STRUCT Name="3d data">
<ATOM Name="Scale" Value="0.95"/> <ATOM Name="Scale" Value="1.4"/>
<ATOM Name="SoundFamily" Value="0"/> <ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/> <ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/> <ATOM Name="ForceDisplayCreatureName" Value="true"/>
<ATOM Name="Skel" Value="TR_MO_arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="Harvest"> <STRUCT Name="Harvest">
<STRUCT Name="MP1"> <STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/> <ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/> <ATOM Name="Quantity" Value="0"/>
</STRUCT> </STRUCT>
<STRUCT Name="MP2"> <STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/> <ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/> <ATOM Name="Quantity" Value="0"/>
</STRUCT> </STRUCT>
<STRUCT Name="MP3"> <STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/> <ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/> <ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties"> <STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Harvestable"/> <ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1.5"/> <ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT> </STRUCT>
<STRUCT Name="Combat"> <STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/> <ATOM Name="AggroRadiusNotHungry" Value="15"/>
@ -129,21 +89,21 @@
<ATOM Name="LifeLevelModulator" Value="0.01"/> <ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/> <ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/> <ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="5"/> <ATOM Name="AssistDist" Value="0"/>
</STRUCT> </STRUCT>
<STRUCT Name="Protections"> <STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/> <ATOM Name="PiercingMax" Value="1372.5"/>
<ATOM Name="PiercingFactor" Value="0"/> <ATOM Name="PiercingFactor" Value="50"/>
<ATOM Name="SlashingMax" Value="0"/> <ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/> <ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/> <ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/> <ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="247.5"/> <ATOM Name="RotMax" Value="1372.5"/>
<ATOM Name="RotFactor" Value="50"/> <ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/> <ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/> <ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/> <ATOM Name="ColdMax" Value="1372.5"/>
<ATOM Name="ColdFactor" Value="0"/> <ATOM Name="ColdFactor" Value="75"/>
<ATOM Name="FireMax" Value="0"/> <ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/> <ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/> <ATOM Name="PoisonMax" Value="0"/>
@ -154,37 +114,31 @@
<ATOM Name="ShockFactor" Value="0"/> <ATOM Name="ShockFactor" Value="0"/>
</STRUCT> </STRUCT>
<STRUCT Name="Resists"> <STRUCT Name="Resists">
<ATOM Name="Fear" Value="33"/> <ATOM Name="Fear" Value="200"/>
<ATOM Name="Sleep" Value="33"/> <ATOM Name="Sleep" Value="200"/>
<ATOM Name="Stun" Value="33"/> <ATOM Name="Stun" Value="200"/>
<ATOM Name="Root" Value="33"/> <ATOM Name="Root" Value="200"/>
<ATOM Name="Blind" Value="33"/> <ATOM Name="Blind" Value="200"/>
<ATOM Name="Snare" Value="33"/> <ATOM Name="Snare" Value="30000"/>
<ATOM Name="Slow" Value="33"/> <ATOM Name="Slow" Value="30000"/>
<ATOM Name="Acid" Value="33"/> <ATOM Name="Acid" Value="200"/>
<ATOM Name="Cold" Value="33"/> <ATOM Name="Cold" Value="200"/>
<ATOM Name="Electricity" Value="33"/> <ATOM Name="Electricity" Value="200"/>
<ATOM Name="Fire" Value="33"/> <ATOM Name="Fire" Value="200"/>
<ATOM Name="Poison" Value="3"/> <ATOM Name="Poison" Value="200"/>
<ATOM Name="Rot" Value="33"/> <ATOM Name="Rot" Value="200"/>
</STRUCT> </STRUCT>
<STRUCT Name="Damage Shield"> <STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/> <ATOM Name="Damage" Value="10"/>
<ATOM Name="Drained HP" Value="0"/> <ATOM Name="Drained HP" Value="0"/>
</STRUCT> </STRUCT>
<ATOM Name="category" Value="H"/> <ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="I"/> <ATOM Name="race_code" Value="A"/>
<ATOM Name="creature_level" Value="3.3"/> <ATOM Name="creature_level" Value="18.3"/>
<ATOM Name="group_id" Value="HI"/> <ATOM Name="group_id" Value="HA"/>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM> </FORM>

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@ -1,156 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.110 $" State="modified">
<PARENT Filename="_armamonte_for.creature"/>
<PARENT Filename="dag_attack.creature"/>
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="10"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="10"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00033333"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="4"/>
<ATOM Name="RunSpeed" Value="8"/>
<ATOM Name="GroupDispersion" Value="0.6"/>
</STRUCT>
<ATOM Name="life" Value="800"/>
<ATOM Name="AttackSpeed" Value="3.5"/>
<ATOM Name="LifeRegen" Value="8"/>
<ATOM Name="AttackLevel" Value="175"/>
<ATOM Name="DefenseLevel" Value="175"/>
<ATOM Name="XPLevel" Value="175"/>
<ATOM Name="TauntLevel" Value="200"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="6"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.4"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP4">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP5">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP6">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP7">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP8">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP9">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
<STRUCT Name="MP10">
<ATOM Name="MinQuantity" Value="0"/>
<ATOM Name="Quantity" Value="0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
<ATOM Name="AggroRadiusHungry" Value="15"/>
<ATOM Name="AggroRadiusHunting" Value="15"/>
<ATOM Name="DistModulator" Value="0.2"/>
<ATOM Name="TargetModulator" Value="0.25"/>
<ATOM Name="LifeLevelModulator" Value="0.01"/>
<ATOM Name="CourageModulator" Value="1"/>
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
<ATOM Name="AssistDist" Value="0"/>
<ATOM Name="AggroRadiusD1" Value="100"/>
<ATOM Name="AggroRadiusD2" Value="50"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingMax" Value="0"/>
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingMax" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntMax" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotMax" Value="37.5"/>
<ATOM Name="RotFactor" Value="50"/>
<ATOM Name="AcidMax" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdMax" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireMax" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonMax" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityMax" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockMax" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="5"/>
<ATOM Name="Sleep" Value="5"/>
<ATOM Name="Stun" Value="5"/>
<ATOM Name="Root" Value="5"/>
<ATOM Name="Blind" Value="5"/>
<ATOM Name="Snare" Value="5"/>
<ATOM Name="Slow" Value="5"/>
<ATOM Name="Acid" Value="5"/>
<ATOM Name="Cold" Value="5"/>
<ATOM Name="Electricity" Value="5"/>
<ATOM Name="Fire" Value="5"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="5"/>
</STRUCT>
<STRUCT Name="Damage Shield">
<ATOM Name="Damage" Value="0"/>
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="A"/>
<ATOM Name="group_assist" Value="ha,hx,ba"/>
<ATOM Name="creature_level" Value="18.3"/>
<ATOM Name="group_id" Value="HA"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Thu Apr 20 18:45:08 2006 (gueney) .Properties.XPGainCoef = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.AttackLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.DefenseLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Basics.XPLevel = 1
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD1 = 100
Mon Mar 12 15:16:08 2007 (kalhart) .Combat.AggroRadiusD2 = 50
Mon Mar 12 15:58:16 2007 (kalhart) .Basics.NbHitToKillPlayer = 15</LOG>
</FORM>

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@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified"> <FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="pendo2.creature"/> <PARENT Filename="pendo2.creature"/>
<PARENT Filename="_pendo_pet.creature"/> <PARENT Filename="_pendo_for.creature"/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

View file

@ -1,7 +1,7 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified"> <FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="pendo3.creature"/> <PARENT Filename="pendo3.creature"/>
<PARENT Filename="_pendo_pet.creature"/> <PARENT Filename="_pendo_for.creature"/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>

View file

@ -1,12 +1,13 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified"> <FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_arma.creature"/> <PARENT Filename="_arma.creature"/>
<STRUCT> <STRUCT>
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="First Name" Value="forest arma"/>
<ATOM Name="Ecosystem" Value="Forest"/> <ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="Stamina" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
@ -14,18 +15,19 @@
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="int((&quot;Basics.PlayerHpLevel&quot;+4)/5)*0.4"/>
</STRUCT>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value=""/>
<ATOM Name="loot2" Value=""/>
<ATOM Name="loot3" Value=""/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format <LOG></LOG>
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
</FORM> </FORM>

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@ -0,0 +1,22 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ia.sitem"/>
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="steed"/>
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
</STRUCT>
<STRUCT Name="pet">
<ATOM Name="Pet Sheet" Value="arma_mount.creature"/>
<ATOM Name="Pet Price" Value="5"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="mektoub_steed.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -1,22 +1,15 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.0 $" State="modified"> <FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_ias.sitem"/>
<STRUCT> <STRUCT>
<STRUCT Name="basics"> <STRUCT Name="basics">
<ATOM Name="name" Value="armamonte"/> <ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="pet animal ticket"/> <ATOM Name="quality" Value="10"/>
<ATOM Name="Drop or Sell" Value="false"/>
<ATOM Name="ItemType" Value="MektoubMountTicket"/>
<ATOM Name="origin" Value="fyros"/>
<ATOM Name="quality" Value="50"/>
</STRUCT> </STRUCT>
<STRUCT Name="pet"> <STRUCT Name="pet">
<ATOM Name="Pet Price" Value="50"/>
<ATOM Name="Pet Sheet" Value="arma_mount.creature"/> <ATOM Name="Pet Sheet" Value="arma_mount.creature"/>
<ATOM Name="Hunger Count" Value="2000"/> <ATOM Name="Pet Price" Value="5"/>
</STRUCT> <ATOM Name="Hunger Count" Value="10000"/>
<STRUCT Name="3d">
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="icon" Value="mektoub_steed.tga"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="pestle"/>
<ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="crafting tool"/>
<ATOM Name="ItemType" Value="AmmoTool"/>
<ATOM Name="Drop or Sell" Value="false"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
</ARRAY>
</STRUCT>
<ATOM Name="Bulk" Value="10"/>
<ATOM Name="Price" Value="1000"/>
<ATOM Name="Time to Equip In Ticks" Value="20"/>
</STRUCT>
<STRUCT Name="crafting tool">
<ATOM Name="type" Value="AmmoTool"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="GE_Kapo_pilon_A_1.shape"/>
<ATOM Name="shape_female" Value="GE_Kapo_pilon_A_1.shape"/>
<ATOM Name="icon" Value="TO_pestle.TGA"/>
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="anim_set" Value="Mix"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -31,72 +31,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Tue Oct 01 17:00:14 2002 (favre) .basics.family = crafting tool <LOG></LOG>
Tue Oct 01 17:00:14 2002 (favre) .basics.name = blacksmith tools
Tue Oct 01 17:00:14 2002 (favre) .basics.quality level = $filename
Tue Oct 01 17:00:36 2002 (favre) .crafting tool.skill = Blacksmithing
Wed Oct 02 15:35:47 2002 (favre) .basics.weight = very heavy
Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon = TO_blacksmith.tga
Tue Oct 15 10:52:05 2002 (wuibout) .3d.icon background = BK_generic.tga
Wed Oct 16 20:08:26 2002 (fleury) .crafting tool.skill = Blacksmithing
Tue Dec 10 11:53:50 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand
Tue Dec 10 11:53:50 2002 (receveur) formName Resized = 1
Thu Dec 12 11:31:09 2002 (favre) formName Pasted =
Fri Jan 03 16:20:12 2003 (receveur) .crafting tool.skill = black smithing
Fri Feb 21 14:05:23 2003 (favre) .faber.Career = faber
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 1 = wood.item
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.MP 2 = fodder.item
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 1 = 3
Tue Feb 25 12:00:22 2003 (receveur) .faber.Create.Quantity 2 = 3
Wed Feb 26 12:08:12 2003 (favre) .faber.Skill = make tools
Wed Feb 26 15:48:27 2003 (favre) .faber.Tool Skill = black smithing
Wed Feb 26 17:48:47 2003 (favre) .faber.Tool type = Wrench
Wed Feb 26 17:48:51 2003 (favre) .crafting tool.type = Wrench
Thu Feb 27 12:11:18 2003 (favre) .crafting tool.type = Blacksmith tools
Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Cost weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Component.Difficulty weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Cost weight = 1.1
Thu Feb 27 12:51:25 2003 (favre) .faber.Create.Difficulty weight = 1.1
Thu Feb 27 12:51:28 2003 (favre) .faber.Component.Execution length = 3
Thu Feb 27 12:51:32 2003 (favre) .faber.Create.Execution length = 5
Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Cost = (STA Default/4)*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 12:52:02 2003 (favre) .faber.Component.Difficulty = (&quot;basics.quality level&quot;)*10*0.6
Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Cost = (STA Default/4)*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 12:52:02 2003 (favre) .faber.Create.Difficulty = (&quot;basics.quality level&quot;-4)+(1)*10*0.7
Thu Feb 27 14:15:55 2003 (favre) .faber.Create.Cost = (Item STA Default/4)*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 14:24:39 2003 (favre) .faber.Component.Cost = (&quot;Item STA Default&quot;/4)*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 14:24:39 2003 (favre) .faber.Create.Cost = &quot;Item STA Default&quot;/4*(&quot;basics.quality level&quot;-4)*0.8
Thu Feb 27 14:28:19 2003 (favre) .faber.Component.Cost = &quot;Item STA Default&quot;/4*(&quot;basics.quality level&quot;)*0.6
Thu Feb 27 15:52:26 2003 (favre) .faber.Component.Cost = int (&quot;Item STA Default&quot;*0.6)
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Cost = int ((&quot;Item STA High&quot;*0.6)/3)
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Difficulty =
Thu Feb 27 15:52:26 2003 (favre) .faber.Create.Execution length = 10
Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Cost weight = 1.2
Thu Feb 27 15:55:33 2003 (favre) .faber.Create.Difficulty weight = 1.2
Thu Feb 27 18:03:52 2003 (favre) .faber.Create.Difficulty = &quot;basics.quality level&quot;*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))
Thu Feb 27 18:05:53 2003 (favre) .faber.Create.Difficulty = (&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))
Wed Mar 12 15:36:19 2003 (receveur) .3d.icon = TO_blacksmith_tools.tga
Fri Mar 21 19:04:08 2003 (fleury) .faber.Component.Cost = int (&quot;Item STA Default&quot;*0.15)
Fri Mar 28 11:27:37 2003 (tran) .3d.anim_set = Cut
Fri Mar 28 11:27:37 2003 (tran) .3d.shape = GE_Kbij_Marteau_A.shape
Fri Mar 28 11:27:37 2003 (tran) .3d.shape_female = GE_Kbij_Marteau_A.shape
Fri Mar 28 11:38:22 2003 (tran) .3d.anim_set = Paint
Fri Mar 28 11:38:22 2003 (tran) .3d.shape = GE_Acc_Pinceau.shape
Fri Mar 28 11:38:22 2003 (tran) .3d.shape_female = GE_Acc_Pinceau.shape
Thu Oct 02 19:48:13 2003 (saffray) .basics.ItemType = Blacksmthtools
Fri Oct 03 15:36:31 2003 (coutelas) .3d.icon = TO_Armor.tga
Fri Oct 03 15:55:39 2003 (coutelas) .3d.anim_set = Make Clothes
Wed Dec 03 17:02:34 2003 (tran) .3d.anim_set = Make Clothes
Wed Dec 03 17:02:34 2003 (tran) .3d.shape = GE_Kcou_aiguille_A.shape
Wed Dec 03 17:02:34 2003 (tran) .3d.shape_female = GE_Kcou_aiguille_A.shape
Fri Jan 30 11:07:51 2004 (coutelas) .basics.Bulk = 10
Fri Feb 06 17:27:03 2004 (coutelas) .basics.Time to Equip In Ticks = 2
Fri Aug 13 19:06:46 2004 (puzin) .basics.Price = 1000
Thu Sep 02 13:45:36 2004 (coutelas) .basics.Drop or Sell = false
Fri Sep 03 10:12:45 2004 (coutelas) .basics.Drop or Sell = true
Fri Sep 03 10:50:06 2004 (coutelas) .basics.Drop or Sell = false
Fri Sep 03 10:50:06 2004 (coutelas) .basics.Saleable = false
Fri Sep 03 10:50:06 2004 (coutelas) .basics.origin = refugee
Tue May 24 14:38:33 2005 (saffray) .basics.Saleable = true
Tue May 24 15:18:23 2005 (saffray) .basics.Saleable = </LOG>
</FORM> </FORM>

View file

@ -0,0 +1,36 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="JewelryTool"/>
<ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="crafting tool"/>
<ATOM Name="ItemType" Value="JewelryTool"/>
<ATOM Name="quality" Value="0"/>
<ATOM Name="Drop or Sell" Value="false"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
</ARRAY>
</STRUCT>
<ATOM Name="Bulk" Value="10"/>
<ATOM Name="Price" Value="1000"/>
<ATOM Name="Time to Equip In Ticks" Value="20"/>
</STRUCT>
<STRUCT Name="crafting tool">
<ATOM Name="type" Value="JewelryTool"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="GE_Kbij_Marteau_A.shape"/>
<ATOM Name="shape_female" Value="GE_Kbij_Marteau_A.shape"/>
<ATOM Name="icon" Value="TO_Jewels.tga"/>
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="anim_set" Value="Cut"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -2,7 +2,7 @@
<FORM Revision="$Revision: 1.3 $" State="modified"> <FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT> <STRUCT>
<STRUCT Name="basics"> <STRUCT Name="basics">
<ATOM Name="name" Value="Melee Weapon Tool"/> <ATOM Name="name" Value="MeleeWeaponTool"/>
<ATOM Name="origin" Value="refugee"/> <ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="crafting tool"/> <ATOM Name="family" Value="crafting tool"/>
<ATOM Name="ItemType" Value="MeleeWeaponTool"/> <ATOM Name="ItemType" Value="MeleeWeaponTool"/>
@ -20,11 +20,11 @@
<ATOM Name="type" Value="MeleeWeaponTool"/> <ATOM Name="type" Value="MeleeWeaponTool"/>
</STRUCT> </STRUCT>
<STRUCT Name="3d"> <STRUCT Name="3d">
<ATOM Name="shape" Value="GE_Kcou_aiguille_A.shape"/> <ATOM Name="shape" Value="GE_KWC_ciseau_A.shape"/>
<ATOM Name="shape_female" Value="GE_Kcou_aiguille_A.shape"/> <ATOM Name="shape_female" Value="GE_KWC_ciseau_A.shape"/>
<ATOM Name="icon" Value="TO_Armor.tga"/> <ATOM Name="icon" Value="TO_Ammo.tga"/>
<ATOM Name="icon background" Value="BK_generic.tga"/> <ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="anim_set" Value="Make Melee Weapons"/> <ATOM Name="anim_set" Value="Sharpen"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>

View file

@ -0,0 +1,35 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="RangeWeaponTool"/>
<ATOM Name="origin" Value="refugee"/>
<ATOM Name="family" Value="crafting tool"/>
<ATOM Name="ItemType" Value="RangeWeaponTool"/>
<ATOM Name="Drop or Sell" Value="false"/>
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="right_hand_exclusive_hand" Value="Right hand exclusive Hand"/>
</ARRAY>
</STRUCT>
<ATOM Name="Bulk" Value="10"/>
<ATOM Name="Price" Value="1000"/>
<ATOM Name="Time to Equip In Ticks" Value="20"/>
</STRUCT>
<STRUCT Name="crafting tool">
<ATOM Name="type" Value="RangeWeaponTool"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="GE_KWJ_ciseau_A.shape"/>
<ATOM Name="shape_female" Value="GE_KWJ_ciseau_A.shape"/>
<ATOM Name="icon" Value="TO_Range.tga"/>
<ATOM Name="icon background" Value="BK_generic.tga"/>
<ATOM Name="anim_set" Value="Hollow Out"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -4,12 +4,11 @@
<STRUCT Name="basics"> <STRUCT Name="basics">
<ATOM Name="name" Value="Bag inventory"/> <ATOM Name="name" Value="Bag inventory"/>
<ATOM Name="family" Value="bag"/> <ATOM Name="family" Value="bag"/>
<ATOM Name="Drop or Sell" Value="true"/>
</STRUCT> </STRUCT>
<STRUCT Name="bag"> <STRUCT Name="bag">
<ATOM Name="weight_max" Value="999999999999999"/> <ATOM Name="weight_max" Value="999999999999999"/>
<ATOM Name="bulk_max" Value="999999999999999"/> <ATOM Name="bulk_max" Value="999999999999999"/>
<ATOM Name="slot_count" Value="8"/> <ATOM Name="slot_count" Value="800"/>
</STRUCT> </STRUCT>
<STRUCT Name="3d"> <STRUCT Name="3d">
<ATOM Name="shape" Value="FY_Acc_GrosPot_A_1.shape"/> <ATOM Name="shape" Value="FY_Acc_GrosPot_A_1.shape"/>

View file

@ -0,0 +1,19 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="Steed inventory"/>
<ATOM Name="family" Value="bag"/>
</STRUCT>
<STRUCT Name="bag">
<ATOM Name="weight_max" Value="90000.0"/>
<ATOM Name="bulk_max" Value="90000.0"/>
<ATOM Name="slot_count" Value="300"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>