diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set index 34e895f..09f251f 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set @@ -14,14 +14,6 @@ <STRUCT Name="run"> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_course.anim"/> </STRUCT> - <STRUCT> - <STRUCT Name="drunk"> - <ATOM Name="LodCharacterAnimation" Value="fy_hof_emote_drunk.anim"/> - </STRUCT> - <STRUCT> - <STRUCT Name="alert"> - <ATOM Name="LodCharacterAnimation" Value="fy_hof_emote_alert.anim"/> - </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set index 64c8b03..09a06d3 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set @@ -14,14 +14,6 @@ <STRUCT Name="run"> <ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_course.anim"/> </STRUCT> - <STRUCT> - <STRUCT Name="drunk"> - <ATOM Name="LodCharacterAnimation" Value="fy_hom_emote_drunk.anim"/> - </STRUCT> - <STRUCT> - <STRUCT Name="alert"> - <ATOM Name="LodCharacterAnimation" Value="fy_hom_emote_alert.anim"/> - </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> diff --git a/leveldesign/game_element/sbrick/bsdea01.sbrick b/leveldesign/game_element/sbrick/bsdea01.sbrick new file mode 100644 index 0000000..11f0068 --- /dev/null +++ b/leveldesign/game_element/sbrick/bsdea01.sbrick @@ -0,0 +1,25 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.10 $" State="modified"> + <STRUCT> + <STRUCT Name="Basics"> + <ATOM Name="FamilyId" Value="BSDMA"/> + <ATOM Name="SabrinaCost" Value="0"/> + <ATOM Name="SPCost" Value="0"/> + <ATOM Name="Property 0" Value="SP_SPEEDING_UP"/> + <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/> + <ATOM Name="Skill" Value="SP"/> + <ATOM Name="Level" Value="0"/> + </STRUCT> + <STRUCT Name="Client"> + <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/> + <ATOM Name="IconBack" Value="EF_Back.tga"/> + <ATOM Name="IconOver"/> + </STRUCT> +<STRUCT Name="Parameter"> + <ATOM Name="f0" Value="BSDMA"/> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> +</FORM> diff --git a/leveldesign/game_element/sbrick/bsdma01.sbrick b/leveldesign/game_element/sbrick/bsdma01.sbrick new file mode 100644 index 0000000..5e15c3f --- /dev/null +++ b/leveldesign/game_element/sbrick/bsdma01.sbrick @@ -0,0 +1,23 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.10 $" State="modified"> + <STRUCT> + <STRUCT Name="Basics"> + <ATOM Name="FamilyId" Value="BSDMA"/> + <ATOM Name="SabrinaCost" Value="0"/> + <ATOM Name="SPCost" Value="0"/> + <ATOM Name="Property 0" Value="SP_SPEEDING_UP:30"/> + <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/> + <ATOM Name="Skill" Value="SP"/> + <ATOM Name="Level" Value="0"/> + </STRUCT> + <STRUCT Name="Client"> + <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/> + <ATOM Name="IconBack" Value="EF_Back.tga"/> + <ATOM Name="IconOver" Value="PA_Over_More.tga"/> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> +</FORM> diff --git a/leveldesign/game_element/sbrick/bsxpa01.sbrick b/leveldesign/game_element/sbrick/bsxpa01.sbrick new file mode 100644 index 0000000..ff2f4f6 --- /dev/null +++ b/leveldesign/game_element/sbrick/bsxpa01.sbrick @@ -0,0 +1,21 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.10 $" State="modified"> + <STRUCT> + <STRUCT Name="Basics"> + <ATOM Name="FamilyId" Value="BSDMA"/> + <ATOM Name="SabrinaCost" Value="0"/> + <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/> + <ATOM Name="Action Nature" Value="FIGHT"/> + <ATOM Name="Skill" Value="SP"/> + <ATOM Name="Level" Value="0"/> + </STRUCT> + <STRUCT Name="Client"> + <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/> + <ATOM Name="IconBack" Value="EF_Back.tga"/> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> +</FORM> diff --git a/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase b/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase new file mode 100644 index 0000000..d7f3276 --- /dev/null +++ b/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase @@ -0,0 +1,15 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.4 $" State="modified"> + <STRUCT> + <ATOM Name="brick 0" Value="bsxpa01.sbrick"/> + <ATOM Name="brick 1" Value="bsdea01.sbrick"/> + <ATOM Name="brick 2" Value="bsdma01.sbrick"/> + <ATOM Name="brick 3"/> +<ATOM Name="usable_by_player" Value="true"/> + <ATOM Name="castable" Value="true"/> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> +</FORM>