diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set
index 34e895f..09f251f 100644
--- a/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set
+++ b/leveldesign/game_element/anim/anim_set/homin/fy_hof_emots_a__.animation_set
@@ -14,14 +14,6 @@
     <STRUCT Name="run">
       <ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_course.anim"/>
     </STRUCT>
-    <STRUCT>
-          <STRUCT Name="drunk">
-          <ATOM Name="LodCharacterAnimation" Value="fy_hof_emote_drunk.anim"/>
-        </STRUCT>
-   <STRUCT>
-          <STRUCT Name="alert">
-          <ATOM Name="LodCharacterAnimation" Value="fy_hof_emote_alert.anim"/>
-        </STRUCT>
   </STRUCT>
   <STRUCT/>
   <STRUCT/>
diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set
index 64c8b03..09a06d3 100644
--- a/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set
+++ b/leveldesign/game_element/anim/anim_set/homin/fy_hom_emots_a__.animation_set
@@ -14,14 +14,6 @@
     <STRUCT Name="run">
       <ATOM Name="LodCharacterAnimation" Value="FY_HOF_A_course.anim"/>
     </STRUCT>
-    <STRUCT>
-          <STRUCT Name="drunk">
-          <ATOM Name="LodCharacterAnimation" Value="fy_hom_emote_drunk.anim"/>
-        </STRUCT>
-   <STRUCT>
-          <STRUCT Name="alert">
-          <ATOM Name="LodCharacterAnimation" Value="fy_hom_emote_alert.anim"/>
-        </STRUCT>
   </STRUCT>
   <STRUCT/>
   <STRUCT/>
diff --git a/leveldesign/game_element/sbrick/bsdea01.sbrick b/leveldesign/game_element/sbrick/bsdea01.sbrick
new file mode 100644
index 0000000..11f0068
--- /dev/null
+++ b/leveldesign/game_element/sbrick/bsdea01.sbrick
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.10 $" State="modified">
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <ATOM Name="FamilyId" Value="BSDMA"/>
+      <ATOM Name="SabrinaCost" Value="0"/>
+      <ATOM Name="SPCost" Value="0"/>
+      <ATOM Name="Property 0" Value="SP_SPEEDING_UP"/>
+      <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/>
+      <ATOM Name="Skill" Value="SP"/>
+      <ATOM Name="Level" Value="0"/>
+    </STRUCT>
+    <STRUCT Name="Client">
+      <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/>
+      <ATOM Name="IconBack" Value="EF_Back.tga"/>
+      <ATOM Name="IconOver"/>
+    </STRUCT>
+<STRUCT Name="Parameter">
+      <ATOM Name="f0" Value="BSDMA"/>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+</FORM>
diff --git a/leveldesign/game_element/sbrick/bsdma01.sbrick b/leveldesign/game_element/sbrick/bsdma01.sbrick
new file mode 100644
index 0000000..5e15c3f
--- /dev/null
+++ b/leveldesign/game_element/sbrick/bsdma01.sbrick
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.10 $" State="modified">
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <ATOM Name="FamilyId" Value="BSDMA"/>
+      <ATOM Name="SabrinaCost" Value="0"/>
+      <ATOM Name="SPCost" Value="0"/>
+      <ATOM Name="Property 0" Value="SP_SPEEDING_UP:30"/>
+      <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/>
+      <ATOM Name="Skill" Value="SP"/>
+      <ATOM Name="Level" Value="0"/>
+    </STRUCT>
+    <STRUCT Name="Client">
+      <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/>
+      <ATOM Name="IconBack" Value="EF_Back.tga"/>
+      <ATOM Name="IconOver" Value="PA_Over_More.tga"/>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+</FORM>
diff --git a/leveldesign/game_element/sbrick/bsxpa01.sbrick b/leveldesign/game_element/sbrick/bsxpa01.sbrick
new file mode 100644
index 0000000..ff2f4f6
--- /dev/null
+++ b/leveldesign/game_element/sbrick/bsxpa01.sbrick
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.10 $" State="modified">
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <ATOM Name="FamilyId" Value="BSDMA"/>
+      <ATOM Name="SabrinaCost" Value="0"/>
+      <ATOM Name="LearnRequiresOneOfSkills" Value="SP 0"/>
+      <ATOM Name="Action Nature" Value="FIGHT"/>
+      <ATOM Name="Skill" Value="SP"/>
+      <ATOM Name="Level" Value="0"/>
+    </STRUCT>
+    <STRUCT Name="Client">
+      <ATOM Name="Icon" Value="ICO_Speeding_up.tga"/>
+      <ATOM Name="IconBack" Value="EF_Back.tga"/>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+</FORM>
diff --git a/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase b/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase
new file mode 100644
index 0000000..d7f3276
--- /dev/null
+++ b/leveldesign/game_element/sphrase/absx_speeding_up_01.sphrase
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.4 $" State="modified">
+  <STRUCT>
+   <ATOM Name="brick 0" Value="bsxpa01.sbrick"/>
+   <ATOM Name="brick 1" Value="bsdea01.sbrick"/>
+   <ATOM Name="brick 2" Value="bsdma01.sbrick"/>
+   <ATOM Name="brick 3"/>
+<ATOM Name="usable_by_player" Value="true"/>
+    <ATOM Name="castable" Value="true"/>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+</FORM>