From dda542ad6aabc0baf001827b1a03b8706cefc928 Mon Sep 17 00:00:00 2001
From: deed <deedounet@gmail.com>
Date: Wed, 15 Feb 2017 13:32:38 +0100
Subject: [PATCH] Ajout des DS de chaque NPC du dispensaire et parentage

---
 .../newbieland/disp_itenerant_1.creature      | 28 ++++++++++++
 .../creature/newbieland/disp_jimman.creature  | 33 ++++++++++++++
 .../newbieland/disp_sipvandil.creature        | 28 ++++++++++++
 .../newbieland/disp_welcome_ra.creature       | 38 ++++++++++++++++
 .../newbieland/nbland_esthetics.creature      | 28 ++++++++++++
 .../nbland_marchand_larmor.creature           | 37 ++++++++++++++++
 .../newbieland/nbland_marchand_pet.creature   | 28 ++++++++++++
 .../parent/_basics_3d/_fyros_male.creature    | 14 +++---
 .../creature/npc/parent/_disp/_tcara.creature | 43 +++++++++++++++++++
 .../npc/parent/_disp/_tcara_f.creature        | 43 +++++++++++++++++++
 .../npc/parent/_disp/_tcara_oublieux.creature | 43 +++++++++++++++++++
 .../parent/_disp/_tcara_oublieux_f.creature   | 43 +++++++++++++++++++
 .../npc/parent/_disp/_ucikara.creature        | 43 +++++++++++++++++++
 .../npc/parent/_disp/_ucikara_f.creature      | 43 +++++++++++++++++++
 .../parent/_disp/_ucikara_oublieux.creature   | 39 +++++++++++++++++
 .../parent/_disp/_ucikara_oublieux_f.creature | 43 +++++++++++++++++++
 16 files changed, 567 insertions(+), 7 deletions(-)
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature
 create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature
 create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature

diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature
new file mode 100644
index 0000000..6a1f541
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara_oublieux.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="2"/>
+        </STRUCT>
+       </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 2"/>
+      <ATOM Name="EyesColor" Value="Color 6"/>
+      <ARRAY Name="HairItem">
+        <STRUCT Name="long">
+          <ATOM Name="Item" Value="fy_hom_hair_style05.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature
new file mode 100644
index 0000000..c85d8dd
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature
@@ -0,0 +1,33 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara_oublieux.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="0"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="fy_visage.item"/>
+          <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 1"/>
+      <ATOM Name="EyesColor" Value="Color 2"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="fy_hom_hair_artistic04.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature
new file mode 100644
index 0000000..a5084aa
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara_oublieux.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="3"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 3"/>
+      <ATOM Name="EyesColor" Value="Color 5"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="fy_hom_hair_artistic05.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature
new file mode 100644
index 0000000..c41a9ec
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Color" Value="2"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Color" Value="2"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="icmalb.sitem"/>
+          <ATOM Name="Color" Value="1"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="0"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 1"/>
+      <ATOM Name="EyesColor" Value="Color 5"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="fy_hom_hair_basic02.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature
new file mode 100644
index 0000000..2ed2179
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara_oublieux.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="5"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 5"/>
+      <ATOM Name="EyesColor" Value="Color 5"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="fy_hom_hair_artistic01.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature
new file mode 100644
index 0000000..a391e81
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature
@@ -0,0 +1,37 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_ucikara_f.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Color" Value="0"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Color" Value="7"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="icfalb.sitem"/>
+          <ATOM Name="Color" Value="5"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Color" Value="1"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 1"/>
+      <ATOM Name="EyesColor" Value="Color 5"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="fy_hof_hair_artistic01.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature
new file mode 100644
index 0000000..7880f76
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_tcara_oublieux_f.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="5"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+    <STRUCT Name="3d data">
+      <ATOM Name="HairColor" Value="Color 5"/>
+      <ATOM Name="EyesColor" Value="Color 2"/>
+      <ARRAY Name="HairItem">
+        <STRUCT>
+          <ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
+        </STRUCT>
+      </ARRAY>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature b/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature
index 3cde250..edf6164 100644
--- a/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature
+++ b/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature
@@ -20,25 +20,25 @@
       <ATOM Name="Skin" Value="fyros"/>
       <ARRAY Name="HairItem">
         <STRUCT Name="artistic">
-          <ATOM Name="Item" Value="artistic01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_artistic01.item"/>
         </STRUCT>
         <STRUCT Name="basic">
-          <ATOM Name="Item" Value="basic01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_basic01.item"/>
         </STRUCT>
         <STRUCT Name="long">
-          <ATOM Name="Item" Value="long01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_long01.item"/>
         </STRUCT>
         <STRUCT Name="medium">
-          <ATOM Name="Item" Value="medium01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_medium01.item"/>
         </STRUCT>
         <STRUCT Name="shave">
-          <ATOM Name="Item" Value="shave01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_shave01.item"/>
         </STRUCT>
         <STRUCT Name="short">
-          <ATOM Name="Item" Value="short01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_short01.item"/>
         </STRUCT>
         <STRUCT Name="style">
-          <ATOM Name="Item" Value="style01.item"/>
+          <ATOM Name="Item" Value="fy_cheveux_style01.item"/>
         </STRUCT>
       </ARRAY>
     </STRUCT>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature
new file mode 100644
index 0000000..4d94cbc
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_matis_male.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="icravg.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="icrape.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igmgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igmau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igmbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="ma_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature
new file mode 100644
index 0000000..de30d7e
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_matis_female.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="icravg.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="icrape.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igmgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igmau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igmbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="ma_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature
new file mode 100644
index 0000000..0d73b72
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_matis_male.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="ic_v_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="ic_r_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igmgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igmau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igmbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="ma_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature
new file mode 100644
index 0000000..49d0d6f
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_matis_female.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="ic_v_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="ic_r_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igmgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igmau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igmbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="ma_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature
new file mode 100644
index 0000000..c909681
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_fyros_male.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="icravg.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="icrape.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igfgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igfau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igfbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="fy_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature
new file mode 100644
index 0000000..37613c6
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_fyros_female.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="icravg.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="icrape.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igfgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igfau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igfbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="fy_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature
new file mode 100644
index 0000000..7678b8a
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature
@@ -0,0 +1,39 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_fyros_male.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="ic_v_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="ic_r_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igfgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igfau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igfbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="fy_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>
diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature
new file mode 100644
index 0000000..88e2641
--- /dev/null
+++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<FORM Revision="$Revision: 1.0 $" State="modified">
+  <PARENT Filename="_fyros_female.creature"/>
+  <STRUCT>
+    <STRUCT Name="Basics">
+      <STRUCT Name="Equipment">
+        <STRUCT Name="Body">
+          <ATOM Name="Item" Value="ic_v_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Legs">
+          <ATOM Name="Item" Value="ic_r_oub.sitem"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Hands">
+          <ATOM Name="Item" Value="igfgu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Arms">
+          <ATOM Name="Item" Value="igfau.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Feet">
+          <ATOM Name="Item" Value="igfbu.sitem"/>
+        </STRUCT>
+        <STRUCT Name="Head">
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+        <STRUCT Name="Face">
+          <ATOM Name="Item" Value="fy_visage.item"/>
+          <ATOM Name="Texture" Value="Default"/>
+          <ATOM Name="Color" Value="Beige"/>
+        </STRUCT>
+      </STRUCT>
+    </STRUCT>
+  </STRUCT>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <STRUCT/>
+  <LOG></LOG>
+</FORM>