From dda542ad6aabc0baf001827b1a03b8706cefc928 Mon Sep 17 00:00:00 2001 From: deed <deedounet@gmail.com> Date: Wed, 15 Feb 2017 13:32:38 +0100 Subject: [PATCH] Ajout des DS de chaque NPC du dispensaire et parentage --- .../newbieland/disp_itenerant_1.creature | 28 ++++++++++++ .../creature/newbieland/disp_jimman.creature | 33 ++++++++++++++ .../newbieland/disp_sipvandil.creature | 28 ++++++++++++ .../newbieland/disp_welcome_ra.creature | 38 ++++++++++++++++ .../newbieland/nbland_esthetics.creature | 28 ++++++++++++ .../nbland_marchand_larmor.creature | 37 ++++++++++++++++ .../newbieland/nbland_marchand_pet.creature | 28 ++++++++++++ .../parent/_basics_3d/_fyros_male.creature | 14 +++--- .../creature/npc/parent/_disp/_tcara.creature | 43 +++++++++++++++++++ .../npc/parent/_disp/_tcara_f.creature | 43 +++++++++++++++++++ .../npc/parent/_disp/_tcara_oublieux.creature | 43 +++++++++++++++++++ .../parent/_disp/_tcara_oublieux_f.creature | 43 +++++++++++++++++++ .../npc/parent/_disp/_ucikara.creature | 43 +++++++++++++++++++ .../npc/parent/_disp/_ucikara_f.creature | 43 +++++++++++++++++++ .../parent/_disp/_ucikara_oublieux.creature | 39 +++++++++++++++++ .../parent/_disp/_ucikara_oublieux_f.creature | 43 +++++++++++++++++++ 16 files changed, 567 insertions(+), 7 deletions(-) create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature create mode 100644 leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature create mode 100644 leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature new file mode 100644 index 0000000..6a1f541 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_itenerant_1.creature @@ -0,0 +1,28 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara_oublieux.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="2"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 2"/> + <ATOM Name="EyesColor" Value="Color 6"/> + <ARRAY Name="HairItem"> + <STRUCT Name="long"> + <ATOM Name="Item" Value="fy_hom_hair_style05.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature new file mode 100644 index 0000000..c85d8dd --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_jimman.creature @@ -0,0 +1,33 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara_oublieux.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="0"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="fy_visage.item"/> + <ATOM Name="Texture" Value="Jungle/High Quality/Old"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 1"/> + <ATOM Name="EyesColor" Value="Color 2"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="fy_hom_hair_artistic04.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature new file mode 100644 index 0000000..a5084aa --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_sipvandil.creature @@ -0,0 +1,28 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara_oublieux.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="3"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 3"/> + <ATOM Name="EyesColor" Value="Color 5"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="fy_hom_hair_artistic05.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature new file mode 100644 index 0000000..c41a9ec --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_welcome_ra.creature @@ -0,0 +1,38 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Color" Value="2"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Color" Value="2"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="icmalb.sitem"/> + <ATOM Name="Color" Value="1"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="0"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 1"/> + <ATOM Name="EyesColor" Value="Color 5"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="fy_hom_hair_basic02.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature new file mode 100644 index 0000000..2ed2179 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_esthetics.creature @@ -0,0 +1,28 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara_oublieux.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="5"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 5"/> + <ATOM Name="EyesColor" Value="Color 5"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="fy_hom_hair_artistic01.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature new file mode 100644 index 0000000..a391e81 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_larmor.creature @@ -0,0 +1,37 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_ucikara_f.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Color" Value="0"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Color" Value="7"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="icfalb.sitem"/> + <ATOM Name="Color" Value="5"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Color" Value="1"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 1"/> + <ATOM Name="EyesColor" Value="Color 5"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="fy_hof_hair_artistic01.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature new file mode 100644 index 0000000..7880f76 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/nbland_marchand_pet.creature @@ -0,0 +1,28 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_tcara_oublieux_f.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="5"/> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT Name="3d data"> + <ATOM Name="HairColor" Value="Color 5"/> + <ATOM Name="EyesColor" Value="Color 2"/> + <ARRAY Name="HairItem"> + <STRUCT> + <ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/> + </STRUCT> + </ARRAY> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature b/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature index 3cde250..edf6164 100644 --- a/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature +++ b/leveldesign/game_elem/creature/npc/parent/_basics_3d/_fyros_male.creature @@ -20,25 +20,25 @@ <ATOM Name="Skin" Value="fyros"/> <ARRAY Name="HairItem"> <STRUCT Name="artistic"> - <ATOM Name="Item" Value="artistic01.item"/> + <ATOM Name="Item" Value="fy_cheveux_artistic01.item"/> </STRUCT> <STRUCT Name="basic"> - <ATOM Name="Item" Value="basic01.item"/> + <ATOM Name="Item" Value="fy_cheveux_basic01.item"/> </STRUCT> <STRUCT Name="long"> - <ATOM Name="Item" Value="long01.item"/> + <ATOM Name="Item" Value="fy_cheveux_long01.item"/> </STRUCT> <STRUCT Name="medium"> - <ATOM Name="Item" Value="medium01.item"/> + <ATOM Name="Item" Value="fy_cheveux_medium01.item"/> </STRUCT> <STRUCT Name="shave"> - <ATOM Name="Item" Value="shave01.item"/> + <ATOM Name="Item" Value="fy_cheveux_shave01.item"/> </STRUCT> <STRUCT Name="short"> - <ATOM Name="Item" Value="short01.item"/> + <ATOM Name="Item" Value="fy_cheveux_short01.item"/> </STRUCT> <STRUCT Name="style"> - <ATOM Name="Item" Value="style01.item"/> + <ATOM Name="Item" Value="fy_cheveux_style01.item"/> </STRUCT> </ARRAY> </STRUCT> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature new file mode 100644 index 0000000..4d94cbc --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_matis_male.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="icravg.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="icrape.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igmgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igmau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igmbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="ma_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature new file mode 100644 index 0000000..de30d7e --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_f.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_matis_female.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="icravg.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="icrape.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igmgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igmau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igmbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="ma_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature new file mode 100644 index 0000000..0d73b72 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_matis_male.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="ic_v_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="ic_r_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igmgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igmau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igmbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="ma_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature new file mode 100644 index 0000000..49d0d6f --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_tcara_oublieux_f.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_matis_female.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="ic_v_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="ic_r_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igmgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igmau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igmbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="ma_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature new file mode 100644 index 0000000..c909681 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_fyros_male.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="icravg.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="icrape.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igfgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igfau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igfbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="fy_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature new file mode 100644 index 0000000..37613c6 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_f.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_fyros_female.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="icravg.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="icrape.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igfgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igfau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igfbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="fy_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature new file mode 100644 index 0000000..7678b8a --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux.creature @@ -0,0 +1,39 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_fyros_male.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="ic_v_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="ic_r_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igfgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igfau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igfbu.sitem"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="fy_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM> diff --git a/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature new file mode 100644 index 0000000..88e2641 --- /dev/null +++ b/leveldesign/game_elem/creature/npc/parent/_disp/_ucikara_oublieux_f.creature @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<FORM Revision="$Revision: 1.0 $" State="modified"> + <PARENT Filename="_fyros_female.creature"/> + <STRUCT> + <STRUCT Name="Basics"> + <STRUCT Name="Equipment"> + <STRUCT Name="Body"> + <ATOM Name="Item" Value="ic_v_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Legs"> + <ATOM Name="Item" Value="ic_r_oub.sitem"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Hands"> + <ATOM Name="Item" Value="igfgu.sitem"/> + </STRUCT> + <STRUCT Name="Arms"> + <ATOM Name="Item" Value="igfau.sitem"/> + </STRUCT> + <STRUCT Name="Feet"> + <ATOM Name="Item" Value="igfbu.sitem"/> + </STRUCT> + <STRUCT Name="Head"> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + <STRUCT Name="Face"> + <ATOM Name="Item" Value="fy_visage.item"/> + <ATOM Name="Texture" Value="Default"/> + <ATOM Name="Color" Value="Beige"/> + </STRUCT> + </STRUCT> + </STRUCT> + </STRUCT> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <STRUCT/> + <LOG></LOG> +</FORM>