khanat-ressources-NeL/leveldesign/game_elem/creature/objects/object_fisherman_fish_place.creature

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<PARENT Filename="_parent_botobject.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="Water01.shape"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="CharacterScalePos" Value="0"/>
<ATOM Name="Scale" Value="0.1"/>
<ARRAY Name="ProjectileCastRay">
<STRUCT>
<STRUCT Name="Origin">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
<STRUCT Name="Pos">
<ATOM Name="Z" Value="8.5"/>
</STRUCT>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0"/>
<ATOM Name="BoundingRadius" Value="0"/>
<ATOM Name="Length" Value="0"/>
<ATOM Name="NotTraversable" Value="false"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Talkable" Value="false"/>
<ATOM Name="Givable" Value="false"/>
<ATOM Name="SelectableBySpace" Value="false"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>