80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h" // First include for pre-compiled headers.
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// Application
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#include "building_sheet.h"
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// Georges
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#include "nel/georges/u_form_elm.h"
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///////////
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// USING //
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///////////
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using namespace NLGEORGES;
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using namespace std;
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/////////////
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// METHODS //
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/////////////
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//-----------------------------------------------
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// CBuildingSheet :
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// Constructor.
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//-----------------------------------------------
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CBuildingSheet::CBuildingSheet()
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{
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// Initialize the type.
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Type = CEntitySheet::BUILDING;
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}// CBuildingSheet //
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//-----------------------------------------------
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// build :
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// Build the sheet from an external script.
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//-----------------------------------------------
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void CBuildingSheet::build(const NLGEORGES::UFormElm &item)
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{
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// Load the name.
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if(!item.getValueByName(BuildedIg, "builded_ig"))
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debug("builded_ig not found.");
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if(!item.getValueByName(BuildedIcon, "builded_icon"))
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debug("builded_icon not found.");
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if(!item.getValueByName(BuildingIcon, "building_icon"))
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debug("building_icon not found.");
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if(!item.getValueByName(Name, "name"))
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debug("name not found.");
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}// build //
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//-----------------------------------------------
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// serial :
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// Serialize character sheet into binary data file.
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//-----------------------------------------------
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void CBuildingSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// Serialize class components.
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f.serial(BuildedIg);
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f.serial(BuildedIcon);
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f.serial(BuildingIcon);
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f.serial(Name);
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}// serial //
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