77 lines
2 KiB
C++
77 lines
2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SHIFTED_TRIANGLE_CACHE_H
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#define NL_SHIFTED_TRIANGLE_CACHE_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/object_vector.h"
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#include "nel/3d/index_buffer.h"
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namespace NL3D
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{
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// ***************************************************************************
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/**
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* This is a cache of indices which are the copy of CMesh/CMeshMRM indices, but shifted according to a value.
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* This is useful for skinning.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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class CShiftedTriangleCache
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{
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public:
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struct CRdrPass
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{
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/// Point to CShiftedTriangleCache::Triangles
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uint32 Triangles;
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uint32 NumTriangles;
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};
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public:
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/// The Raw triangles array
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CIndexBuffer RawIndices;
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/// List of triangles, per rdrPass
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NLMISC::CObjectVector<CRdrPass, false> RdrPass;
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/// What MRM lod this cache represent. -1 if NULL
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sint LodId;
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/// To see if same Data than in the CMeshMRMGeom
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uint MeshDataId;
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/// the shift value used to compute this indices.
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uint BaseVertex;
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// free up the memory
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void clearArrays();
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// ctor
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CShiftedTriangleCache()
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{
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NL_SET_IB_NAME(RawIndices, "CShiftedTriangleCache");
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}
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};
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} // NL3D
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#endif // NL_SHIFTED_TRIANGLE_CACHE_H
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/* End of shifted_triangle_cache.h */
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