66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef CL_WATER_ENV_MAP_RDR_H
|
|
#define CL_WATER_ENV_MAP_RDR_H
|
|
|
|
|
|
#include "misc.h"
|
|
#include "time_client.h"
|
|
#include "nel/3d/u_water_env_map.h"
|
|
#include "nel/3d/animation_time.h"
|
|
#include "nel/misc/rgba.h"
|
|
|
|
class CSky;
|
|
|
|
namespace NLMISC
|
|
{
|
|
class CMatrix;
|
|
}
|
|
|
|
namespace NL3D
|
|
{
|
|
class UDriver;
|
|
}
|
|
|
|
// Render water environment map from a sky scene
|
|
class CWaterEnvMapRdr : public NL3D::CWaterEnvMapRenderHelper
|
|
{
|
|
public:
|
|
CClientDate CurrDate;
|
|
CClientDate AnimationDate;
|
|
CRGBA CurrFogColor;
|
|
float CurrWeather;
|
|
NL3D::TGlobalAnimationTime CurrTime;
|
|
CSky *Sky;
|
|
public:
|
|
CWaterEnvMapRdr() : CurrTime(-1), _LastRenderStartTime(-1)
|
|
{
|
|
_CurrCanopyCamPos = CVector::Null;
|
|
}
|
|
virtual void doRender(const NLMISC::CMatrix &camMatrix, NL3D::TGlobalAnimationTime time, NL3D::UDriver &drv);
|
|
private:
|
|
CClientDate _DateForRender;
|
|
CClientDate _AnimationDateForRender;
|
|
CRGBA _FogColorForRender;
|
|
float _WeatherForRender;
|
|
NL3D::TGlobalAnimationTime _LastRenderStartTime;
|
|
NLMISC::CVector _CurrCanopyCamPos;
|
|
};
|
|
|
|
|
|
|
|
#endif
|