53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <string>
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#include <iostream>
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// contains all i18n features
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#include "nel/misc/i18n.h"
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// contains the path features
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#include "nel/misc/path.h"
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#ifndef NL_LANG_DATA
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#define NL_LANG_DATA "."
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#endif // NL_LANG_DATA
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using namespace NLMISC;
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int main (int argc, char **argv)
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{
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createDebug();
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// Add the language data path to the search path.
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CPath::addSearchPath(NL_LANG_DATA);
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InfoLog->displayRawNL("Please, choose 'en', 'fr' or 'de' and press <return>");
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std::string langName;
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std::getline(std::cin, langName);
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// load the language
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CI18N::load(langName);
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InfoLog->displayRawNL(CI18N::get("Hi").toString().c_str());
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InfoLog->displayRawNL(CI18N::get("PresentI18N").toString().c_str(), "Nevrax");
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InfoLog->displayRawNL(CI18N::get("ExitStr").toString().c_str());
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getchar();
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return EXIT_SUCCESS;
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}
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