khanat-opennel-code/code/ryzom/tools/sheets_packer/sheets_packer_release.cpp
2010-05-06 02:08:41 +02:00

70 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
// Misc.
#include "nel/misc/debug.h"
// 3D Interface.
//#include "nel/3d/u_driver.h"
// Client
#include "sheets_packer_release.h"
///////////
// USING //
///////////
//using namespace NL3D;
using namespace NLMISC;
////////////
// EXTERN //
////////////
//extern UDriver *Driver;
///////////////
// FUNCTIONS //
///////////////
//---------------------------------------------------
// release :
// Release all the memory.
//---------------------------------------------------
void release()
{
// Delete the driver.
/* if(Driver)
{
// Release Scene, textcontexts, materials, ...
Driver->release();
// Delete the driver.
delete Driver;
Driver = 0;
}
*/
DebugLog->removeDisplayer ("CLIENT.LOG");
InfoLog->removeDisplayer ("CLIENT.LOG");
WarningLog->removeDisplayer ("CLIENT.LOG");
ErrorLog->removeDisplayer ("CLIENT.LOG");
AssertLog->removeDisplayer ("CLIENT.LOG");
}// release //