khanat-opennel-code/code/nel/tools/3d/object_viewer/animation_set_dlg.h
Laszlo Kis-Adam 0876456a22 Merged in dfighter1985/ryzomcore/dfighter-tools (pull request #93)
Further GUI Editor improvements
2014-10-13 20:17:57 +02:00

86 lines
2.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// animation_set_dlg.h : header file
//
#include <nel/3d/animation_set.h>
/////////////////////////////////////////////////////////////////////////////
// CAnimationSetDlg dialog
class CAnimationSetDlg : public CDialog
{
friend class CObjectViewer;
// Construction
public:
CAnimationSetDlg (class CObjectViewer* objView, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CAnimationSetDlg)
enum { IDD = IDD_ANIMATION_SET };
CComboBox EditedObject;
CListBox PlayList;
CTreeCtrl SkelTree;
CTreeCtrl Tree;
int UseMixer;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationSetDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Load an animation
virtual void refresh (BOOL update);
// Pointer on an animation set
CObjectViewer* _ObjView;
// Generated message map functions
//{{AFX_MSG(CAnimationSetDlg)
afx_msg void OnAddAnimation();
afx_msg void OnReset();
afx_msg void OnAddSkelWt();
afx_msg void OnDestroy();
afx_msg void OnListInsert();
afx_msg void OnListUp();
afx_msg void OnListDown();
afx_msg void OnListDelete();
afx_msg void OnSetAnimLength();
afx_msg void OnUseList();
afx_msg void OnUseMixer();
afx_msg void OnSelchangeEditedObject();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)