khanat-opennel-code/code/ryzom/tools/server/build_world_packed_col/packed_world_builder.h

49 lines
1.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _PACKED_WORLD_BUILDER_H
#define _PACKED_WORLD_BUILDER_H
#include "nel/misc/vector_2f.h"
namespace NL3D
{
class CPackedWorld;
}
class CPackedWorldBuilder
{
public:
// merge a set of zones into a packed world
void build(const std::vector<std::string> &zoneNames, const std::string &cachePath, bool addLandscapeIG, NL3D::CPackedWorld &dest, float refineTheshold);
// create a window & fly through a list of packed worlds
class CIslandInfo
{
public:
NL3D::CPackedWorld *PW;
NLMISC::CVector StartPosition;
std::string TexName; // projected texture
NLMISC::CVector CornerMin, CornerMax;
float UScale, VScale;
CIslandInfo() : PW(NULL), UScale(1.f), VScale(1.f) {}
};
//
void fly(std::vector<CIslandInfo> &islands, float camSpeed);
};
#endif