khanat-opennel-code/code/ryzom/tools/leveldesign/mission_compiler_fe/test_compilateur_gn.primitive
2010-05-06 02:08:41 +02:00

1156 lines
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XML

<?xml version="1.0"?>
<PRIMITIVES VERSION="1">
<ROOT_PRIMITIVE TYPE="CPrimNode">
<ALIAS LAST_GENERATED="0"/>
<!--@selected@expanded-->
<CHILD TYPE="CPrimZone">
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_manager</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_manager</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="30"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_folder</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>npc_folder_1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="29"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>ai_activity</NAME>
<STRING>normal</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>good_guy</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="28"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>good_guy_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="27"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4191.825684" Y="-3474.212646" Z="0.000000"/>
<ANGLE VALUE="3.279037"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CH: 0 1 2 3</STRING>
<STRING>CU:3</STRING>
<STRING>CL:3</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>good_guy$fct_mission_giver$</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>mafc1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="26"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>TEST_COMPILATION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'test_compilateur.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>non_abandonnable</STRING>
<STRING>mission_icon : the_icon</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : innocent_victim</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING>decl : creature_model : chdfa1</STRING>
<STRING>decl : creature_model : chdfa2</STRING>
<STRING>decl : bot : group_to_kill_group</STRING>
<STRING>decl : item : m0246dxacb01</STRING>
<STRING>decl : item : m0014dxacb01</STRING>
<STRING>decl : item : m0151chdfa01</STRING>
<STRING>decl : item : m0290chdfa01</STRING>
<STRING>decl : item : ictm1pd</STRING>
<STRING>decl : item : ictm1ss</STRING>
<STRING>decl : place : the_place_to_be</STRING>
<STRING>decl : faction : tribe_green_seed</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING>decl : bot : toto_the_forager</STRING>
<STRING>decl : bot : popol</STRING>
<STRING>decl_item : the_special_item : ic_code_item : 10 : Durability 0.5; Speed 1; SapBuff 1500; abm_ml_fire_00140 : ITEM_NAME : no_drop</STRING>
<STRING>decl_item : the_special_item_2 : ic_code_item : 20 : Durability 0.5 : TEST_COMPILATION_ITEM2_NAME</STRING>
<STRING>decl : bot : les_bastards</STRING>
<STRING>decl : race : ragus</STRING>
<STRING>decl : sphrase : amb0001</STRING>
<STRING>decl : sbrick : brk001</STRING>
<STRING>decl : creature_model : caaa</STRING>
<STRING>decl : creature_model : cbbb</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING>req_skill : SM 0 100</STRING>
<STRING>req_mission : DONE_MISSION</STRING>
<STRING>req_mission_neg : NOT_DONE_MISSION</STRING>
<STRING>req_mission_running : RUNNING_MISSION</STRING>
<STRING>req_mission_running_neg : NOT_RUNNING_MISSION</STRING>
<STRING>req_item : ictm1pd</STRING>
<STRING>req_fame : tribe_green_seed 10</STRING>
<STRING>req_fame : tryker 5</STRING>
<STRING>req_fame : ricard 10</STRING>
<STRING>req_guild</STRING>
<STRING>req_grade : member</STRING>
<STRING>req_team_size : 1</STRING>
<STRING>req_brick : BMDHTMP00005</STRING>
<STRING>req_season : winter</STRING>
<STRING>req_encyclo_thema : REQ_THEMA_1</STRING>
<STRING>req_event_faction : REQ_EVT_FACTION_1</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : TEST_COMPILATION_TITLE</STRING>
<STRING>mission_desc : TEST_COMPILATION_DESC</STRING>
<STRING># step_failure_debut</STRING>
<STRING>failure</STRING>
<STRING> recv_money : -100000</STRING>
<STRING>/failure</STRING>
<STRING># linear_dyn_chat_fail_brief</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_1; innocent_victim : linear_dyn_chat_fail_brief_resp TEST_COMPILATION_AKNO_1</STRING>
<STRING>fail</STRING>
<STRING>jump_point : linear_dyn_chat_fail_brief_resp</STRING>
<STRING># linear_dyn_chat_continue_brief_1</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_2 : linear_dyn_chat_continue_brief_1_resp TEST_COMPILATION_AKNO_2</STRING>
<STRING>jump_point : linear_dyn_chat_continue_brief_1_resp</STRING>
<STRING># linear_dyn_chat_continue_brief_2</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_PHRASE_TEST_VARIABLE_2 : linear_dyn_chat_continue_brief_2_resp TEST_COMPILATION_AKNO_3</STRING>
<STRING>jump_point : linear_dyn_chat_continue_brief_2_resp</STRING>
<STRING># linear_dyn_chat_retry_brief_fin</STRING>
<STRING>jump_point : linear_dyn_chat_retry_brief_fin_retry</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_TEST_LITTERAL_3 : linear_dyn_chat_retry_brief_fin_resp TEST_COMPILATION_AKNO_4</STRING>
<STRING>jump : linear_dyn_chat_retry_brief_fin_retry</STRING>
<STRING>jump_point : linear_dyn_chat_retry_brief_fin_resp</STRING>
<STRING># step_failure_post_brief</STRING>
<STRING>failure</STRING>
<STRING> recv_money : 0</STRING>
<STRING>/failure</STRING>
<STRING># step_debut_mission</STRING>
<STRING>system_msg : TEST_COMPILATION_SYSTEM_MSG_START</STRING>
<STRING>set_obj : TEST_COMPILATION_TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD</STRING>
<STRING>system_msg : TEST_COMPILATION_NAMED_BOT; &quot;innocent_victim&quot;</STRING>
<STRING># step_if_test_acid_damage</STRING>
<STRING>jump_point : step_if_test_acid_damage</STRING>
<STRING>if_bricks : BMOETMA00003 : step_test_yes</STRING>
<STRING># step_test_no</STRING>
<STRING>bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_NO</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING>bot_chat : tell : giver : TEST_COMPILATION_SKILL_TEST_RETRY</STRING>
<STRING># jump to step_if_test_acid_damage</STRING>
<STRING>jump : step_if_test_acid_damage</STRING>
<STRING># step_test_yes</STRING>
<STRING>jump_point : step_test_yes</STRING>
<STRING>bot_chat : shout : giver : TEST_COMPILATION_SKILL_TEST_YES; innocent_victim</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING># step_dyn_chat</STRING>
<STRING>jump_point : step_dyn_chat</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_STEP_DYN_CHAT_NPC_TALK : step_1 TEST_COMPILATION_DYN_ANSWER_NO : step_ooo_test_target TEST_COMPILATION_DYN_ANSWER_OK</STRING>
<STRING># step_no_answer</STRING>
<STRING>bot_chat : shout : giver : TEST_COMPILATION_SOURD</STRING>
<STRING># jump to step_dyn_chat</STRING>
<STRING>jump : step_dyn_chat</STRING>
<STRING># step_1</STRING>
<STRING>jump_point : step_1</STRING>
<STRING>bot_chat : tell : giver : TEST_COMPILATION_DYN_CHAT_EXIT</STRING>
<STRING>fail</STRING>
<STRING>end</STRING>
<STRING># step_ooo_test_target</STRING>
<STRING>jump_point : step_ooo_test_target</STRING>
<STRING>recv_money : 1000</STRING>
<STRING>ooo</STRING>
<STRING> set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE</STRING>
<STRING> target_fauna : chdfa1; chdfa2</STRING>
<STRING> set_obj : TEST_COMPILATION_OBJ_OVERLOAD_TARGET_CREATURE_PLACE</STRING>
<STRING> target_fauna : chdfa1; chdfa2 : the_place_to_be</STRING>
<STRING> target_npc : innocent_victim</STRING>
<STRING> target_npc : innocent_victim : the_place_to_be</STRING>
<STRING> target_race : goary; clopper</STRING>
<STRING> target_race : goary; clopper : the_place_to_be</STRING>
<STRING>/ooo</STRING>
<STRING>recv_money : -1000</STRING>
<STRING># step_ooo_test_kill</STRING>
<STRING>ooo</STRING>
<STRING> kill_faction : tribe_green_seed 5 : region_majesticgarden</STRING>
<STRING> kill_fauna : chdfa1 3; chdfa2 3</STRING>
<STRING> set_obj : TEST_COMPILATION_OBJ_KILL_OVERLOAD</STRING>
<STRING> kill_group : group_to_kill_group</STRING>
<STRING> kill_npc : innocent_victim</STRING>
<STRING> kill_race : dag 5; ragus 10</STRING>
<STRING> kill_npc_by_name : the_named_npcs 10 : quelquepart</STRING>
<STRING>/ooo</STRING>
<STRING># step_ooo_simple_objectives</STRING>
<STRING>ooo</STRING>
<STRING> set_obj : TEST_COMPILATION_IN_OOO_PHRASE</STRING>
<STRING> cast : BMOETMA00003</STRING>
<STRING> set_obj : TEST_COMPILATION_IN_OOO_OTHER_PHRASE</STRING>
<STRING> forage : m0246dxacb01 1 10; m0014dxacb01 3 10</STRING>
<STRING> loot_mp : m0290chdfa01 2 10; m0151chdfa01 2 10</STRING>
<STRING> craft : ictm1pd 1 10; ictm1ss 1 10</STRING>
<STRING> sell : ictm1pd 1 10; ictm1ss 1 10 : giver</STRING>
<STRING> buy : ictm1pd 1 10; ictm1ss 1 10 : good_guy</STRING>
<STRING> give_item : m0290chdfa01 2 10; m0151chdfa01 2 10 : giver</STRING>
<STRING> give_money : 1000 : giver</STRING>
<STRING> visit : the_place_to_be</STRING>
<STRING> visit : the_place_to_be : m0290chdfa01</STRING>
<STRING> skill : SF 10</STRING>
<STRING> set_obj : TEST_COMPILATION_DO_MISSION_OBJ</STRING>
<STRING> mission : DONE_MISSION</STRING>
<STRING>/ooo</STRING>
<STRING># step_any_test_step_any</STRING>
<STRING>any</STRING>
<STRING> set_obj : TEST_COMPILATION_IN_ANY_PHRASE</STRING>
<STRING> give_money : 10 : giver</STRING>
<STRING> system_msg : TEST_COMPILATION_SUPER_UNDER</STRING>
<STRING> set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING> talk_to : giver : TEST_COMPILATION_TALK_TO_MENU_OVERLOAD</STRING>
<STRING>/any</STRING>
<STRING># step_test_actions</STRING>
<STRING>recv_money : 10000</STRING>
<STRING>recv_fame : tribe_green_seed 1000</STRING>
<STRING>recv_item : ictm1pd 1 10</STRING>
<STRING>learn_action : abm_vampirism_00050 : giver</STRING>
<STRING>learn_brick : BMOETMF00140 : giver</STRING>
<STRING>add_compass_npc : giver</STRING>
<STRING>add_compass_place : the_place_to_be</STRING>
<STRING>teleport : the_place_to_spawn</STRING>
<STRING>set_teleport : giver : the_place_to_tp : TEST_COMPILATION_MENU_TP</STRING>
<STRING># step_failure_constrains_1</STRING>
<STRING>failure</STRING>
<STRING>/failure</STRING>
<STRING># step_test_constrains_1</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING># step_test_constrains_2</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING># step_failure_constrains_2</STRING>
<STRING>failure</STRING>
<STRING>/failure</STRING>
<STRING># step_test_constrains_3</STRING>
<STRING>day_period : 0 0 ; 23 59</STRING>
<STRING>season : winter</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING>season : none</STRING>
<STRING>day_period : 0 0 ; 0 0</STRING>
<STRING># step_talk_to_test_fail</STRING>
<STRING>jump_point : step_talk_to_test_fail</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : TALK_TO_MENU_OVERLOAD</STRING>
<STRING># step_dyn_chat_test_fail</STRING>
<STRING>dyn_chat : giver : TEST_COMPILATION_TEST_FAIL : step_execute_end TEST_COMPILATION_DYN_ANSWER_GO_END : step_to_non_executed TEST_COMPILATION_DYN_ANSWER_GO_FAIL</STRING>
<STRING># jump to step_talk_to_test_fail</STRING>
<STRING>jump : step_talk_to_test_fail</STRING>
<STRING># step_execute_end</STRING>
<STRING>jump_point : step_execute_end</STRING>
<STRING>system_msg : TEST_COMPILATION_EXIT_SUCCESS</STRING>
<STRING>end</STRING>
<STRING># step_to_non_executed</STRING>
<STRING>jump_point : step_to_non_executed</STRING>
<STRING>system_msg : TEST_COMPILATION_EXIT_FAILURE</STRING>
<STRING>fail</STRING>
<STRING># jump to step_not_executed</STRING>
<STRING>jump : step_not_executed</STRING>
<STRING># step_not_executed</STRING>
<STRING>jump_point : step_not_executed</STRING>
<STRING>learn_action : abm_vampirism_00050 : group</STRING>
<STRING>recv_item : ictm1pd 1 10 : group</STRING>
<STRING>ai_event : group_to_kill_group; 0</STRING>
<STRING># step_test_parametre_phrase</STRING>
<STRING>set_desc : TEST_COMPILATION_SET_DESC; good_guy</STRING>
<STRING>talk_to : good_guy : TEST_COMPILATION_MENU_TALK_TO_FORGERON_2</STRING>
<STRING>system_msg : EXISTING_MSG; good_guy; the_place_to_be</STRING>
<STRING># step_13</STRING>
<STRING>set_obj : TEST_COMPILATION_TALK_TO_CST</STRING>
<STRING>talk_to : popol : TEST_COMPILATION_TALK_TO_CST_MENU</STRING>
<STRING># step_any_14</STRING>
<STRING>hide_obj</STRING>
<STRING>set_obj : ANY_OVERLADED_OBJ</STRING>
<STRING>recv_fame : matis -1234</STRING>
<STRING>any</STRING>
<STRING> hide_obj</STRING>
<STRING> visit : place1</STRING>
<STRING> hide_obj</STRING>
<STRING> visit : place2</STRING>
<STRING> hide_obj</STRING>
<STRING> visit : place3</STRING>
<STRING> hide_obj</STRING>
<STRING> visit : place4</STRING>
<STRING>/any</STRING>
<STRING>recv_fame : matis 1234</STRING>
<STRING># step_12</STRING>
<STRING>talk_to : toto_the_forager</STRING>
<STRING># step_15</STRING>
<STRING>jump_point : step_15</STRING>
<STRING>system_msg : TEST_COMPILATION_SYSTEM_MSG; good_guy</STRING>
<STRING># step_18</STRING>
<STRING>jump_point : step_18</STRING>
<STRING>system_msg : TEST_COMPILATION_GROUP_SYS_MSG; &quot;les_bastards&quot;</STRING>
<STRING>system_msg : TEST_COMPILATION_PHRASE_SYS_MSG; amb0001</STRING>
<STRING>system_msg : TEST_COMPILATION_BRICK_SYS_MSG; brk001</STRING>
<STRING>system_msg : TEST_COMPILATION_RACE_SYS_MSG; ragus</STRING>
<STRING>wait_msg : the message from ia a long message in fact</STRING>
<STRING>target_fauna : ckfb1</STRING>
<STRING>jump : step_15</STRING>
<STRING># step_dyn_chat_19</STRING>
<STRING>dyn_chat : : : step_18 : step_15 </STRING>
<STRING># jump to step_18</STRING>
<STRING>jump : step_18</STRING>
<STRING># jump to step_18</STRING>
<STRING>jump : step_18</STRING>
<STRING># jump to step_15</STRING>
<STRING>jump : step_15</STRING>
<STRING># step_default_params</STRING>
<STRING>jump_point : step_default_params</STRING>
<STRING>talk_to : giver : TEST_COMPILATION_TT_DEFAULT</STRING>
<STRING>set_obj : TEST_COMPILATION_OVER_STRANGE_PARAM</STRING>
<STRING>kill_fauna : chdfa1 1; chdfa2 10</STRING>
<STRING># step_crash</STRING>
<STRING>crash : fyros route_gouffre</STRING>
<STRING> recv_money : -1000</STRING>
<STRING> jump : step_default_params</STRING>
<STRING>/crash</STRING>
<STRING># step_param_order</STRING>
<STRING>system_msg : THE_MSG_A_THEN_B; caaa; cbbb</STRING>
<STRING>system_msg : THE_MSG_B_THEN_A; cbbb; caaa</STRING>
<STRING># step_test_encyclo</STRING>
<STRING>encyclo_unlock : album_1</STRING>
<STRING># step_test_event_faction</STRING>
<STRING>set_event_faction : the_event_faction</STRING>
<STRING>chain_mission : NOT_DONE_MISSION : toto</STRING>
<STRING>recv_money : itforage 10 0.5</STRING>
<STRING>remove_compass_npc : toto</STRING>
<STRING>remove_compass_place : the_place</STRING>
<STRING># step_test_talk_to</STRING>
<STRING>set_obj : TEST_COMPILATION_TALK_TO_OVLD; chdfa1</STRING>
<STRING>talk_to : giver : TEST_COMPILATION_TALK_TO_TEXT; popol</STRING>
<STRING># step_dyn_chat_26</STRING>
<STRING>set_obj : TEST_COMPILATION_DYN_CHAT_TK_OV; chdfa1</STRING>
<STRING>talk_to : giver : TEST_COMPILATION_DYN_CHAT_TK_MN; chdfa1</STRING>
<STRING>dyn_chat : giver : : step_char_26_yes </STRING>
<STRING># step_chat_26_no</STRING>
<STRING>end</STRING>
<STRING># step_char_26_yes</STRING>
<STRING>jump_point : step_char_26_yes</STRING>
<STRING>end</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="1"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>DONE_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'test_compilateur.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING>no_list</STRING>
<STRING>not_proposed</STRING>
<STRING>auto : DONE_MISSION_AUTO_MENU</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING>req_encyclo_thema_neg : NEG_REG_THEMA_2</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : DONE_MISSION_MISSION_TITLE</STRING>
<STRING>mission_desc : DONE_MISSION_MISSION_DESC</STRING>
<STRING># step_3</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : DONE_MISSION_PHRASE_TALK_TO</STRING>
<STRING>recv_item : ictm1pd 1 50</STRING>
<STRING>end</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="2"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>NOT_DONE_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'test_compilateur.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : NOT_DONE_MISSION_MISSION_TITLE</STRING>
<STRING>mission_desc : NOT_DONE_MISSION_MISSION_DESC</STRING>
<STRING># step_3</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : NOT_DONE_MISSION_PHRASE_TALK_TO</STRING>
<STRING>end</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="3"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>NOT_RUNNING_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'test_compilateur.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : NOT_RUNNING_MISSION_MISSION_TITLE</STRING>
<STRING>mission_desc : NOT_RUNNING_MISSION_MISSION_DESC</STRING>
<STRING># step_3</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : NOT_RUNNING_MISSION_PHRASE_TALK_TO</STRING>
<STRING>end</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="4"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>mission</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>RUNNING_MISSION</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>script</NAME>
<STRING># script generated from 'test_compilateur.primitive'</STRING>
<STRING></STRING>
<STRING>#mission tags and pre-requisites</STRING>
<STRING>replayable</STRING>
<STRING>solo</STRING>
<STRING></STRING>
<STRING>#Variables declaration</STRING>
<STRING>decl : bot : giver</STRING>
<STRING>decl : bot : player</STRING>
<STRING>decl : bot : good_guy</STRING>
<STRING></STRING>
<STRING>#pre-requisites</STRING>
<STRING></STRING>
<STRING>#script</STRING>
<STRING>mission_title : RUNNING_MISSION_MISSION_TITLE</STRING>
<STRING>mission_desc : RUNNING_MISSION_MISSION_DESC</STRING>
<STRING># step_3</STRING>
<STRING>set_obj : TALK_TO_OBJ_OVERLOAD</STRING>
<STRING>talk_to : giver : RUNNING_MISSION_PHRASE_TALK_TO</STRING>
<STRING>end</STRING>
<STRING></STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="5"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>ai_activity</NAME>
<STRING>normal</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>ai_movement</NAME>
<STRING>stand_on_start_point</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>innocent_victim</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>vertical_pos</NAME>
<STRING>auto</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="25"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>innocent_victim_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="24"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>grp_parameters</NAME>
<STRING>attackable</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4131.152344" Y="-3525.259521" Z="0.000000"/>
<ANGLE VALUE="0.647954"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_bot</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>equipment</NAME>
<STRING>CH: 0 1 2 3</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>innocent_victim</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>sheet_client</NAME>
<STRING>kami_preacher_b</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="23"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PT X="4144.915527" Y="-3528.880127" Z="0.000000"/>
<PT X="4136.940430" Y="-3542.630127" Z="0.000000"/>
<PT X="4150.140625" Y="-3547.030029" Z="0.000000"/>
<PT X="4159.215332" Y="-3547.580078" Z="0.000000"/>
<PT X="4164.990723" Y="-3529.705078" Z="0.000000" SELECTED="true"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>group_to_kill</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="22"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>tribe_green_seed_diplomat_m_f</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>group_to_kill_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="21"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>grp_parameters</NAME>
<STRING>attackable</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PT X="4185.340332" Y="-3497.255127" Z="0.000000"/>
<PT X="4184.790527" Y="-3511.280029" Z="0.000000"/>
<PT X="4193.865723" Y="-3515.130127" Z="0.000000"/>
<PT X="4199.640625" Y="-3511.830078" Z="0.000000"/>
<PT X="4199.915527" Y="-3495.604980" Z="0.000000" SELECTED="true"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>trykers_to_kill</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="20"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>bot_sheet_client</NAME>
<STRING>tribe_green_seed_wizard_m_f</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>10</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>trykers_to_kill_group</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="19"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>npc_group_parameters</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>grp_parameters</NAME>
<STRING>attackable</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>parameters</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>fauna</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>fauna_2</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="18"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>group_fauna</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>group_fauna_1</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="17"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4126.658691" Y="-3484.626465" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>rest</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>rest</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="16"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4131.608887" Y="-3502.776611" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>food</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>food</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="15"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4146.458496" Y="-3485.726563" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>spawn</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>spawn</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="14"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>population</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>population_4</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="13"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>people</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>creature_code</NAME>
<STRING>chdfa1</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>people_1</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>people</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>count</NAME>
<STRING>5</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>creature_code</NAME>
<STRING>chdfa2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>people_2</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimNode">
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>depositzone_list</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>depositzone_list_3</STRING>
</PROPERTY>
<CHILD TYPE="CPrimZone">
<PT X="4203.953125" Y="-3520.709961" Z="0.000000"/>
<PT X="4182.847168" Y="-3520.125488" Z="0.000000"/>
<PT X="4182.915527" Y="-3543.913086" Z="0.000000" SELECTED="true"/>
<PT X="4184.256348" Y="-3547.591309" Z="0.000000"/>
<PT X="4196.494141" Y="-3543.878662" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>auto_spawn_sources</NAME>
<STRING>true</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>depositzone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>deposit_statquality_min</NAME>
<STRING>0</STRING>
</PROPERTY>
<PROPERTY TYPE="string_array">
<NAME>exact_mp_item</NAME>
<STRING>m0246dxacb01</STRING>
<STRING>m0014dxacb01</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>region_majesticgarden_2</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>while_season_spring</NAME>
<STRING>true</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="12"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</CHILD>
<CHILD TYPE="CPrimZone">
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<PT X="4190.289551" Y="-3562.154541" Z="0.000000" SELECTED="true"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>place</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>the_place_to_be</STRING>
</PROPERTY>
<CHILD TYPE="CPrimAlias">
<ALIAS VALUE="11"/>
<!--@expanded-->
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>alias</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>alias</STRING>
</PROPERTY>
</CHILD>
<CHILD TYPE="CPrimPoint">
<PT X="4181.599609" Y="-3571.272705" Z="0.000000"/>
<PROPERTY TYPE="string">
<NAME>class</NAME>
<STRING>teleport_spawn_zone</STRING>
</PROPERTY>
<PROPERTY TYPE="string">
<NAME>name</NAME>
<STRING>the_place_to_spawn</STRING>
</PROPERTY>
</CHILD>
</CHILD>
</ROOT_PRIMITIVE>
</PRIMITIVES>