khanat-opennel-code/code/ryzom/tools/leveldesign/install/world_editor_plugin.cfg
2010-05-11 19:10:44 +02:00

65 lines
2.1 KiB
INI

/* List the plusgin to load, note that mode spec (_d, _df, _rd and _r) as
* well as '.dll' are automaticaly added to the plugin name according to the
* exe compilation mode.
*/
PluginsLibrary = {
//"world_editor_sound_plugin",
//"world_editor_graph_plugin",
//"world_editor_shard_monitor_plugin",
//"world_editor_primitive_plugin",
//"world_editor_fauna_graph_plugin",
};
/////////////////////////////////////////////////////////
// Var related to sound plugin
/////////////////////////////////////////////////////////
// "fmod" for FMod/Software (eax not available, faster, music available)
// "auto" or anything else for DSound/Hardware (eax available, but music not available).
DriverSound= "fmod";
MaxTrack = 32;
SamplePath = "r:/code/ryzom/data/sound/samplebanks";
PackedSheetPath = "r:/code/ryzom/data/sound";
SearchPath = { "r:/code/ryzom/data/sound/" };
UserVarSim =
{
"clouds1", "0",
"clouds2", "0",
"storm", "1",
};
/////////////////////////////////////////////////////////
// Var related to graph plugin
/////////////////////////////////////////////////////////
DotPath = "dot/dot.exe";
MOSHost = "devl1.ryzom.com";
/////////////////////////////////////////////////////////
// Var related to primitive plugin
/////////////////////////////////////////////////////////
PrimitivePluginPath =
{
"L:/leveldesign/DFN",
"L:/leveldesign/Game_elem/Creature/objects",
};
PrimitivePluginSheetId = "l:/leveldesign/Game_elem/sheet_id.bin";
/////////////////////////////////////////////////////////
// Var related to shard monitor
/////////////////////////////////////////////////////////
// WARNING : the following path are not recursive
ShardMonitorPath =
{
"L:/leveldesign/Game_elem" // path where to find sheet_id.bin.
};
// if you want to use a specific external editor, uncomment TextEditor and set the fullpath to the exe, by default, it's notepad
//TextEditor = "";
// Path where the mission compiler exe is
MissionCompilerPath = "R:\code\ryzom\tools\leveldesign\install";
BotNamePath = "R:\code\ryzom\tools\translation\work\";