khanat-opennel-code/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFades.cpp

231 lines
5.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// PageBgFades.cpp : implementation file
//
#include "std_sound_plugin.h"
#include "georges_plugin_sound.h"
#include "nel/misc/types_nl.h"
#include "sound_dialog.h"
#include "sound_plugin.h"
#include "nel/sound/u_audio_mixer.h"
#include "PageBgFades.h"
#include "resource.h"
using namespace std;
uint FILTER_NAMES[] =
{
IDC_FILTER_NAME_00,
IDC_FILTER_NAME_01,
IDC_FILTER_NAME_02,
IDC_FILTER_NAME_03,
IDC_FILTER_NAME_04,
IDC_FILTER_NAME_05,
IDC_FILTER_NAME_06,
IDC_FILTER_NAME_07,
IDC_FILTER_NAME_08,
IDC_FILTER_NAME_09,
IDC_FILTER_NAME_10,
IDC_FILTER_NAME_11,
IDC_FILTER_NAME_12,
IDC_FILTER_NAME_13,
IDC_FILTER_NAME_14,
IDC_FILTER_NAME_15,
IDC_FILTER_NAME_16,
IDC_FILTER_NAME_17,
IDC_FILTER_NAME_18,
IDC_FILTER_NAME_19,
IDC_FILTER_NAME_20,
IDC_FILTER_NAME_21,
IDC_FILTER_NAME_22,
IDC_FILTER_NAME_23,
IDC_FILTER_NAME_24,
IDC_FILTER_NAME_25,
IDC_FILTER_NAME_26,
IDC_FILTER_NAME_27,
IDC_FILTER_NAME_28,
IDC_FILTER_NAME_29,
IDC_FILTER_NAME_30,
IDC_FILTER_NAME_31
};
uint FILTER_FADE_IN[] =
{
IDC_FADE_IN_00,
IDC_FADE_IN_01,
IDC_FADE_IN_02,
IDC_FADE_IN_03,
IDC_FADE_IN_04,
IDC_FADE_IN_05,
IDC_FADE_IN_06,
IDC_FADE_IN_07,
IDC_FADE_IN_08,
IDC_FADE_IN_09,
IDC_FADE_IN_10,
IDC_FADE_IN_11,
IDC_FADE_IN_12,
IDC_FADE_IN_13,
IDC_FADE_IN_14,
IDC_FADE_IN_15,
IDC_FADE_IN_16,
IDC_FADE_IN_17,
IDC_FADE_IN_18,
IDC_FADE_IN_19,
IDC_FADE_IN_20,
IDC_FADE_IN_21,
IDC_FADE_IN_22,
IDC_FADE_IN_23,
IDC_FADE_IN_24,
IDC_FADE_IN_25,
IDC_FADE_IN_26,
IDC_FADE_IN_27,
IDC_FADE_IN_28,
IDC_FADE_IN_29,
IDC_FADE_IN_30,
IDC_FADE_IN_31
};
uint FILTER_FADE_OUT[] =
{
IDC_FADE_OUT_00,
IDC_FADE_OUT_01,
IDC_FADE_OUT_02,
IDC_FADE_OUT_03,
IDC_FADE_OUT_04,
IDC_FADE_OUT_05,
IDC_FADE_OUT_06,
IDC_FADE_OUT_07,
IDC_FADE_OUT_08,
IDC_FADE_OUT_09,
IDC_FADE_OUT_10,
IDC_FADE_OUT_11,
IDC_FADE_OUT_12,
IDC_FADE_OUT_13,
IDC_FADE_OUT_14,
IDC_FADE_OUT_15,
IDC_FADE_OUT_16,
IDC_FADE_OUT_17,
IDC_FADE_OUT_18,
IDC_FADE_OUT_19,
IDC_FADE_OUT_20,
IDC_FADE_OUT_21,
IDC_FADE_OUT_22,
IDC_FADE_OUT_23,
IDC_FADE_OUT_24,
IDC_FADE_OUT_25,
IDC_FADE_OUT_26,
IDC_FADE_OUT_27,
IDC_FADE_OUT_28,
IDC_FADE_OUT_29,
IDC_FADE_OUT_30,
IDC_FADE_OUT_31,
};
map<uint, uint> FILTER_FADE_IN_IDX;
map<uint, uint> FILTER_FADE_OUT_IDX;
/////////////////////////////////////////////////////////////////////////////
// CPageBgFades property page
#undef new
IMPLEMENT_DYNCREATE(CPageBgFades, CPageBase)
#define new NL_NEW
CPageBgFades::CPageBgFades(NLGEORGES::CSoundDialog *soundDialog)
: CPageBase(soundDialog, CPageBgFades::IDD)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
//{{AFX_DATA_INIT(CPageBgFades)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
for (uint i=0; i<32; ++i)
{
FILTER_FADE_IN_IDX.insert(make_pair(FILTER_FADE_IN[i], i));
FILTER_FADE_OUT_IDX.insert(make_pair(FILTER_FADE_OUT[i], i));
}
}
CPageBgFades::~CPageBgFades()
{
}
void CPageBgFades::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageBgFades)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageBgFades, CPropertyPage)
//{{AFX_MSG_MAP(CPageBgFades)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageBgFades message handlers
BOOL CPageBgFades::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// initialize the filter names and fade value
for (uint i =0; i<32; ++i)
{
char tmp[128];
GetDlgItem(FILTER_NAMES[i])->SetWindowText(SoundDialog->EnvNames[i].Name.c_str());
sprintf(tmp, "%u", SoundDialog->FilterFades.FadeIns[i]);
GetDlgItem(FILTER_FADE_IN[i])->SetWindowText(tmp);
sprintf(tmp, "%u", SoundDialog->FilterFades.FadeOuts[i]);
GetDlgItem(FILTER_FADE_OUT[i])->SetWindowText(tmp);
}
SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
BOOL CPageBgFades::OnCommand(WPARAM wParam, LPARAM lParam)
{
if (lParam != 0 && HIWORD(wParam) == EN_CHANGE)
{
int id = ::GetDlgCtrlID(HWND(lParam));
char tmp[1024];
if (FILTER_FADE_IN_IDX.find(id) != FILTER_FADE_IN_IDX.end())
{
// this is a fade in value modified !
GetDlgItem(id)->GetWindowText(tmp, 1024);
SoundDialog->FilterFades.FadeIns[FILTER_FADE_IN_IDX[id]] = atoi(tmp);
SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
}
else if (FILTER_FADE_OUT_IDX.find(id) != FILTER_FADE_OUT_IDX.end())
{
// this is a fade in value modified !
GetDlgItem(id)->GetWindowText(tmp, 1024);
SoundDialog->FilterFades.FadeOuts[FILTER_FADE_OUT_IDX[id]] = atoi(tmp);
SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFilterFades(SoundDialog->FilterFades);
}
}
return CPropertyPage::OnCommand(wParam, lParam);
}