khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/child_frm.h

74 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_CHILDFRM_H__A4ED8F6E_DDAD_4196_8315_A61246D6202C__INCLUDED_)
#define AFX_CHILDFRM_H__A4ED8F6E_DDAD_4196_8315_A61246D6202C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGeorgesEditView;
class CChildFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CChildFrame)
public:
CChildFrame();
// Attributes
public:
CSplitterWnd m_wndSplitter;
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildFrame)
public:
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChildFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CGeorgesEditView* GetRightPane();
// Generated message map functions
protected:
//{{AFX_MSG(CChildFrame)
afx_msg void OnMDIActivate(BOOL bActivate, CWnd* pActivateWnd, CWnd* pDeactivateWnd);
//}}AFX_MSG
afx_msg void OnUpdateViewStyles(CCmdUI* pCmdUI);
afx_msg void OnViewStyle(UINT nCommandID);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDFRM_H__A4ED8F6E_DDAD_4196_8315_A61246D6202C__INCLUDED_)