khanat-opennel-code/code/ryzom/tools/client/client_config/display_advanced_dlg.h

70 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_DISPLAY_ADVANCED_H__3B716022_3854_4A05_BC33_0A4738E2C37A__INCLUDED_)
#define AFX_DISPLAY_ADVANCED_H__3B716022_3854_4A05_BC33_0A4738E2C37A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// display_advanced.h : header file
//
#include "base_dialog.h"
// ***************************************************************************
// CDisplayAdvancedDlg dialog
// ***************************************************************************
class CDisplayAdvancedDlg : public CBaseDialog
{
// Construction
public:
CDisplayAdvancedDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDisplayAdvancedDlg)
enum { IDD = IDD_DISPLAY_ADVANCED };
BOOL DisableAGPVertices;
BOOL DisableTextureShaders;
BOOL DisableVertexProgram;
BOOL DisableDXTC;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDisplayAdvancedDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDisplayAdvancedDlg)
afx_msg void OnDisableAgpVertices();
afx_msg void OnDisableTextureShaders();
afx_msg void OnDisableVertexProgram();
afx_msg void OnForceDxtc();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DISPLAY_ADVANCED_H__3B716022_3854_4A05_BC33_0A4738E2C37A__INCLUDED_)