khanat-opennel-code/code
2010-09-20 08:59:46 +02:00
..
CMakeModules Changed: #842 FindSquish finds both release and debug libraries. 2010-09-15 20:28:15 -05:00
nel Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
nelns Changed: Winsock definition in root CMakeLists.txt 2010-09-11 19:42:39 +02:00
ryzom Fixed: Changed from Color to String (patch provided by aquiles) 2010-09-20 08:59:46 +02:00
snowballs2 Changed: Winsock definition in root CMakeLists.txt 2010-09-11 19:42:39 +02:00
tool Changed: #862 Update autoexp.dat for Qt and STLport 2010-05-17 21:25:33 +02:00
acinclude.m4 initial version 2010-05-06 01:52:28 +02:00
changelog.template Added: Mercurial template file for generating changelogs 2010-06-24 13:27:40 +02:00
CMakeLists.txt Fixed: Parsing of CMAKE_MAKE_PROGRAM 2010-09-16 13:05:41 +02:00
CMakePackaging.txt Update: #842 Initial file/folder move for single project build. 2010-08-31 06:08:21 -06:00
COPYING Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows. 2010-09-02 13:53:33 -06:00
CTestConfig.cmake Update: #842 Initial file/folder move for single project build. 2010-08-31 06:08:21 -06:00
README Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows. 2010-09-02 13:53:33 -06:00

Introduction
------------

NeL is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The NeL library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

NeL is currently developped and tested under GNU/Linux and Windows
environments. 


License
-------

NeL is a Free Software project under the GNU Affero General Public License,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please check the dev.ryzom.com for more information