110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_LIGHT_TRAV_H
|
|
#define NL_LIGHT_TRAV_H
|
|
|
|
#include "nel/3d/trav_scene.h"
|
|
#include "nel/3d/lighting_manager.h"
|
|
#include "nel/3d/fast_ptr_list.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
using NLMISC::CVector;
|
|
using NLMISC::CPlane;
|
|
using NLMISC::CMatrix;
|
|
|
|
|
|
class CTransform;
|
|
class CPointLightModel;
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* The light traversal.
|
|
* The purpose of this traversal is to compute lighting on lightable objects.
|
|
*
|
|
* Lightable objects can be CTransform only.
|
|
*
|
|
* NB: see CScene for 3d conventions (orthonormal basis...)
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2000
|
|
*/
|
|
class CLightTrav : public CTraversal
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CLightTrav(bool bSmallScene);
|
|
|
|
/// ITrav/ITravScene Implementation.
|
|
//@{
|
|
void traverse();
|
|
//@}
|
|
|
|
/// \name LightingList. Filled during clip traversal.
|
|
//@{
|
|
/// Clear the list of lighted models.
|
|
void clearLightedList();
|
|
/// Add a model to the list of lighted models. \b DOESN'T \b CHECK if already inserted.
|
|
void addLightedModel(CTransform *m)
|
|
{
|
|
_LightedList[_CurrentNumVisibleModels]= m;
|
|
_CurrentNumVisibleModels++;
|
|
}
|
|
// for createModel().
|
|
void reserveLightedList(uint numModels);
|
|
//@}
|
|
|
|
/// \name LightingList. Add a PointLightModel to the list.
|
|
//@{
|
|
void addPointLightModel(CPointLightModel *pl);
|
|
//@}
|
|
|
|
|
|
public:
|
|
// False by default. setuped by CScene
|
|
bool LightingSystemEnabled;
|
|
|
|
/// The lightingManager, where objects/lights are inserted, and modelContributions are computed
|
|
CLightingManager LightingManager;
|
|
|
|
|
|
// ********************
|
|
private:
|
|
|
|
// A grow only list of models to be lighted.
|
|
std::vector<CTransform*> _LightedList;
|
|
uint32 _CurrentNumVisibleModels;
|
|
|
|
// A fast linked list of models to be lighted.
|
|
CFastPtrList<CPointLightModel> _DynamicLightList;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif // NL_LIGHT_TRAV_H
|
|
|
|
/* End of light_trav.h */
|