khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type/state_timeout.html
2010-05-06 02:08:41 +02:00

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<P><FONT color=purple size=5>state_timeout</FONT></P>
<P>This event is triggered when a special reserved timer called the 'state timeout' timer is
triggered.</P>
<P>This timer should be used to time idle states as it may
be interrogated by ai_profile code and its value taken into account&nbsp;for decision
making.</P>
<P>The state timeout timer is reset to a 'dissabled' each
time the state changes, before the 'start_of_state' event is
triggered</P>
<P>The timeout timer may be suspended during punctual
states if the action 'suspend_state_timeout' is triggered on start of the punctual
state.</P></BODY></HTML>