khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type/emot.html
2010-05-06 02:08:41 +02:00

33 lines
1.2 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv=Content-Type content="text/html; charset=unicode">
<META content="MSHTML 6.00.2716.2200" name=GENERATOR>
</HEAD>
<BODY>
<P><FONT color=green size=5>emot</FONT></P>
<P>Start an emot for one or more bot.</p>
<P>
Emot list is available in a george file here
<a href="../../../Game_elem/emot/list.emot">list.emot</a><BR>
As events and actions are group wide, you could specifie
the name of one or more bots (for named bot) or the number of one or more
bots (in a group of non named bots) that will play the emot.<BR>
If no name or number filter are found, then all the bots in the group will
play the same emot. This is not an issue for groups with only one bot.
<P>
If the action is triggered from a <B>'player_follow_npc'</B> or
<B>'player_target_npc'</B> event, then the followed or targeted bot will be
automaticaly selected to play the emot. In this case, bot_name and bot_number
are simply ignored.
</P>
<P><STRONG>Parameters :</STRONG><BR>
<FONT color=gray>&lt;emot_name&gt;<BR>
[&lt;bot_name&gt;|&lt;bot_number&gt;]<BR>
[...]
</FONT>
</P>
</BODY>
</HTML>