1306 lines
37 KiB
C++
1306 lines
37 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/ps_zone.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/material.h"
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#include "nel/3d/ps_util.h"
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#include "nel/3d/dru.h"
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#include "nel/3d/particle_system.h"
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#include "nel/misc/plane.h"
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// tmp
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#include "nel/3d/particle_system_model.h"
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#include <cmath>
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#include <limits>
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namespace NL3D {
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/*
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* Constructor
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*/
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CPSZone::CPSZone() : _BounceFactor(1.f), _CollisionBehaviour(bounce)
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{
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NL_PS_FUNC(CPSZone_CPSZone)
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}
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void CPSZone::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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NL_PS_FUNC(CPSZone_serial)
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f.serialVersion(1);
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CPSTargetLocatedBindable::serial(f);
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f.serialEnum(_CollisionBehaviour);
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f.serial(_BounceFactor);
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if (f.isReading())
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{
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for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
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{
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// though this is not a force, this prevent parametric motion
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(*it)->addNonIntegrableForceRef();
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}
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}
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}
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/** Add a new type of located for this zone to apply on.
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* We override this to queery the target to allocate the CollisionInfo attribute
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*/
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void CPSZone::attachTarget(CPSLocated *ptr)
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{
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NL_PS_FUNC(CPSZone_attachTarget)
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CPSTargetLocatedBindable::attachTarget(ptr);
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ptr->queryCollisionInfo();
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ptr->addNonIntegrableForceRef();
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}
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/// inherit from CPSTargetLocatedBindable. Its called when one of the targets has been detroyed
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void CPSZone::releaseTargetRsc(CPSLocated *target)
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{
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NL_PS_FUNC(CPSZone_releaseTargetRsc)
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// tell the target that we were using collision infos and that we won't use them anymore
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target->releaseCollisionInfo();
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target->releaseNonIntegrableForceRef();
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}
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void CPSZone::step(TPSProcessPass pass)
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{
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NL_PS_FUNC(CPSZone_step)
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// for zone, the PSCollision pass and the PSToolRenderPass are processed
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switch(pass)
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{
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case PSToolRender:
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show();
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break;
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default: break;
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}
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}
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// build a basis with K = the normal of the plane
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CMatrix CPSZonePlane::buildBasis(uint32 index) const
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{
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NL_PS_FUNC(CPSZonePlane_buildBasis)
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CMatrix m;
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m.setPos(_Owner->getPos()[index]);
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CPSUtil::buildSchmidtBasis(_Normal[index], m);
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return m;
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}
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/// this compute a new speed vector, so that the located will reach the correct position at the next speed integration
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/// this create the illusion of collision
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/*void CPSZone::bounce(uint32 locatedIndex, const CVector &bouncePoint, const CVector &surfNormal, float elasticity, TAnimationTime ellapsedTime)
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{
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CVector &speed = _Owner->getSpeed()[locatedIndex];
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const CVector &pos = _Owner->getPos()[locatedIndex];
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CVector &bounceVect = elasticity * (speed - 2.0f * (speed * surfNormal) * surfNormal); // speed vector after collision
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// now check where the located will be after integration
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CVector d = bouncePoint - pos;
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TAnimationTime collideDelay = speed.norm() / d.norm();
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CVector finalPos = bouncePoint + (ellapsedTime - collideDelay) * bounceVect;
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// now, we must have pos + ellapsedTime * newSpeed = finalPos
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// newSpeed = alpha * (finalPos - pos)
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// so alpha = 1 / ellapsedTime
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speed = (1.0f / ellapsedTime) * (finalPos - pos);
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}*/
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void CPSZonePlane::show()
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{
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NL_PS_FUNC(CPSZonePlane_show)
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const float planeSize = 2.0f;
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setupDriverModelMatrix();
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IDriver *driver = getDriver();
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uint k = 0;
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setupDriverModelMatrix();
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CPSLocated *loc;
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uint32 index;
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CPSLocatedBindable *lb;
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_Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
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for (TPSAttribVector::const_iterator it = _Owner->getPos().begin(); it != _Owner->getPos().end(); ++it, ++k)
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{
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const CRGBA col = ((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127));
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CMatrix mat = buildBasis(k);
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CPSUtil::displayBasis(getDriver(), getLocalToWorldMatrix(), mat, 1.f, *getFontGenerator(), *getFontManager());
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setupDriverModelMatrix();
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CDRU::drawLine(*it + (planeSize + 3) * mat.getI() + planeSize * mat.getJ(),
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*it - (planeSize + 3) * mat.getI() + planeSize * mat.getJ(),
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col,
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*driver);
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CDRU::drawLine(*it + (planeSize + 3) * mat.getI() - planeSize * mat.getJ(),
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*it - (planeSize + 3) * mat.getI() - planeSize * mat.getJ(),
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col,
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*driver);
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CDRU::drawLine(*it + planeSize * mat.getI() + (planeSize + 3) * mat.getJ(),
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*it + planeSize * mat.getI() - (planeSize + 3) * mat.getJ(),
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col,
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*driver);
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CDRU::drawLine(*it - planeSize * mat.getI() + (planeSize + 3) * mat.getJ(),
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*it - planeSize * mat.getI() - (planeSize + 3) * mat.getJ(),
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col,
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*driver);
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}
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}
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void CPSZonePlane::resize(uint32 size)
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{
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NL_PS_FUNC(CPSZonePlane_resize)
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nlassert(size < (1 << 16));
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_Normal.resize(size);
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}
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void CPSZonePlane::newElement(const CPSEmitterInfo &info)
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{
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NL_PS_FUNC(CPSZonePlane_newElement)
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nlassert(_Normal.getSize() != _Normal.getMaxSize());
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_Normal.insert(CVector(0, 0, 1));
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}
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void CPSZonePlane::deleteElement(uint32 index)
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{
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NL_PS_FUNC(CPSZonePlane_deleteElement)
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_Normal.remove(index);
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}
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void CPSZonePlane::computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
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{
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NL_PS_FUNC(CPSZonePlane_computeCollisions)
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MINI_TIMER(PSStatsZonePlane)
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// for each target, we must check whether they are going through the plane
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// if so they must bounce
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TPSAttribVector::const_iterator planePosIt, planePosEnd, normalIt;
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CPSCollisionInfo ci;
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// cycle through the planes
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planePosEnd = _Owner->getPos().end();
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for (planePosIt = _Owner->getPos().begin(), normalIt = _Normal.begin(); planePosIt != planePosEnd; ++planePosIt, ++normalIt)
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{
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// we must setup the plane in the good basis
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const CMatrix &m = CPSLocated::getConversionMatrix(&target, this->_Owner);
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const float epsilon = 0.5f * PSCollideEpsilon;
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NLMISC::CPlane p;
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p.make(m.mulVector(*normalIt), m * (*planePosIt));
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// deals with each particle
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const NLMISC::CVector *itPosBefore = posBefore + firstInstanceIndex;
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const NLMISC::CVector *itPosBeforeEnd = posBefore + target.getSize();
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const NLMISC::CVector *itPosAfter = posAfter + firstInstanceIndex;
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while (itPosBefore != itPosBeforeEnd)
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{
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float posSide = p * *itPosBefore;
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float negSide = p * *itPosAfter;
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if (posSide >= - epsilon && negSide <= epsilon)
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{
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float alpha;
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if (fabsf(posSide - negSide) > std::numeric_limits<float>::min())
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{
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alpha = posSide / (posSide - negSide);
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}
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else
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{
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alpha = 0.f;
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}
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CVector startEnd = alpha * (*itPosAfter - *itPosBefore);
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ci.Dist = startEnd.norm();
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// we translate the particle from an epsilon so that it won't get hooked to the plane
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ci.NewPos = *itPosBefore + startEnd + PSCollideEpsilon * p.getNormal();
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const CVector &speed = target.getSpeed()[(uint32)(itPosBefore - posBefore)];
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ci.NewSpeed = _BounceFactor * (speed - 2.0f * (speed * p.getNormal()) * p.getNormal());
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ci.CollisionZone = this;
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CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
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}
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++ itPosBefore;
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++ itPosAfter;
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}
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}
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}
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void CPSZonePlane::setMatrix(uint32 index, const CMatrix &m)
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{
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NL_PS_FUNC(CPSZonePlane_setMatrix)
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nlassert(index < _Normal.getSize());
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_Normal[index] = m.getK();
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_Owner->getPos()[index] = m.getPos();
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}
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CMatrix CPSZonePlane::getMatrix(uint32 index) const
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{
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NL_PS_FUNC(CPSZonePlane_getMatrix)
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return buildBasis(index);
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}
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CVector CPSZonePlane::getNormal(uint32 index)
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{
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NL_PS_FUNC(CPSZonePlane_getNormal)
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return _Normal[index];
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}
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void CPSZonePlane::setNormal(uint32 index, CVector n)
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{
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NL_PS_FUNC(CPSZonePlane_setNormal)
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_Normal[index] = n;
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}
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void CPSZonePlane::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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NL_PS_FUNC(CPSZonePlane_serial)
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f.serialVersion(1);
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CPSZone::serial(f);
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f.serial(_Normal);
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}
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///////////////////////////
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// sphere implementation //
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///////////////////////////
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void CPSZoneSphere::computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
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{
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NL_PS_FUNC(CPSZoneSphere_computeCollisions)
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MINI_TIMER(PSStatsZoneSphere)
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// for each target, we must check whether they are going through the plane
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// if so they must bounce
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TPSAttribRadiusPair::const_iterator radiusIt = _Radius.begin();
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TPSAttribVector::const_iterator spherePosIt, spherePosEnd;
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CPSCollisionInfo ci;
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float rOut, rIn;
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// cycle through the spheres
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spherePosEnd = _Owner->getPos().end();
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for (spherePosIt = _Owner->getPos().begin(), radiusIt = _Radius.begin(); spherePosIt != spherePosEnd; ++spherePosIt, ++radiusIt)
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{
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// we must setup the sphere in the good basis
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const CMatrix &m = CPSLocated::getConversionMatrix(&target, this->_Owner);
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CVector center = m * *spherePosIt;
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// deals with each particle
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const NLMISC::CVector *itPosBefore = posBefore + firstInstanceIndex;
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const NLMISC::CVector *itPosBeforeEnd = posBefore + target.getSize();
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const NLMISC::CVector *itPosAfter = posAfter + firstInstanceIndex;
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while (itPosBefore != itPosBeforeEnd)
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{
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// check whether the located is going through the sphere
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// we don't use raytracing for now because it is too slow ...
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rOut = (*itPosBefore - center) * (*itPosBefore - center);
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// initial position outside the sphere ?
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if (rOut > radiusIt->R2)
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{
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rIn = (*itPosAfter - center) * (*itPosAfter - center);
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const CVector &pos = *itPosBefore;
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const CVector &dest = *itPosAfter;
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const CVector D = dest - pos;
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// final position inside the sphere ?
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if ( rIn <= radiusIt->R2)
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{
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// discriminant of the intersection equation
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const float b = 2.f * (pos * D - D * center), a = D * D
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, c = (pos * pos) + (center * center) - 2.f * (pos * center) - radiusIt->R2;
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float d = b * b - 4 * a * c;
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if (d > 0.f)
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{
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d = sqrtf(d);
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// roots of the equation, we take the smallest
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const float r1 = .5f * (-b + 2.f * d) * a,
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r2 = .5f * (-b - 2.f * d) * a;
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const float r = std::min(r1, r2);
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// collision point
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const CVector C = pos + r * D;
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const float alpha = ((C - pos) * D) * a;
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const CVector startEnd = alpha * (dest - pos);
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CVector normal = C - center;
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normal = normal * (1.f / radiusIt->R);
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ci.Dist = startEnd.norm();
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// we translate the particle from an epsilon so that it won't get hooked to the sphere
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ci.NewPos = pos + startEnd + PSCollideEpsilon * normal;
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const CVector &speed = target.getSpeed()[(uint32)(itPosBefore - posBefore)];
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ci.NewSpeed = _BounceFactor * (speed - 2.0f * (speed * normal) * normal);
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ci.CollisionZone = this;
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CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
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}
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}
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}
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++ itPosBefore;
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++ itPosAfter;
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}
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}
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}
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void CPSZoneSphere::show()
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{
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NL_PS_FUNC(CPSZoneSphere_show)
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CPSLocated *loc;
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uint32 index;
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CPSLocatedBindable *lb;
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_Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
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TPSAttribRadiusPair::const_iterator radiusIt = _Radius.begin();
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TPSAttribVector::const_iterator posIt = _Owner->getPos().begin(), endPosIt = _Owner->getPos().end();
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setupDriverModelMatrix();
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for (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++k)
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{
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const CRGBA col = ((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127));
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CPSUtil::displaySphere(*getDriver(), radiusIt->R, *posIt, 5, col);
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}
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}
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void CPSZoneSphere::setMatrix(uint32 index, const CMatrix &m)
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{
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NL_PS_FUNC(CPSZoneSphere_setMatrix)
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nlassert(index < _Radius.getSize());
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// compute new pos
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_Owner->getPos()[index] = m.getPos();
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}
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CMatrix CPSZoneSphere::getMatrix(uint32 index) const
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{
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NL_PS_FUNC(CPSZoneSphere_getMatrix)
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nlassert(index < _Radius.getSize());
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CMatrix m;
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m.identity();
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m.translate(_Owner->getPos()[index]);
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return m;
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}
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void CPSZoneSphere::setScale(uint32 k, float scale)
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{
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NL_PS_FUNC(CPSZoneSphere_setScale)
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_Radius[k].R = scale;
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_Radius[k].R2 = scale * scale;
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}
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CVector CPSZoneSphere::getScale(uint32 k) const
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{
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NL_PS_FUNC(CPSZoneSphere_getScale)
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return CVector(_Radius[k].R, _Radius[k].R, _Radius[k].R);
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}
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void CPSZoneSphere::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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NL_PS_FUNC(CPSZoneSphere_serial)
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f.serialVersion(1);
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CPSZone::serial(f);
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f.serial(_Radius);
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}
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void CPSZoneSphere::resize(uint32 size)
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{
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NL_PS_FUNC(CPSZoneSphere_resize)
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nlassert(size < (1 << 16));
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_Radius.resize(size);
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}
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void CPSZoneSphere::newElement(const CPSEmitterInfo &info)
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{
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NL_PS_FUNC(CPSZoneSphere_newElement)
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CRadiusPair rp;
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rp.R = rp.R2 = 1.f;
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nlassert(_Radius.getSize() != _Radius.getMaxSize());
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_Radius.insert(rp);
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}
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void CPSZoneSphere::deleteElement(uint32 index)
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{
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NL_PS_FUNC(CPSZoneSphere_deleteElement)
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_Radius.remove(index);
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}
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////////////////////////////////
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// CPSZoneDisc implementation //
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////////////////////////////////
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void CPSZoneDisc::computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
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{
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NL_PS_FUNC(CPSZoneDisc_computeCollisions)
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MINI_TIMER(PSStatsZoneDisc)
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// for each target, we must check whether they are going through the disc
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// if so they must bounce
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TPSAttribVector::const_iterator discPosIt, discPosEnd, normalIt;
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TPSAttribRadiusPair::const_iterator radiusIt;
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CPSCollisionInfo ci;
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// the square of radius at the hit point
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float hitRadius2;
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// alpha is the ratio that gives the percent of endPos - startPos that hit the disc
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CVector center;
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// cycle through the disc
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discPosEnd = _Owner->getPos().end();
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for (discPosIt = _Owner->getPos().begin(), radiusIt = _Radius.begin(), normalIt = _Normal.begin(); discPosIt != discPosEnd; ++discPosIt, ++normalIt, ++radiusIt)
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{
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// we must setup the disc in the good basis
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const CMatrix &m = CPSLocated::getConversionMatrix(&target, this->_Owner);
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NLMISC::CPlane p;
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center = m * (*discPosIt);
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p.make(m.mulVector(*normalIt), center);
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// deals with each particle
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const float epsilon = 0.5f * PSCollideEpsilon;
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// deals with each particle
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const NLMISC::CVector *itPosBefore = posBefore + firstInstanceIndex;
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const NLMISC::CVector *itPosBeforeEnd = posBefore + target.getSize();
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const NLMISC::CVector *itPosAfter = posAfter + firstInstanceIndex;
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while (itPosBefore != itPosBeforeEnd)
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|
{
|
|
float posSide = p * *itPosBefore;
|
|
float negSide = p * *itPosAfter;
|
|
if (posSide >= - epsilon && negSide <= epsilon)
|
|
{
|
|
float alpha;
|
|
if (fabsf(posSide - negSide) > std::numeric_limits<float>::min())
|
|
{
|
|
alpha = posSide / (posSide - negSide);
|
|
}
|
|
else
|
|
{
|
|
alpha = 0.f;
|
|
}
|
|
CVector startEnd = alpha * (*itPosAfter - *itPosBefore);
|
|
ci.Dist = startEnd.norm();
|
|
// we translate the particle from an epsilon so that it won't get hooked to the disc
|
|
ci.NewPos = *itPosBefore + startEnd + PSCollideEpsilon * p.getNormal();
|
|
// now, check the collision pos against radius
|
|
hitRadius2 = (ci.NewPos - center) * (ci.NewPos - center);
|
|
if (hitRadius2 < radiusIt->R2) // check collision against disc
|
|
{
|
|
const CVector &speed = target.getSpeed()[(uint32)(itPosBefore - posBefore)];
|
|
ci.NewSpeed = _BounceFactor * (speed - 2.0f * (speed * p.getNormal()) * p.getNormal());
|
|
ci.CollisionZone = this;
|
|
CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
|
|
}
|
|
|
|
}
|
|
++ itPosBefore;
|
|
++ itPosAfter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPSZoneDisc::show()
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_show)
|
|
TPSAttribRadiusPair::const_iterator radiusIt = _Radius.begin();
|
|
TPSAttribVector::const_iterator posIt = _Owner->getPos().begin(), endPosIt = _Owner->getPos().end()
|
|
, normalIt = _Normal.begin();
|
|
setupDriverModelMatrix();
|
|
CMatrix mat;
|
|
|
|
|
|
|
|
CPSLocated *loc;
|
|
uint32 index;
|
|
CPSLocatedBindable *lb;
|
|
_Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
|
|
|
|
|
|
|
|
for (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++normalIt, ++k)
|
|
{
|
|
const CRGBA col = ((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127));
|
|
CPSUtil::buildSchmidtBasis(*normalIt, mat);
|
|
CPSUtil::displayDisc(*getDriver(), radiusIt->R, *posIt, mat, 32, col);
|
|
|
|
mat.setPos(*posIt);
|
|
CPSUtil::displayBasis(getDriver() ,getLocalToWorldMatrix(), mat, 1.f, *getFontGenerator(), *getFontManager());
|
|
setupDriverModelMatrix();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CPSZoneDisc::setMatrix(uint32 index, const CMatrix &m)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_setMatrix)
|
|
nlassert(index < _Radius.getSize());
|
|
// compute new pos
|
|
_Owner->getPos()[index] = m.getPos();
|
|
// compute new normal
|
|
_Normal[index] = m.getK();
|
|
}
|
|
|
|
CMatrix CPSZoneDisc::getMatrix(uint32 index) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_getMatrix)
|
|
CMatrix m, b;
|
|
m.translate(_Owner->getPos()[index]);
|
|
CPSUtil::buildSchmidtBasis(_Normal[index], b);
|
|
m = m * b;
|
|
return m;
|
|
}
|
|
|
|
CVector CPSZoneDisc::getNormal(uint32 index)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_getNormal)
|
|
return _Normal[index];
|
|
}
|
|
void CPSZoneDisc::setNormal(uint32 index, CVector n)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_setNormal)
|
|
_Normal[index] = n;
|
|
}
|
|
|
|
void CPSZoneDisc::setScale(uint32 k, float scale)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_setScale)
|
|
_Radius[k].R = scale;
|
|
_Radius[k].R2 = scale * scale;
|
|
}
|
|
|
|
CVector CPSZoneDisc::getScale(uint32 k) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_getScale)
|
|
return CVector(_Radius[k].R, _Radius[k].R, _Radius[k].R);
|
|
}
|
|
|
|
|
|
void CPSZoneDisc::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_serial)
|
|
f.serialVersion(1);
|
|
CPSZone::serial(f);
|
|
f.serial(_Normal);
|
|
f.serial(_Radius);
|
|
}
|
|
|
|
void CPSZoneDisc::resize(uint32 size)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_resize)
|
|
nlassert(size < (1 << 16));
|
|
_Radius.resize(size);
|
|
_Normal.resize(size);
|
|
}
|
|
|
|
void CPSZoneDisc::newElement(const CPSEmitterInfo &info)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_newElement)
|
|
CRadiusPair rp;
|
|
rp.R = rp.R2 = 1.f;
|
|
nlassert(_Radius.getSize() != _Radius.getMaxSize());
|
|
_Radius.insert(rp);
|
|
_Normal.insert(CVector::K);
|
|
}
|
|
|
|
void CPSZoneDisc::deleteElement(uint32 index)
|
|
{
|
|
NL_PS_FUNC(CPSZoneDisc_deleteElement)
|
|
_Radius.remove(index);
|
|
_Normal.remove(index);
|
|
}
|
|
|
|
|
|
////////////////////////////////////
|
|
// CPSZoneCylinder implementation //
|
|
////////////////////////////////////
|
|
|
|
|
|
/*
|
|
void CPSZoneCylinder::performMotion(TAnimationTime ellapsedTime)
|
|
{
|
|
TPSAttribVector::const_iterator dimIt = _Dim.begin();
|
|
CPSAttrib<CPlaneBasis>::const_iterator basisIt = _Basis.begin();
|
|
TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;
|
|
CVector dest;
|
|
CPSCollisionInfo ci;
|
|
CVector startEnd;
|
|
uint32 k;
|
|
const TPSAttribVector *speedAttr;
|
|
|
|
|
|
|
|
for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
|
|
{
|
|
|
|
speedAttr = &((*it)->getSpeed());
|
|
|
|
|
|
// cycle through the cylinders
|
|
|
|
cylinderPosEnd = _Owner->getPos().end();
|
|
for (cylinderPosIt = _Owner->getPos().begin(); cylinderPosIt != cylinderPosEnd
|
|
; ++cylinderPosIt, ++dimIt, ++basisIt)
|
|
{
|
|
|
|
// we must setup the cylinder in the good basis
|
|
|
|
const CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
|
|
|
|
|
|
|
|
// compute the new center pos
|
|
CVector center = m * *cylinderPosIt;
|
|
|
|
// compute a basis for the cylinder
|
|
CVector I = m.mulVector(basisIt->X);
|
|
CVector J = m.mulVector(basisIt->Y);
|
|
CVector K = m.mulVector(basisIt->X ^ basisIt->Y);
|
|
|
|
|
|
// the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center
|
|
CVector projectedPos, tPos;
|
|
|
|
// the same, but with the final position
|
|
CVector destProjectedPos, destTPos;
|
|
|
|
|
|
// deals with each particle
|
|
targetPosEnd = (*it)->getPos().end();
|
|
for (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k)
|
|
{
|
|
const CVector &speed = (*speedAttr)[k];
|
|
const CVector &pos = *targetPosIt;
|
|
|
|
|
|
|
|
// check whether current pos was outside the cylinder
|
|
|
|
|
|
tPos = pos - center;
|
|
projectedPos = (1 / dimIt->x) * (I * tPos) * I + (1 / dimIt->y) * (J * tPos) * J;
|
|
|
|
if (!
|
|
(
|
|
((tPos * K) < dimIt->z)
|
|
&& ((tPos * K) > -dimIt->z)
|
|
&& (projectedPos * projectedPos < 1.f)
|
|
)
|
|
)
|
|
{
|
|
dest = pos + ellapsedTime * speed;
|
|
destTPos = dest - center;
|
|
destProjectedPos = (1.f / dimIt->x) * (I * tPos) * I + (1.f / dimIt->y) * (J * tPos) * J;
|
|
|
|
// test whether the new position is inside the cylinder
|
|
|
|
|
|
if (!
|
|
(
|
|
((destTPos * K) < dimIt->z)
|
|
&& ((destTPos * K) > -dimIt->z)
|
|
&& (destProjectedPos * destProjectedPos < 1.f)
|
|
)
|
|
)
|
|
{
|
|
// now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector
|
|
// to reach the hit point)
|
|
|
|
const float epsilon = 10E-6f;
|
|
|
|
float alphaTop, alphaBottom, alphaCyl;
|
|
|
|
const float denum = (dest - pos) * K;
|
|
|
|
// top plane
|
|
|
|
if (fabs(denum) < epsilon)
|
|
{
|
|
alphaTop = (dimIt->z - (tPos * K)) / denum;
|
|
if (alphaTop < 0.f) alphaTop = 1.f;
|
|
}
|
|
else
|
|
{
|
|
alphaTop = 1.f;
|
|
}
|
|
|
|
// bottom plane
|
|
|
|
if (fabs(denum) < epsilon)
|
|
{
|
|
alphaBottom = (- dimIt->z - (tPos * K)) / denum;
|
|
if (alphaBottom < 0.f) alphaBottom = 1.f;
|
|
}
|
|
else
|
|
{
|
|
alphaBottom = 1.f;
|
|
}
|
|
|
|
// cylinder
|
|
|
|
//expressed the src and dest positions in the cylinder basis
|
|
|
|
const float ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;
|
|
|
|
// coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0
|
|
const float a = (dx * dx) / (dimIt->x * dimIt->x)
|
|
+ (dy * dy) / (dimIt->y * dimIt->y);
|
|
const float b = 2.f * (ox * dx) / (dimIt->x * dimIt->x)
|
|
+ (oy * dy) / (dimIt->y * dimIt->y);
|
|
const float c = ox * ox + oy * oy - 1;
|
|
|
|
// discriminant
|
|
const float delta = b * b - 4.f * a * c;
|
|
|
|
if (delta < epsilon)
|
|
{
|
|
alphaCyl = 1.f;
|
|
}
|
|
else
|
|
{
|
|
const float deltaRoot = sqrtf(delta);
|
|
const float r1 = (- b - deltaRoot) / (2.f / a);
|
|
const float r2 = (- b - deltaRoot) / (2.f / a);
|
|
|
|
if (r1 < 0.f) alphaCyl = r2;
|
|
else if (r2 < 0.f) alphaCyl = r1;
|
|
else alphaCyl = r1 < r2 ? r1 : r2;
|
|
}
|
|
|
|
|
|
// now, choose the minimum positive dist
|
|
|
|
if (alphaTop < alphaBottom && alphaTop < alphaCyl)
|
|
{
|
|
// collision with the top plane
|
|
CVector startEnd = alphaTop * (dest - pos);
|
|
ci.newPos = pos + startEnd + PSCollideEpsilon * K;
|
|
ci.dist = startEnd.norm();
|
|
ci.newSpeed = (-2.f * (speed * K)) * K + speed;
|
|
ci.collisionZone = this;
|
|
|
|
(*it)->collisionUpdate(ci, k);
|
|
}
|
|
else
|
|
if (alphaBottom < alphaCyl)
|
|
{
|
|
// collision with the bottom plane
|
|
CVector startEnd = alphaBottom * (dest - pos);
|
|
ci.newPos = pos + startEnd - PSCollideEpsilon * K;
|
|
ci.dist = startEnd.norm();
|
|
ci.newSpeed = (-2.f * (speed * K)) * K + speed;
|
|
ci.collisionZone = this;
|
|
|
|
|
|
(*it)->collisionUpdate(ci, k);
|
|
}
|
|
else
|
|
{
|
|
// collision with the cylinder
|
|
|
|
CVector startEnd = alphaCyl * (dest - pos);
|
|
|
|
// normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0
|
|
// so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder
|
|
// As we'll normalize it, we don't need the 2 factor
|
|
|
|
float px = ox + alphaCyl * dx;
|
|
float py = oy + alphaCyl * dy;
|
|
|
|
CVector normal = px / (dimIt->x * dimIt->x) * I + py / (dimIt->y * dimIt->y) * J;
|
|
normal.normalize();
|
|
|
|
ci.newPos = pos + startEnd - PSCollideEpsilon * normal;
|
|
ci.dist = startEnd.norm();
|
|
ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;
|
|
ci.collisionZone = this;
|
|
|
|
(*it)->collisionUpdate(ci, k);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
void CPSZoneCylinder::computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_computeCollisions)
|
|
MINI_TIMER(PSStatsZoneCylinder)
|
|
TPSAttribVector::const_iterator dimIt;
|
|
CPSAttrib<CPlaneBasis>::const_iterator basisIt;
|
|
TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd;
|
|
CPSCollisionInfo ci;
|
|
// cycle through the cylinders
|
|
cylinderPosEnd = _Owner->getPos().end();
|
|
for (cylinderPosIt = _Owner->getPos().begin(), basisIt = _Basis.begin(), dimIt = _Dim.begin(); cylinderPosIt != cylinderPosEnd; ++cylinderPosIt, ++dimIt, ++basisIt)
|
|
{
|
|
// we must setup the cylinder in the good basis
|
|
const CMatrix &m = CPSLocated::getConversionMatrix(&target, this->_Owner);
|
|
// compute the new center pos
|
|
CVector center = m * *cylinderPosIt;
|
|
// compute a basis for the cylinder
|
|
CVector I = m.mulVector(basisIt->X);
|
|
CVector J = m.mulVector(basisIt->Y);
|
|
CVector K = m.mulVector(basisIt->X ^ basisIt->Y);
|
|
// the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center
|
|
CVector projectedPos, tPos;
|
|
// the same, but with the final position
|
|
CVector destProjectedPos, destTPos;
|
|
// deals with each particle
|
|
// deals with each particle
|
|
const NLMISC::CVector *itPosBefore = posBefore + firstInstanceIndex;
|
|
const NLMISC::CVector *itPosBeforeEnd = posBefore + target.getSize();
|
|
const NLMISC::CVector *itPosAfter = posAfter + firstInstanceIndex;
|
|
while (itPosBefore != itPosBeforeEnd)
|
|
{
|
|
const CVector &pos = *itPosBefore;
|
|
// check whether current pos was outside the cylinder
|
|
tPos = pos - center;
|
|
projectedPos = (1 / dimIt->x) * (I * tPos) * I + (1 / dimIt->y) * (J * tPos) * J;
|
|
if (!
|
|
(
|
|
((tPos * K) < dimIt->z)
|
|
&& ((tPos * K) > -dimIt->z)
|
|
&& (projectedPos * projectedPos < 1.f)
|
|
)
|
|
)
|
|
{
|
|
const CVector &dest = *itPosAfter;
|
|
destTPos = dest - center;
|
|
destProjectedPos = (1.f / dimIt->x) * (I * destTPos) * I + (1.f / dimIt->y) * (J * destTPos) * J;
|
|
// test whether the new position is inside the cylinder
|
|
if (
|
|
((destTPos * K) < dimIt->z)
|
|
&& ((destTPos * K) > -dimIt->z)
|
|
&& (destProjectedPos * destProjectedPos < 1.f)
|
|
)
|
|
{
|
|
// now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector
|
|
// to reach the hit point)
|
|
const float epsilon = 10E-3f;
|
|
float alphaTop, alphaBottom, alphaCyl;
|
|
const float denum = (dest - pos) * K;
|
|
// top plane
|
|
if (fabs(denum) < epsilon)
|
|
{
|
|
alphaTop = (dimIt->z - (tPos * K)) / denum;
|
|
if (alphaTop < 0.f) alphaTop = 1.f;
|
|
}
|
|
else
|
|
{
|
|
alphaTop = 1.f;
|
|
}
|
|
// bottom plane
|
|
if (fabs(denum) < epsilon)
|
|
{
|
|
alphaBottom = (- dimIt->z - (tPos * K)) / denum;
|
|
if (alphaBottom < 0.f) alphaBottom = 1.f;
|
|
}
|
|
else
|
|
{
|
|
alphaBottom = 1.f;
|
|
}
|
|
// cylinder
|
|
//expressed the src and dest positions in the cylinder basis
|
|
const float ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;
|
|
// coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0
|
|
const float a = (dx * dx) / (dimIt->x * dimIt->x)
|
|
+ (dy * dy) / (dimIt->y * dimIt->y);
|
|
const float b = 2.f * ((ox * dx) / (dimIt->x * dimIt->x)
|
|
+ (oy * dy) / (dimIt->y * dimIt->y));
|
|
const float c = (ox * ox) / (dimIt->x * dimIt->x) + (oy * oy) / (dimIt->y * dimIt->y) - 1;
|
|
// discriminant
|
|
const float delta = b * b - 4.f * a * c;
|
|
|
|
if (delta < epsilon)
|
|
{
|
|
alphaCyl = 1.f;
|
|
}
|
|
else
|
|
{
|
|
const float deltaRoot = sqrtf(delta);
|
|
const float r1 = (- b + 2.f * deltaRoot) / (2.f * a);
|
|
const float r2 = (- b - 2.f * deltaRoot) / (2.f * a);
|
|
|
|
if (r1 < 0.f) alphaCyl = r2;
|
|
else if (r2 < 0.f) alphaCyl = r1;
|
|
else alphaCyl = r1 < r2 ? r1 : r2;
|
|
|
|
if (alphaCyl < 0.f) alphaCyl = 1.f;
|
|
}
|
|
const CVector &speed = target.getSpeed()[(uint32)(itPosBefore - posBefore)];
|
|
// now, choose the minimum positive dist
|
|
if (alphaTop < alphaBottom && alphaTop < alphaCyl)
|
|
{
|
|
// collision with the top plane
|
|
CVector startEnd = alphaTop * (dest - pos);
|
|
ci.NewPos = pos + startEnd + PSCollideEpsilon * K;
|
|
ci.Dist = startEnd.norm();
|
|
ci.NewSpeed = (-2.f * (speed * K)) * K + speed;
|
|
ci.CollisionZone = this;
|
|
CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
|
|
}
|
|
else
|
|
if (alphaBottom < alphaCyl)
|
|
{
|
|
// collision with the bottom plane
|
|
CVector startEnd = alphaBottom * (dest - pos);
|
|
ci.NewPos = pos + startEnd - PSCollideEpsilon * K;
|
|
ci.Dist = startEnd.norm();
|
|
ci.NewSpeed = (-2.f * (speed * K)) * K + speed;
|
|
ci.CollisionZone = this;
|
|
CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
|
|
}
|
|
else
|
|
{
|
|
// collision with the cylinder
|
|
CVector startEnd = alphaCyl * (dest - pos);
|
|
// normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0
|
|
// so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder
|
|
// As we'll normalize it, we don't need the 2 factor
|
|
float px = ox + alphaCyl * dx;
|
|
float py = oy + alphaCyl * dy;
|
|
CVector normal = px / (dimIt->x * dimIt->x) * I + py / (dimIt->y * dimIt->y) * J;
|
|
normal.normalize();
|
|
ci.NewPos = pos + startEnd + PSCollideEpsilon * normal;
|
|
ci.Dist = startEnd.norm();
|
|
ci.NewSpeed = (-2.f * (speed * normal)) * normal + speed;
|
|
ci.CollisionZone = this;
|
|
CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
|
|
}
|
|
|
|
}
|
|
}
|
|
++ itPosBefore;
|
|
++ itPosAfter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPSZoneCylinder::show()
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_show)
|
|
TPSAttribVector::const_iterator dimIt = _Dim.begin()
|
|
,posIt = _Owner->getPos().begin()
|
|
, endPosIt = _Owner->getPos().end();
|
|
|
|
CPSAttrib<CPlaneBasis>::const_iterator basisIt = _Basis.begin();
|
|
|
|
setupDriverModelMatrix();
|
|
CMatrix mat;
|
|
|
|
|
|
|
|
CPSLocated *loc;
|
|
uint32 index;
|
|
CPSLocatedBindable *lb;
|
|
_Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
|
|
|
|
|
|
for (uint32 k = 0; posIt != endPosIt; ++posIt, ++dimIt, ++basisIt, ++k)
|
|
{
|
|
mat.setRot(basisIt->X, basisIt->Y, basisIt->X ^ basisIt->Y);
|
|
mat.setPos(CVector::Null);
|
|
|
|
const CRGBA col = ((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127));
|
|
|
|
|
|
CPSUtil::displayCylinder(*getDriver(), *posIt, mat, *dimIt, 32, col);
|
|
|
|
mat.setPos(*posIt);
|
|
CPSUtil::displayBasis(getDriver() ,getLocalToWorldMatrix(), mat, 1.f, *getFontGenerator(), *getFontManager());
|
|
setupDriverModelMatrix();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CPSZoneCylinder::setMatrix(uint32 index, const CMatrix &m)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_setMatrix)
|
|
// transform the basis
|
|
_Basis[index].X = m.getI();
|
|
_Basis[index].Y = m.getJ();
|
|
|
|
// compute new pos
|
|
_Owner->getPos()[index] = m.getPos();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix CPSZoneCylinder::getMatrix(uint32 index) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_getMatrix)
|
|
CMatrix m;
|
|
m.setRot(_Basis[index].X, _Basis[index].Y, _Basis[index].X ^_Basis[index].Y);
|
|
m.setPos(_Owner->getPos()[index]);
|
|
return m;
|
|
}
|
|
|
|
|
|
void CPSZoneCylinder::setScale(uint32 k, float scale)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_setScale)
|
|
_Dim[k] = CVector(scale, scale, scale);
|
|
}
|
|
|
|
CVector CPSZoneCylinder::getScale(uint32 k) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_getScale)
|
|
return _Dim[k];
|
|
}
|
|
|
|
void CPSZoneCylinder::setScale(uint32 index, const CVector &s)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_setScale)
|
|
_Dim[index] = s;
|
|
}
|
|
|
|
|
|
void CPSZoneCylinder::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_serial)
|
|
f.serialVersion(1);
|
|
CPSZone::serial(f);
|
|
f.serial(_Basis);
|
|
f.serial(_Dim);
|
|
}
|
|
|
|
|
|
|
|
void CPSZoneCylinder::resize(uint32 size)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_resize)
|
|
nlassert(size < (1 << 16));
|
|
_Basis.resize(size);
|
|
_Dim.resize(size);
|
|
}
|
|
|
|
void CPSZoneCylinder::newElement(const CPSEmitterInfo &info)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_newElement)
|
|
_Basis.insert(CPlaneBasis(CVector::K));
|
|
_Dim.insert(CVector(1, 1, 1));
|
|
}
|
|
|
|
void CPSZoneCylinder::deleteElement(uint32 index)
|
|
{
|
|
NL_PS_FUNC(CPSZoneCylinder_deleteElement)
|
|
_Basis.remove(index);
|
|
_Dim.remove(index);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////
|
|
// implementation of CPSZoneRectangle //
|
|
//////////////////////////////////////////////
|
|
|
|
void CPSZoneRectangle::computeCollisions(CPSLocated &target, uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_computeCollisions)
|
|
MINI_TIMER(PSStatsZoneRectangle)
|
|
// for each target, we must check whether they are going through the rectangle
|
|
// if so they must bounce
|
|
TPSAttribVector::const_iterator rectanglePosIt, rectanglePosEnd;
|
|
CPSAttrib<CPlaneBasis>::const_iterator basisIt;
|
|
TPSAttribFloat::const_iterator widthIt, heightIt;
|
|
CPSCollisionInfo ci;
|
|
// alpha is the ratio that gives the percent of endPos - startPos that hit the rectangle
|
|
basisIt = _Basis.begin();
|
|
heightIt = _Height.begin();
|
|
widthIt = _Width.begin();
|
|
rectanglePosEnd = _Owner->getPos().end();
|
|
for (rectanglePosIt = _Owner->getPos().begin(); rectanglePosIt != rectanglePosEnd; ++rectanglePosIt, ++basisIt, ++widthIt, ++heightIt)
|
|
{
|
|
// we must setup the rectangle in the good basis
|
|
const CMatrix &m = CPSLocated::getConversionMatrix(&target, this->_Owner);
|
|
NLMISC::CPlane p;
|
|
CVector center = m * (*rectanglePosIt);
|
|
const CVector X = m.mulVector(basisIt->X);
|
|
const CVector Y = m.mulVector(basisIt->Y);
|
|
p.make(X ^ Y, center);
|
|
// deals with each particle
|
|
const float epsilon = 0.5f * PSCollideEpsilon;
|
|
const NLMISC::CVector *itPosBefore = posBefore + firstInstanceIndex;
|
|
const NLMISC::CVector *itPosBeforeEnd = posBefore + target.getSize();
|
|
const NLMISC::CVector *itPosAfter = posAfter + firstInstanceIndex;
|
|
while (itPosBefore != itPosBeforeEnd)
|
|
{
|
|
float posSide = p * *itPosBefore;
|
|
float negSide = p * *itPosAfter;
|
|
if (posSide >= - epsilon && negSide <= epsilon)
|
|
{
|
|
float alpha;
|
|
if (fabsf(posSide - negSide) > std::numeric_limits<float>::min())
|
|
{
|
|
alpha = posSide / (posSide - negSide);
|
|
}
|
|
else
|
|
{
|
|
alpha = 0.f;
|
|
}
|
|
CVector startEnd = alpha * (*itPosAfter - *itPosBefore);
|
|
ci.Dist = startEnd.norm();
|
|
// we translate the particle from an epsilon so that it won't get hooked to the rectangle
|
|
ci.NewPos = *itPosBefore + startEnd;
|
|
// tmp
|
|
if ( fabs( (ci.NewPos - center) * X ) < *widthIt && fabs( (ci.NewPos - center) * Y ) < *heightIt) // check collision against rectangle
|
|
{
|
|
ci.NewPos += PSCollideEpsilon * p.getNormal();
|
|
const CVector &speed = target.getSpeed()[(uint32)(itPosBefore - posBefore)];
|
|
ci.NewSpeed = _BounceFactor * (speed - 2.0f * (speed * p.getNormal()) * p.getNormal());
|
|
ci.CollisionZone = this;
|
|
CPSLocated::_Collisions[itPosBefore - posBefore].update(ci);
|
|
}
|
|
}
|
|
++ itPosBefore;
|
|
++ itPosAfter;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void CPSZoneRectangle::show()
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_show)
|
|
nlassert(_Owner);
|
|
const uint size = _Owner->getSize();
|
|
if (!size) return;
|
|
setupDriverModelMatrix();
|
|
CMatrix mat;
|
|
|
|
CPSLocated *loc;
|
|
uint32 index;
|
|
CPSLocatedBindable *lb;
|
|
_Owner->getOwner()->getCurrentEditedElement(loc, index, lb);
|
|
|
|
for (uint k = 0; k < size; ++k)
|
|
{
|
|
const CVector &I = _Basis[k].X;
|
|
const CVector &J = _Basis[k].Y;
|
|
mat.setRot(I, J , I ^J);
|
|
mat.setPos(_Owner->getPos()[k]);
|
|
CPSUtil::displayBasis(getDriver(), getLocalToWorldMatrix(), mat, 1.f, *getFontGenerator(), *getFontManager());
|
|
setupDriverModelMatrix();
|
|
|
|
const CRGBA col = ((lb == NULL || this == lb) && loc == _Owner && index == k ? CRGBA::Red : CRGBA(127, 127, 127));
|
|
|
|
|
|
|
|
const CVector &pos = _Owner->getPos()[k];
|
|
CPSUtil::display3DQuad(*getDriver(), pos + I * _Width[k] + J * _Height[k]
|
|
, pos + I * _Width[k] - J * _Height[k]
|
|
, pos - I * _Width[k] - J * _Height[k]
|
|
, pos - I * _Width[k] + J * _Height[k], col);
|
|
}
|
|
}
|
|
|
|
void CPSZoneRectangle::setMatrix(uint32 index, const CMatrix &m)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_setMatrix)
|
|
nlassert(_Owner);
|
|
|
|
_Owner->getPos()[index] = m.getPos();
|
|
_Basis[index].X = m.getI();
|
|
_Basis[index].Y = m.getJ();
|
|
}
|
|
|
|
|
|
CMatrix CPSZoneRectangle::getMatrix(uint32 index) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_getMatrix)
|
|
nlassert(_Owner);
|
|
CMatrix m;
|
|
m.setRot(_Basis[index].X, _Basis[index].Y, _Basis[index].X ^ _Basis[index].Y);
|
|
m.setPos(_Owner->getPos()[index]);
|
|
return m;
|
|
}
|
|
|
|
void CPSZoneRectangle::setScale(uint32 index, float scale)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_setScale)
|
|
_Width[index] = scale;
|
|
_Height[index] = scale;
|
|
}
|
|
void CPSZoneRectangle::setScale(uint32 index, const CVector &s)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_setScale)
|
|
_Width[index] = s.x;
|
|
_Height[index] = s.y;
|
|
}
|
|
CVector CPSZoneRectangle::getScale(uint32 index) const
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_getScale)
|
|
return CVector(_Width[index], _Height[index], 1.f);
|
|
}
|
|
|
|
|
|
|
|
void CPSZoneRectangle::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_IStream )
|
|
f.serialVersion(1);
|
|
CPSZone::serial(f);
|
|
f.serial(_Basis);
|
|
f.serial(_Width);
|
|
f.serial(_Height);
|
|
}
|
|
|
|
|
|
void CPSZoneRectangle::resize(uint32 size)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_resize)
|
|
nlassert(size < (1 << 16));
|
|
_Basis.resize(size);
|
|
_Width.resize(size);
|
|
_Height.resize(size);
|
|
}
|
|
|
|
void CPSZoneRectangle::newElement(const CPSEmitterInfo &info)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_newElement)
|
|
_Basis.insert(CPlaneBasis(CVector::K));
|
|
_Width.insert(1.f);
|
|
_Height.insert(1.f);
|
|
}
|
|
|
|
void CPSZoneRectangle::deleteElement(uint32 index)
|
|
{
|
|
NL_PS_FUNC(CPSZoneRectangle_deleteElement)
|
|
_Basis.remove(index);
|
|
_Width.remove(index);
|
|
_Height.remove(index);
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|