31a540b35d
--HG-- branch : develop
388 lines
13 KiB
C++
388 lines
13 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_INTERFACE_PARSER_H
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#define RZ_INTERFACE_PARSER_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/u_texture.h"
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#include "nel/gui/ctrl_sheet_selection.h"
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#include "nel/gui/interface_link.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/gui/lua_helper.h"
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#include "nel/gui/proc.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/link_data.h"
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#include "nel/gui/variable_data.h"
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namespace NLGUI
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{
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class CInterfaceElement;
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class CInterfaceGroup;
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class CInterfaceOptions;
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class CInterfaceLink;
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class CCtrlBase;
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class CGroupList;
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class CGroupContainer;
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class CInterfaceAnim;
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class CViewPointer;
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// ***************************************************************************
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/**
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* class managing the interface parsing
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* \author Matthieu 'TrapII' Besson
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* \author Nevrax France
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* \date 2002
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*/
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class CInterfaceParser : public IParser
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{
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public:
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/// Interface for parser modules
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/// Such modules can be plugged into CInterfaceParser, and
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/// the modules then can parse GUI XMLs for widget classes that are not
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/// generic enough to be in the GUI library.
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class IParserModule
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{
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public:
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/// Various parsing stages
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enum ParsingStage
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{
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None = 0, /// module cannot parse in any stage.
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Unresolved = 1, /// module can parse in the first stage when styles, templates, etc have not been resolved yet
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Resolved = 2, /// module can parse after resolving styles and templates
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GroupChildren = 4 /// module can parse when parsing the group children
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};
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IParserModule()
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{
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parser = NULL;
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parsingStage = None;
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}
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virtual ~IParserModule(){}
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bool canParseInStage( ParsingStage stage )
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{
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if( ( parsingStage & static_cast< uint >( stage ) ) != 0 )
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return true;
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else
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return false;
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}
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virtual bool parse( xmlNodePtr cur, CInterfaceGroup *parentGroup ) = 0;
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void setParser( CInterfaceParser *p ){ parser = p; }
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protected:
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CInterfaceParser *parser;
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uint parsingStage;
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};
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/// Interface for event handlers which can be called when setting up the options.
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class ISetupOptionCallbackClass
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{
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public:
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virtual void setupOptions() = 0;
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};
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CInterfaceParser();
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virtual ~CInterfaceParser();
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public:
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/**
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* Parsing methods
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*/
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/** Load a set of xml files
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* \param isFilename true if xmlFileNames array contains the names of the xml file, false, if each
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* array is a script itself
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*/
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bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
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bool parseXMLDocument (xmlNodePtr root, bool reload);
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bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
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bool parseInstance(xmlNodePtr cur);
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bool parseVector (xmlNodePtr cur);
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bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
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bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
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bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
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bool parseDefine(xmlNodePtr cur);
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bool parseProcedure(xmlNodePtr cur, bool reload);
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bool parseSheetSelection(xmlNodePtr cur);
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bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
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bool parseStyle(xmlNodePtr cur);
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bool parseLUAScript (xmlNodePtr cur);
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bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
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bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
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void savePointerSettings( xmlNodePtr node );
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void saveKeySettings( xmlNodePtr node );
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void addModule( std::string name, IParserModule *module );
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IParserModule* getModuleFor( std::string name ) const;
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void removeAllModules();
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// Called by each parse in parseXMLDocument
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bool solveDefine(xmlNodePtr cur);
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bool solveStyle(xmlNodePtr cur);
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// Solve All define in a string. return false if some define not founs (defError contains this define)
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bool solveDefine(const std::string &propVal, std::string &newPropVal, std::string &defError);
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// Called after template & options parsing
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void setupOptions();
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/**
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* Initializer
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*/
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bool initCoordsAndLuaScript ();
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/// Association builders : associate an element of the interface with the string ID of
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/// another element used as reference for position values
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void addParentPositionAssociation (CInterfaceElement *element, const std::string &parentID);
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std::string getParentPosAssociation( CInterfaceElement *element ) const;
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void addParentSizeAssociation (CInterfaceElement *element, const std::string &parentID);
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std::string getParentSizeAssociation( CInterfaceElement *element ) const;
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void addParentSizeMaxAssociation (CInterfaceElement *element, const std::string &parentID);
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std::string getParentSizeMaxAssociation( CInterfaceElement *element ) const;
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/// LUA Class Association builder : associate a lua script to a group (called for each group after every document parsed)
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void addLuaClassAssociation(CInterfaceGroup *group, const std::string &luaScript);
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std::string getLuaClassAssociation( CInterfaceGroup *group ) const;
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/**
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* Accessors
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*/
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// access to control sheet selection
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CCtrlSheetSelection &getCtrlSheetSelection() { return _CtrlSheetSelection; }
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/// \name Parameter variable
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// @{
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const std::string& getDefine(const std::string &id) const;
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bool isDefineExist(const std::string &id) const;
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void setDefine(const std::string &id, const std::string &value);
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// @}
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/// \name Dynamic links mgt
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// @{
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/** Associate the given dynamic link with an ID
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* \return true if succesful
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*/
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bool addLink(CInterfaceLink *link, const std::string &id);
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/** remove the given link from its ID
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* \return true if succesful
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*/
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bool removeLink(const std::string &id);
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// @}
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/** create a template from an instance consisting of a single group
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* \param templateName name of the template in the xml
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* \param templateParams array containing each template parameter and its name
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* \param number of template parameters in the array
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*/
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CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, const std::pair<std::string, std::string> *templateParams, uint numParams, bool updateLinks = true);
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CInterfaceGroup *createGroupInstance(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
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{
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if (!templateParams.empty())
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return createGroupInstance(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
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else
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return createGroupInstance(templateName, parentID, NULL, 0, updateLinks);
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}
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/** create a template from an instance consisting of a single control or group
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* \param templateName name of the template in the xml
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* \param templateParams array containing each template parameter and its name
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* \param number of template parameters in the array
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*/
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CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, const std::pair<std::string,std::string> *templateParams, uint numParams, bool updateLinks /* = true */);
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CInterfaceElement *createUIElement(const std::string &templateName, const std::string &parentID, std::vector<std::pair<std::string, std::string> > &templateParams, bool updateLinks = true)
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{
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if (!templateParams.empty())
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return createUIElement(templateName, parentID, &templateParams[0], (uint)templateParams.size(), updateLinks);
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else
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return createUIElement(templateName, parentID, NULL, 0, updateLinks);
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}
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static void freeXMLNodeAndSibblings(xmlNodePtr node);
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// search a "tree" node in the hierarchy that match node. may return root! NULL if not found
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static xmlNodePtr searchTreeNodeInHierarchy(xmlNodePtr root, const char *node);
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/// \name Clearing mgt
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// @{
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void removeAllLinks();
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void removeAllProcedures();
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void removeAllDefines();
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void removeAllTemplates();
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void removeAllAnims();
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void removeAll();
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// @}
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protected:
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/// Procedure list
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typedef TProcedureMap::iterator ItProcedureMap;
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typedef TProcedureMap::const_iterator CstItProcedureMap;
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TProcedureMap _ProcedureMap;
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public:
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// get info on procedure. return 0 if procedure not found
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uint getProcedureNumActions( const std::string &procName ) const;
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// return false if procedure not found, or if bad action index. return false if has some param variable (@0...)
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bool getProcedureAction( const std::string &procName, uint actionIndex, std::string &ah, std::string ¶ms ) const;
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void setCacheUIParsing( bool b ){ cacheUIParsing = b; }
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CInterfaceAnim* getAnim( const std::string &name ) const;
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CProcedure* getProc( const std::string &name );
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const TProcedureMap& getProcMap() const{ return _ProcedureMap; }
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protected:
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/**
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* Temporary data for init
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*/
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/// vector storing parsed templates during init. At the end of init, only used template are kept
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std::vector<xmlNodePtr> _Templates;
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// map linking an element to its parent position used during init only
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std::map<CInterfaceElement*,std::string> _ParentPositionsMap;
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std::map<CInterfaceElement*,std::string> _ParentSizesMap;
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std::map<CInterfaceElement*,std::string> _ParentSizesMaxMap;
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// map linking a group to its lua script. used during init only
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std::map<CInterfaceGroup*,std::string> _LuaClassAssociation;
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/**
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* Data of initialized interface
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*/
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/// Define Variable list
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typedef std::map<std::string, std::string> TVarMap;
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typedef TVarMap::iterator ItVarMap;
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typedef TVarMap::const_iterator CstItVarMap;
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TVarMap _DefineMap;
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bool validDefineChar(char c) const;
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class CStyleProperty
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{
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public:
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std::string Name;
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std::string Value;
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};
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class CStyle
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{
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public:
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std::vector<CStyleProperty> Properties;
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};
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// mgt of sheet selections (inventory, buy, sell..)
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CCtrlSheetSelection _CtrlSheetSelection;
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// Map of dynamic links
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typedef std::map<std::string, NLMISC::CSmartPtr<CInterfaceLink> > TLinkMap;
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TLinkMap _LinkMap;
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// Map of anims
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typedef std::map<std::string, CInterfaceAnim *> TAnimMap;
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TAnimMap _AnimMap;
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// Map of styles.
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typedef std::map<std::string, CStyle> TStyleMap;
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TStyleMap _StyleMap;
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protected:
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std::map< std::string, IParserModule* > moduleMap;
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// List of script loaded (for reloadLua command)
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std::set<std::string> _LuaFileScripts;
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bool cacheUIParsing;
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bool luaInitialized;
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ISetupOptionCallbackClass *setupCallback;
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uint32 linkId;
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std::map< uint32, SLinkData > links;
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bool editorMode;
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std::map< std::string, VariableData > variableCache;
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std::map< std::string, std::string > pointerSettings;
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std::map< std::string, std::map< std::string, std::string > > keySettings;
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std::string _WorkDir;
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public:
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/// Sets the working directory, where files should be looked for
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void setWorkDir( const std::string &workdir ){ _WorkDir = workdir; }
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/// Looks up a file in either the working directory or using CPath::lookup
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std::string lookup( const std::string &file );
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void initLUA();
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void uninitLUA();
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bool isLuaInitialized() const{ return luaInitialized; }
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/// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
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bool loadLUA( const std::string &luaFile, std::string &error );
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/// Reload all LUA scripts inserted through <lua>
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void reloadAllLuaFileScripts();
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void setSetupOptionsCallback( ISetupOptionCallbackClass *cb ){ setupCallback = cb; }
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bool hasProc( const std::string &name ) const;
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bool addProc( const std::string &name );
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bool removeProc( const std::string &name );
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const std::map< uint32, SLinkData >& getLinkMap() const{ return links; }
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uint32 addLinkData( SLinkData &linkData );
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void removeLinkData( uint32 id );
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bool getLinkData( uint32 id, SLinkData &linkData );
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void updateLinkData( uint32 id, const SLinkData &linkData );
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void setEditorMode( bool b ){ editorMode = b; }
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void setVariable( const VariableData &v );
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bool serializeVariables( xmlNodePtr parentNode ) const;
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bool serializeProcs( xmlNodePtr parentNode ) const;
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bool serializePointerSettings( xmlNodePtr parentNode ) const;
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bool serializeKeySettings( xmlNodePtr parentNode ) const;
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CViewBase* createClass( const std::string &name );
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};
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}
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#endif // RZ_INTERFACE_PARSER_H
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