119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* Login system example, client.
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*
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* This client connects to a front-end server using login system.
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*
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* Before running this client, the front end service sample must run,
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* and also the NeL naming_service, time_service, login_service, welcome_service.
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*
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*/
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// We're using std
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#include <string>
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// We're using NeL
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/bit_mem_stream.h"
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// We're using the login client
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#include "nel/net/login_client.h"
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#include "nel/net/login_cookie.h"
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#include "nel/net/udp_sock.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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/*
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* main
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*/
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void main (int argc, char **argv)
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{
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string result;
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CConfigFile ConfigFile;
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ConfigFile.load ("client.cfg");
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string LSHost(ConfigFile.getVar("LSHost").asString());
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char buf[256];
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printf("Login: ");
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fgets(buf, 256, stdin);
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string Login(buf);
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printf("Password: ");
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fgets(buf, 256, stdin);
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string Password(buf);
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if (Login.empty ())
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{
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Login = ConfigFile.getVar("Login").asString();
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}
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if (Password.empty ())
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{
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Password = ConfigFile.getVar("Password").asString();
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}
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/* Try to connect to the login service and check the login, password and version of the client.
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* return an empty string if all go well
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*/
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result = CLoginClient::authenticate(LSHost+":49999", Login, Password, "sample");
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if(!result.empty()) nlerror ("*** Authenticate failed '%s' ***", result.c_str());
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// CLoginClient::ShardList contains all available shards
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for (uint i = 0; i < CLoginClient::ShardList.size (); i++)
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{
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nlinfo("*** shard %d is: %s (%d) ***", i, CLoginClient::ShardList[i].Name.c_str (), CLoginClient::ShardList[i].Id);
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}
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/* Try to connect to the last shard number in the list.
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* return an empty string if all go well
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*/
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string fs_ip, login_cookie;
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result = CLoginClient::wantToConnectToShard(CLoginClient::ShardList[CLoginClient::ShardList.size() - 1].Id, fs_ip, login_cookie);
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if (!result.empty()) nlerror("*** Select shard failed '%s' ***", result.c_str());
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CLoginCookie cookie; cookie.setFromString(login_cookie); // who's idea was it to send the cookie as a string...
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CCallbackClient *cnx = new CCallbackClient();
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result = CLoginClient::connectToShard(cookie, fs_ip, *cnx);
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if (!result.empty()) nlerror("*** Connection to the shard failed '%s' ***", result.c_str());
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nlinfo ("*** Connection granted! You are connected on the frond end ***");
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while (cnx->connected ())
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{
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cnx->update ();
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nlSleep(10);
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}
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if( cnx->connected ())
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cnx->disconnect ();
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delete cnx;
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}
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