162 lines
4.7 KiB
C++
162 lines
4.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_WORLD_CONTAINER_H
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#define NL_WORLD_CONTAINER_H
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#include "ai_share/world_map.h"
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/*
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include <string>
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*/
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/**
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* The whole World Container, manager for collision and pathfinding for AI
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* This class is not a singleton.
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2003
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*/
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class CWorldContainer
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{
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protected:
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/// List of merged continents
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static std::vector<std::string> _ContinentNames;
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/// Three world maps, one for each type of creature (1, 3 and 5 meters width)
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static RYAI_MAP_CRUNCH::CWorldMap _WorldMaps;
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public:
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static inline const RYAI_MAP_CRUNCH::CWorldMap& getWorldMap()
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{
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return _WorldMaps;
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}
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static inline RYAI_MAP_CRUNCH::CWorldMap& getWorldMapNoCst()
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{
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return _WorldMaps;
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}
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/// Constructor
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CWorldContainer();
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/// Clear up
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static void clear();
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/// \name Continent management
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// @{
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/// Merge a continent, like "fyros" or "matis"
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static void loadContinent(const std::string &name);
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/// Get the list of merged continents
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static std::vector<std::string> &getContinentList() {return _ContinentNames; }
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// @}
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// static uint32 getMapSize(double physicalRadius)
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// {
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// return 0;
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//// if (physicalRadius<=0.5)
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//// return 0;
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//// if (physicalRadius>1.5)
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//// return 2;
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//// return 1;
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// }
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class CPosValidator
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{
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public:
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CPosValidator() {}
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virtual ~CPosValidator() {}
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virtual bool check(const RYAI_MAP_CRUNCH::CWorldPosition& wpos) const=0;
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protected:
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private:
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};
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class CPosValidatorDefault
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:public CPosValidator
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{
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public:
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CPosValidatorDefault() {}
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virtual ~CPosValidatorDefault() {}
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virtual bool check(const RYAI_MAP_CRUNCH::CWorldPosition& wpos) const
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{ return true; }
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protected:
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private:
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};
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template <class T>
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static bool calcNearestWPosFromPosAnRadius (const AITYPES::TVerticalPos &verticalPos, const RYAI_MAP_CRUNCH::CWorldMap &worldMap, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
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{
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H_AUTO(CalcNearestWPos)
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bool foundValidPlace=false;
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uint32 incTries=0;
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while ( !foundValidPlace
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&& incTries<tries)
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{
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double rad=(radius*incTries)/tries;
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CAIVector rndPos(pos.x()+rad*cos((double)incTries),pos.y()+rad*sin((double)incTries));
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foundValidPlace=worldMap.setWorldPosition(verticalPos, wpos,rndPos);
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if (foundValidPlace)
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foundValidPlace=validator.check(wpos);
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incTries++;
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}
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return incTries<tries;
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}
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template <class T>
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static bool calcNearestWPosFromPosAnRadius (const AITYPES::TVerticalPos &verticalPos, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
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{
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return calcNearestWPosFromPosAnRadius(verticalPos, getWorldMap(), wpos, pos, radius, tries, validator);
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}
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template <class T>
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static bool calcNearestWPosFromPosAnRadius (sint verticalPos, const RYAI_MAP_CRUNCH::CWorldMap &worldMap, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
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{
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H_AUTO(CalcNearestWPos)
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bool foundValidPlace=false;
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uint32 incTries=0;
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while ( !foundValidPlace
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&& incTries<tries)
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{
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double rad=(radius*incTries)/tries;
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CAIVector rndPos(pos.x()+rad*cos((double)incTries),pos.y()+rad*sin((double)incTries));
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foundValidPlace=worldMap.setWorldPosition((sint32)verticalPos, wpos,rndPos);
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if (foundValidPlace)
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foundValidPlace=validator.check(wpos);
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incTries++;
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}
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return incTries<tries;
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}
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template <class T>
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static bool calcNearestWPosFromPosAnRadius (sint verticalPos, RYAI_MAP_CRUNCH::CWorldPosition& wpos, const T &pos, float radius, uint32 tries, const CPosValidator &validator)
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{
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return calcNearestWPosFromPosAnRadius(verticalPos, getWorldMap(), wpos, pos, radius, tries, validator);
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}
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};
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#endif // NL_WORLD_CONTAINER_H
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/* End of world_container.h */
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