khanat-opennel-code/code/ryzom/server/src/ai_service/ai_bot_npc.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

366 lines
11 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_BOT_NPC_H
#define RYAI_BOT_NPC_H
#include "game_share/msg_ais_egs_gen.h"
#include "ai_bot.h"
#include "owners.h"
#include "npc_description_msg.h"
#include "states.h"
#include "ai_player.h"
class CBotNpc;
class CNpc;
class CSpawnGroupNpc;
class CBotPlayer;
class CPlayerControlNpc;
//////////////////////////////////////////////////////////////////////////////
// CSpawnBotNpc //
//////////////////////////////////////////////////////////////////////////////
class CSpawnBotNpc
: public NLMISC::CDbgRefCount<CSpawnBotNpc>
, public CSpawnBot
, public CPetOwner
{
public:
CSpawnBotNpc(TDataSetRow const& row, CBot& owner, NLMISC::CEntityId const& id, float radius, uint32 level, RYAI_MAP_CRUNCH::TAStarFlag denyFlags);
void update(uint32 ticks);
CSpawnGroupNpc& spawnGrp() const;
// Accessors for NPC dynamic parameters -----------------------------
void setCurrentChatProfile(CNpcChatProfileImp* chatProfile);
void updateChat(CAIState const* state);
virtual void processEvent(CCombatInterface::CEvent const& event);
CAIEntityPhysical& getPhysical() { return *this; }
/// @name Chat parameter management
//@{
void beginBotChat(CBotPlayer* plr);
void endBotChat(CBotPlayer* plr);
void beginDynChat() { ++_NbCurrentDynChats; }
void endDynChat() { --_NbCurrentDynChats; }
//@}
// Return the active bot chats
std::vector<CBotPlayer*>& getActiveChats() { return _ActiveChats; }
// Return the number of dyn chats (these chats are not managed by the AIS)
uint getNbActiveDynChats() { return _NbCurrentDynChats; }
/// Dispatching message to EGS to describe chat possibilities
void sendInfoToEGS() const;
virtual std::vector<std::string> getMultiLineInfoString() const;
CBotNpc& getPersistent() const;
virtual RYZOMID::TTypeId getRyzomType() const { return RYZOMID::npc; }
virtual bool isBotAttackable() const;
virtual void propagateAggro() const;
float getReturnDistCheck() const;
void setPlayerController(CBotPlayer* player);
void setFacing(CAngle theta);
void setUserModelId(const std::string &id);
std::string getUserModelId();
void setCustomLootTableId(const std::string &id);
std::string getCustomLootTableId();
void setPrimAlias(uint32 alias);
uint32 getPrimAlias() const;
private:
std::vector<CBotPlayer*> _ActiveChats; // vector of ptrs to players currently chatting with bot
float _OldHpPercentage; // Fix for HP triggers
CNpcChatProfileImp _CurrentChatProfile;
sint32 _NbCurrentDynChats;
NLMISC::CSmartPtr<CPlayerControlNpc> _PlayerController;
uint32 _FacingTick;
CAngle _FacingTheta;
std::string _UserModelId;
std::string _CustomLootTableId;
uint32 _PrimAlias;
};
//////////////////////////////////////////////////////////////////////////////
// CBotNpcSheet //
//////////////////////////////////////////////////////////////////////////////
class CBotNpcSheet
: public AISHEETS::CCreatureProxy
{
public:
CBotNpcSheet(AISHEETS::ICreatureCPtr const& sheet)
: AISHEETS::CCreatureProxy(sheet)
, _LeftItem(NLMISC::CSheetId::Unknown)
, _RightItem(NLMISC::CSheetId::Unknown)
, _ColorHead(0)
, _ColorArms(0)
, _ColorHands(0)
, _ColorBody(0)
, _ColorLegs(0)
, _ColorFeets(0)
{
reset();
}
///@name ICreature overloads
//@{
virtual uint8 ColorHead() const { return _ColorHead; }
virtual uint8 ColorArms() const { return _ColorArms; }
virtual uint8 ColorHands() const { return _ColorHands; }
virtual uint8 ColorBody() const { return _ColorBody; }
virtual uint8 ColorLegs() const { return _ColorLegs; }
virtual uint8 ColorFeets() const { return _ColorFeets; }
virtual NLMISC::CSheetId const& LeftItem() const
{
if (_LeftItem!=NLMISC::CSheetId::Unknown)
return _LeftItem;
else
return this->CCreatureProxy::LeftItem();
}
virtual NLMISC::CSheetId const& RightItem() const
{
if (_RightItem!=NLMISC::CSheetId::Unknown)
return _RightItem;
else
return this->CCreatureProxy::RightItem();
}
//@}
///@name Setters
//@{
void setColorHead(uint8 val) { _ColorHead = val; }
void setColorArms(uint8 val) { _ColorArms = val; }
void setColorHands(uint8 val) { _ColorHands = val; }
void setColorBody(uint8 val) { _ColorBody = val; }
void setColorLegs(uint8 val) { _ColorLegs = val; }
void setColorFeets(uint8 val) { _ColorFeets = val; }
void setLeftItem(NLMISC::CSheetId const& val) { _LeftItem = val; }
void setRightItem(NLMISC::CSheetId const& val) { _RightItem = val; }
//@}
void reset()
{
if (_Sheet)
{
_LeftItem = _Sheet->LeftItem();
_RightItem = _Sheet->RightItem();
_ColorHead = _Sheet->ColorHead();
_ColorArms = _Sheet->ColorArms();
_ColorHands = _Sheet->ColorHands();
_ColorBody = _Sheet->ColorBody();
_ColorLegs = _Sheet->ColorLegs();
_ColorFeets = _Sheet->ColorFeets();
}
}
private:
NLMISC::CSheetId _LeftItem;
NLMISC::CSheetId _RightItem;
uint8 _ColorHead;
uint8 _ColorArms;
uint8 _ColorHands;
uint8 _ColorBody;
uint8 _ColorLegs;
uint8 _ColorFeets;
};
typedef NLMISC::CSmartPtr<CBotNpcSheet> CBotNpcSheetPtr;
typedef NLMISC::CSmartPtr<CBotNpcSheet const> CBotNpcSheetCPtr;
//////////////////////////////////////////////////////////////////////////////
// CBotNpc //
//////////////////////////////////////////////////////////////////////////////
class CBotNpc
: public CBot
, public CKeyWordOwner
{
public:
friend class CSpawnBotNpc; // allows CSpawnBotNpc to acceed his definition.
public:
CBotNpc(CGroup* owner, CAIAliasDescriptionNode* alias = NULL);
CBotNpc(CGroup* owner, uint32 alias, std::string const& name);
virtual ~CBotNpc();
void init();
RYZOMID::TTypeId getRyzomType() const { return RYZOMID::npc; }
CSpawnBotNpc* getSpawn();
CSpawnBotNpc const* getSpawn() const;
CAIS::CCounter& getSpawnCounter();
void calcSpawnPos(RYAI_MAP_CRUNCH::CWorldMap const& worldMap);
void getSpawnPos(CAIVector& triedPos, RYAI_MAP_CRUNCH::CWorldPosition& pos, RYAI_MAP_CRUNCH::CWorldMap const& worldMap, CAngle& spawnTheta);
CSpawnBot* getSpawnBot(TDataSetRow const& row, NLMISC::CEntityId const& id, float radius);
// spawn & despawn --------------------------------------------------
virtual bool spawn();
virtual void despawnBot();
bool reSpawn(bool sendMessage = true);
//------------------------------------------------------------
// accessing the parent mgr, group, etc
CGroupNpc& grp() const;
// Carried equipment management -------------------------------------
void equipmentInit();
void equipmentAdd(std::string const& kit);
// Write accessors for NPC base parameters --------------------------
void setStartPos(double x, double y, float theta, AITYPES::TVerticalPos verticalPos);
void setColour(uint8 colour);
void setColours(std::string colours);
void setVisualProperties(std::string input);
inline void setMaxHitRangeForPlayer(float maxHitRange) { _MaxHitRangeForPC = maxHitRange; }
// void setMissionStepIconHidden(bool hide) { _MissionIconFlags.IsMissionStepIconDisplayable = !hide; }
// void setMissionGiverIconHidden(bool hide) { _MissionIconFlags.IsMissionGiverIconDisplayable = !hide; }
// Read accessors for NPC base parameters ---------------------------
NLMISC::CSheetId getStats() const { return getSheet()->SheetId(); }
CAIPos const& getStartPos() const { return _StartPos; }
AITYPES::TVerticalPos getStartVerticalPos() const { return _VerticalPos; }
// Callback called on state change of parent group (including changes to/from punctual states)
// the update routine (delegates control to the _aiProfile object) --
// void update(uint32 ticks);
// do nothing for 'ticks' ticks
// return number of ticks of movement time left after destination reached (or 0)
void sendVPA();
void sendVisualProperties();
void newChat();
NLMISC::CSmartPtr<CNpcChatProfileImp> const& getChat() const { return _ChatProfile; }
void setUserModelId(const std::string &userModelId);
std::string getUserModelId();
void setCustomLootTableId(const std::string &customLootTableId);
std::string getCustomLootTableId();
void setPrimAlias(uint32 alias);
uint32 getPrimAlias() const;
// void fillDescriptionMsg(CNpcBotDescriptionImp& msg) const;
void fillDescriptionMsg(RYMSG::TGenNpcDescMsg& msg) const;
virtual std::string getOneLineInfoString() const { return std::string("NPC bot '") + getName() + "'"; }
virtual AISHEETS::ICreatureCPtr getSheet() const { return _Sheet.getPtr(); }
virtual void setSheet(AISHEETS::ICreatureCPtr const& sheet);
virtual bool isSheetValid() const
{
return _Sheet!=NULL && _Sheet->isValid();
}
void setOutpostSide(OUTPOSTENUMS::TPVPSide side) { _OutpostSide = side; }
virtual bool getFaunaBotUseBotName() const;
protected:
virtual void sheetChanged();
bool finalizeSpawnNpc();
virtual void initAdditionalMirrorValues();
protected:
// stuff supplied by CAIBot ------------------
// sheet (.creature) for game parameters
// position & orientation
// mode and behaviour
// A static bot object with a fauna sheet must not display SheetName but botobject name
bool _FaunaBotUseBotName;
// struct
// {
// /// Allows to hide icons for current missions steps having interactions with this NPC
// bool IsMissionStepIconDisplayable : 1;
//
// /// Allows to hide icons for missions proposed by this NPC
// bool IsMissionGiverIconDisplayable : 1;
// } _MissionIconFlags;
// look parameters ---------------------------
bool _Hat;
bool _useVisualProperties; // true => use VisualPropertyA, B, C instead of alternate VPA
uint64 _VisualPropertyA;
uint64 _VisualPropertyB;
uint64 _VisualPropertyC;
CBotNpcSheetPtr _Sheet;
// spawn place -------------------------------
CAIPos _StartPos;
std::vector<NLMISC::CSheetId> _LootList;
// static chat parameters --------------------
NLMISC::CSmartPtr<CNpcChatProfileImp> _ChatProfile;
// Outpost side
OUTPOSTENUMS::TPVPSide _OutpostSide;
// Max range a PC can hit this bot
float _MaxHitRangeForPC;
//userModelId used for this bot
std::string _UserModelId;
std::string _CustomLootTableId;
uint32 _PrimAlias;
};
#endif