khanat-opennel-code/code/nel/samples/3d/cegui/NeLDriver.cpp
StudioEtrange e3d6a799bb Fix some probleme with spaces in path on windows
PCHSupport.cmake edited online with Bitbucket
2013-07-24 20:53:33 +00:00

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/**
* \file NeLDriver.cpp
* \date November 2004
* \author Matt Raykowski
* \author Henri Kuuste
*/
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "globals.h"
#include "resource.h"
#include "NeLDriver.h"
#include <CEGUIExceptions.h>
#ifdef NL_OS_WINDOWS
# include <windows.h>
# undef min
# undef max
#endif
int frame = 0;
void NeLDriver::init() {
#ifdef NL_OS_WINDOWS
HWND hWnd = (HWND )m_Driver->getDisplay();
SetWindowText(hWnd,"CEGUI NeL Demo");
#endif
// Create the window with config file values
if (!m_Driver->setDisplay(NL3D::UDriver::CMode(800, 600, 32, true, 0))) {
nlwarning ("Can't set display mode %d %d %d %d %d", 800, 600, 32, false, 0);
return;
}
m_Driver->setFontManagerMaxMemory(2000000);
m_TextContext = m_Driver->createTextContext(NLMISC::CPath::lookup("n019003l.pfb"));
if(m_TextContext == 0) {
nlwarning("Can't create text context");
return;
}
m_TextContext->setKeep800x600Ratio(false);
m_Driver->setAmbientColor(NLMISC::CRGBA(82, 100, 133, 255));
m_Driver->enableFog(false);
m_Scene = m_Driver->createScene(false);
if(m_Scene == 0) {
nlwarning("Can't create a NeL UScene");
return;
}
m_Scene->getCam().setPerspective(NLMISC::degToRad(90.0f), 1.33f, 1.0f*GScale, 30000.0f*GScale);
m_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
m_Scene->enableLightingSystem(true);
m_Scene->setSunAmbient(NLMISC::CRGBA(82, 100, 133, 255));
m_Scene->setSunDiffuse(NLMISC::CRGBA(255,255,255));
m_Scene->setSunSpecular(NLMISC::CRGBA(255,255,255));
m_Scene->setSunDirection(NLMISC::CVector(-1,0,-1));
m_Scene->setPolygonBalancingMode(NL3D::UScene::PolygonBalancingOn);
m_Scene->setGroupLoadMaxPolygon("Fx", 5000);
// INITIALIZE TIMES
m_FirstTime = NLMISC::CTime::ticksToSecond(NLMISC::CTime::getPerformanceTime());
m_OldTime = NLMISC::CTime::ticksToSecond(NLMISC::CTime::getPerformanceTime());
m_Time = NLMISC::CTime::ticksToSecond(NLMISC::CTime::getPerformanceTime());
}
void NeLDriver::update() {
using namespace NLMISC;
H_AUTO(NeLDriver_update);
// UPDATE THE TIME.
m_OldTime = m_Time;
double newTime = NLMISC::CTime::ticksToSecond(NLMISC::CTime::getPerformanceTime());
m_Time = newTime - m_FirstTime;
m_DeltaTime = m_Time - m_OldTime;
m_DeltaTimeSmooth.addValue(m_DeltaTime);
// 3D
m_Scene->animate(m_Time);
// INPUT
m_Driver->EventServer.pump();
}
double NeLDriver::getFps() {
return m_DeltaTimeSmooth.getSmoothValue() ? 1.0 / m_DeltaTimeSmooth.getSmoothValue() : 0.0;
}
void NeLDriver::render() {
using namespace NLMISC;
H_AUTO(NeLDriver_render);
m_Scene->render();
}
NL3D::UDriver &NeLDriver::getDriver() const {
return *m_Driver;
}
NL3D::UScene &NeLDriver::getScene() const {
return *m_Scene;
}
NL3D::UTextContext &NeLDriver::getTextContext() const {
return *m_TextContext;
}