khanat-opennel-code/code/ryzom/tools/leveldesign/world_editor/world_editor_graph_plugin/world_editor_graph_plugin.cpp

92 lines
3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// world_editor_graph_plugin.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "world_editor_graph_plugin.h"
#include "world_editor_graph_plugin_dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CWorldEditorGraphPluginApp
BEGIN_MESSAGE_MAP(CWorldEditorGraphPluginApp, CWinApp)
//{{AFX_MSG_MAP(CWorldEditorGraphPluginApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWorldEditorGraphPluginApp construction
CWorldEditorGraphPluginApp::CWorldEditorGraphPluginApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWorldEditorGraphPluginApp object
// if we put that, it failed to load the dll :
// "A dynamic link library (DLL) initialization routine failed."
//CWorldEditorGraphPluginApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWorldEditorGraphPluginApp initialization
BOOL CWorldEditorGraphPluginApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CWorldEditorGraphPluginDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CWorldEditorGraphPluginApp::ExitInstance()
{
return CWinApp::ExitInstance();
}