khanat-opennel-code/code/ryzom/client/src/r2/tool_draw_road.h

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1.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_TOOL_DRAW_ROAD_H
#define R2_TOOL_DRAW_ROAD_H
/*
#include "tool.h"
#include "displayer_visual_road.h"
//
#include "nel/misc/vector.h"
class CEntity;
class CLuaObject;
namespace R2
{
/**
* Tool to draw a road
*/
/*
class CToolDrawRoad : public CTool
{
public:
NLMISC_DECLARE_CLASS(R2::CToolDrawRoad);
virtual const char *getToolUIName() const { return "drawRoad"; }
virtual bool isCreationTool() const { return true; }
CToolDrawRoad();
virtual void cancel();
virtual void updateAfterRender();
virtual void updateBeforeRender();
virtual bool onMouseLeftButtonClicked();
virtual bool onMouseRightButtonClicked();
virtual bool onMouseLeftButtonDown();
private:
CRoad _Road; // the road being drawn
uint _NumWayPoints;
bool _ValidPos;
std::vector<NLMISC::CVector> _WayPoints;
};
} // R2
*/
#endif