304 lines
9.7 KiB
C++
304 lines
9.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "auto_group.h"
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#include "editor.h"
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#include "r2_config.h"
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//
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#include "nel/misc/i18n.h"
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using namespace NLMISC;
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namespace R2
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{
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// ***************************************************************
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CAutoGroup::CAutoGroup()
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{
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CPrimLook primGroup;
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primGroup.init(getEditor().getEnv()["PrimRender"]["AutoGroupLook"]);
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_AutoGroup.setLook(primGroup);
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_AutoGroupEnabled = false;
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}
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// ***************************************************************
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CAutoGroup::~CAutoGroup()
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{
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clear();
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}
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// ***************************************************************
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void CAutoGroup::clear()
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{
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//H_AUTO(R2_CAutoGroup__clear)
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if (_AutoGroup.isAddedToWorldMap())
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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gm->removeDeco(&_AutoGroup);
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}
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}
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_AutoGroup.clear();
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}
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// ***************************************************************
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void CAutoGroup::update(const CVector &testPos, const std::string &paletteEntry, bool valid)
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{
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//H_AUTO(R2_CAutoGroup_update)
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_TestPos = testPos;
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_PaletteEntry = paletteEntry;
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_AutoGroupEnabled = valid;
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CInstance *candidate = getGroupingCandidate();
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if (!candidate && _AutoGroup.isAddedToWorldMap())
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{
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clear();
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}
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else if (candidate)
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{
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// update the display
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if (!_AutoGroup.isAddedToWorldMap())
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{
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CGroupMap *gm = CTool::getWorldMap();
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if (gm)
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{
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gm->addDeco(&_AutoGroup);
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}
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}
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CDisplayerVisual *dv = candidate->getDisplayerVisual();
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nlassert(dv); // should not be null because getGrou^pingCandidate succeeded
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_PrimRenderVertices.resize(2);
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CVector pos = dv->isCompound() ? dv->getSon(0)->getWorldPos() : dv->getWorldPos();
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_PrimRenderVertices[0] = pos;
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_PrimRenderVertices[1] = _TestPos;
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_AutoGroup.setVertices(_PrimRenderVertices);
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_AutoGroup.addDecalsToRenderList();
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}
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}
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// ***************************************************************
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CInstance *CAutoGroup::getGroupingCandidate()
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{
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//H_AUTO(R2_CAutoGroup_getGroupingCandidate)
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if (!_AutoGroupEnabled) return NULL;
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// if I'm a bot object, don't auto-group
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CObject *palEntry = getEditor().getDMC().getPaletteElement(_PaletteEntry);
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if (!palEntry || !palEntry->isTable()) return NULL;
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if (getNumber(palEntry, "IsBotObject") == 1) return NULL;
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// auto-group feature
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// look in default feature and sort objects by distance
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CInstance *defaultFeatInst = getEditor().getDefaultFeature(getEditor().getCurrentAct());
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CInstance *baseDefaultFeatInst = getEditor().getDefaultFeature(getEditor().getBaseAct());
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if (!defaultFeatInst || !baseDefaultFeatInst)
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{
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nlwarning("Can't access to Default Features"); // syntax error in lua was making the client crash
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return NULL; //In this case there is no default features
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}
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CObjectTable *defaultFeat = defaultFeatInst->getObjectTable();
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CObjectTable *baseDefaultFeat = baseDefaultFeatInst->getObjectTable();
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CObject *components = defaultFeat->getAttr("Components");
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CObject *baseComponents = baseDefaultFeat->getAttr("Components");
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if (!components || !baseComponents || !palEntry->isTable()) return NULL;
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_SortedComponents.clear();
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for (uint k = 0; k < (components->getSize()+baseComponents->getSize()); ++k)
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{
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CObject *obj = NULL;
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if(k<components->getSize())
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obj = components->getValueAtPos(k);
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else
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obj = baseComponents->getValueAtPos(k - components->getSize());
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CInstance *inst = getEditor().getInstanceFromObject(obj);
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if (!inst)
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{
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nlwarning("Error: can not find create Instance of an object.");
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continue;
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}
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CDisplayerVisual *dv = inst->getDisplayerVisual();
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if (!dv) continue;
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CComponentSort cs;
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cs.Dist = (_TestPos - dv->getWorldPos()).norm();
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if (cs.Dist > CV_AutoGroupMaxDist.get()) continue;
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cs.Instance = inst;
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_SortedComponents.push_back(cs);
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}
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// iterate through other features
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CObjectTable *act = getEditor().getCurrentAct()->getObjectTable();
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CObjectTable *baseAct = getEditor().getBaseAct()->getObjectTable();
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if (!act || !baseAct) return NULL;
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CObject *features = act->getAttr("Features");
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CObject *baseFeatures = baseAct->getAttr("Features");
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if (!features || !baseFeatures) return NULL;
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for (uint k = 0; k < (features->getSize()+baseFeatures->getSize()); ++k)
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{
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CObject *obj = NULL;
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if(k<features->getSize())
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obj = features->getValueAtPos(k);
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else
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obj = baseFeatures->getValueAtPos(k - features->getSize());
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CInstance *inst = getEditor().getInstanceFromObject(obj);
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CDisplayerVisual *dv = inst->getDisplayerVisual();
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if (!dv) continue;
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if (inst->isKindOf("NpcGrpFeature"))
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{
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if (dv->getNumSons() == 0) continue;
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CComponentSort cs;
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cs.Dist = (_TestPos - dv->getSon(0)->getWorldPos()).norm();
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if (cs.Dist > CV_AutoGroupMaxDist.get()) continue;
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cs.Instance = inst;
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_SortedComponents.push_back(cs);
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}
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}
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std::sort(_SortedComponents.begin(), _SortedComponents.end());
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CLuaState &ls = getEditor().getLua();
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const CObject *categoryObj = getObject(palEntry, "Category");
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if (!categoryObj)
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{
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nlwarning("No 'Category' field in palEntry '%s'", _PaletteEntry.c_str());
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return NULL;
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}
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if (!categoryObj->isString()) return NULL;
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std::string category = categoryObj->toString();
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//
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const CObject *subCategoryObj = getObject(palEntry, "SubCategory");
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std::string subCategory;
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if (subCategoryObj && subCategoryObj->isString())
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{
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subCategory = subCategoryObj->toString();
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}
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else
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{
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//nlwarning("No 'SubCategory' field in palEntry '%s'", paletteEntry.c_str());
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}
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//
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if (category.empty()) return NULL;
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for(uint k = 0; k < _SortedComponents.size(); ++k)
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{
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CLuaStackRestorer lsr(&ls, 0);
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if (_SortedComponents[k].Instance->isKindOf("Npc"))
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{
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_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isPlant", 0, 1);
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if (ls.toBoolean(-1) == true) continue;
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_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("isBotObject", 0, 1);
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if (ls.toBoolean(-1) == true) continue;
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}
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else if (!_SortedComponents[k].Instance->isKindOf("NpcGrpFeature"))
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{
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continue;
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}
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std::string destCategory;
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if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getCategory", 0, 1))
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{
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destCategory = ls.toString(-1);
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ls.pop();
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}
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if (destCategory != category) continue;
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//
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std::string destSubCategory;
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if (_SortedComponents[k].Instance->getLuaProjection().callMethodByNameNoThrow("getSubCategory", 0, 1))
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{
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if (ls.isString(-1))
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{
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destSubCategory = ls.toString(-1);
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}
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ls.pop();
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}
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if (destSubCategory != subCategory) continue;
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// good candidate
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return _SortedComponents[k].Instance;
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}
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return NULL;
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}
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// ***************************************************************
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void CAutoGroup::group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition)
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{
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//H_AUTO(R2_CAutoGroup_group)
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CInstance *destGroup = getGroupingCandidate();
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if (!destGroup || !_AutoGroupEnabled) return;
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_AutoGroupEnabled = false; // force user to call 'update' again
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clear();
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// remove any activity, dialog, or event in the copy
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CObject *behav = newEntityDesc->findAttr("Behavior");
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if (behav)
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{
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behav->setObject("Actions", new CObjectTable());
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behav->setObject("Activities", new CObjectTable());
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behav->setObject("ChatSequences", new CObjectTable());
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newEntityDesc->setObject("ActivitiesId", new CObjectTable());
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}
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nlassert(newEntityDesc);
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nlassert(destGroup);
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std::string targetGroupId;
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if (destGroup->isKindOf("NpcGrpFeature"))
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{
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// make relative to newgroup and insert
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CVectorD relPos = createPosition;
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CDisplayerVisual *vd = destGroup->getDisplayerVisual();
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if (vd)
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{
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relPos = relPos - vd->getWorldPos();
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}
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newEntityDesc->setObject("Position", buildVector(relPos));
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targetGroupId = destGroup->getId();
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}
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else
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{
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// other is a standalone entity -> create a new group
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std::auto_ptr<CObject> newGroup(getEditor().getDMC().newComponent("NpcGrpFeature"));
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if (!newGroup.get())
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{
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nlwarning("Syntax error in r2_features_npc_group.lua.");
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getEditor().getDMC().getActionHistoric().endAction();
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getEditor().getDMC().flushActions();
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return;
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}
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ucstring readableName;
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CLuaState &ls = getEditor().getLua();
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R2::getEditor().getEnv()["PaletteIdToGroupTranslation"][newEntityDesc->getAttr("Base")->toString()].push();
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if (ls.isString(-1))
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readableName.fromUtf8(ls.toString(-1));
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ucstring ucGroupName = ucstring(readableName + " " + CI18N::get("uiR2EDNameGroup").toUtf8());
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newGroup->set("Name", getEditor().genInstanceName(ucGroupName).toUtf8());
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getEditor().getDMC().requestInsertNode(destGroup->getParentAct()->getId(),
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"Features",
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-1,
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"",
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newGroup.get());
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targetGroupId = getString(newGroup.get(), "InstanceId");
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// move target instance in that group (becomes the leader)
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getEditor().getDMC().requestMoveNode(destGroup->getId(), "", -1, targetGroupId, "Components", -1);
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}
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// move newly created entity into target group
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getEditor().getDMC().requestInsertNode(targetGroupId,
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"Components",
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-1,
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"",
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newEntityDesc);
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getEditor().getDMC().getActionHistoric().endAction();
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getEditor().getDMC().flushActions();
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}
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} // R2
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