khanat-opennel-code/code/ryzom/client/src/fx_cl.h

83 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_FX_CL_H
#define NL_FX_CL_H
// Misc
#include "nel/misc/types_nl.h"
// Client
#include "entity_cl.h"
// 3D
#include "nel/3d/u_particle_system_instance.h"
class CFXSheet;
/**
* <Class description>
* \author David Fleury, Olivier Cado
* \author Nevrax France
* \date 2001, 2003
*/
class CFxCL : public CEntityCL
{
public:
NLMISC_DECLARE_CLASS(CFxCL);
/// Constructor
CFxCL();
/// Destructor
virtual ~CFxCL();
/// Build the entity from a sheet.
virtual bool build( const CEntitySheet *sheet );
/// Load a FX object (.ps file) (delete the previous object)
bool setFx( const std::string &fileName );
protected:
/// Initialize properties of the entity (according to the class).
virtual void initProperties() { properties().selectable( false ); }
/// Update the item position.
virtual void updateVisualPropertyPos(const NLMISC::TGameCycle &gameCycle, const sint64 &prop, const NLMISC::TGameCycle &pI);
// Update the position of the entity after the motion.
//virtual void updatePos(const NLMISC::TTime &time, CEntityCL *target);
// Method called each frame to manage the entity after the clipping test if the primitive is visible.
//virtual void updateVisible(const NLMISC::TTime &time, CEntityCL *target);
/// Draw the selection Box
virtual void drawBox();
private:
/// Init
void init();
const CFXSheet *_FXSheet;
bool _BadBuild;
};
#endif // NL_FX_CL_H
/* End of fx_cl.h */